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Originally Posted by
zerodegre
I have the Catch flee ban error... what can i do ?? just wait it out?
sit and wait it out. 15 minutes. Up.
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Member
First off, thanks for the hard work on the app!
I tried creating my own walking path but the lines it creates are extremely weird and add a lot of extra walking time. It's NEVER straight from point to point.
Is there a way you can make it so we can draw the path? or possibly click on each pokestop in order to create an ordered path?
I think drawing would be difficult since your app likely uses point to point but the other should work.
Like if I have 5 pokestops in the shape of a star, the default path walks criss crossed everywhere.
It would be great if I could click on say, the top pokestop for point #1, then click upper left pokestop for point #2, then bottom left pokestop for point #3 etc...
and have them go in straight lines between the points i click. (currently we can't click directly on a pokestop).
That way we can make sure it stays on a road or path and not go through buildings as well as make our path as efficient as possible.
Do you think you could implement something like this?
It would make a huge difference to maximizing efficiency and also look a bit more natural, as a human isn't going to zig zag 1km away to the furthest stop when theres one 20m north. Know what I mean?
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Originally Posted by
Gonzaga_
Hi. Your bot is great. Is there any way I can auto-activate lucky eggs and incenses?
Will add buttons to the main view soon
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Originally Posted by
Gonzaga_
Another issue with me is that I can't manage to keep only pokemons above 95% IV.
You probably misconfigured the setting to use OR, not AND. I think I have to remove the "OR" option entirely because people don't seem to read "TRANSFER new catches UNDER" correctly and read it as "KEEP new catches OVER" for some reason :P
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Originally Posted by
zbdas
Still having problems only v19 works all others do not. Re-installed JAVA, tried program on both mac and windows. No ban on account its brand new, works on other devices and with other bots. Any help?
Possibly altitude related. I released V27 where you can disable the altitude emulation/simulation by entering 0, should behave like V19 then.
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Originally Posted by
Nine1Sickness
Make sure you have transfer unchecked inside of the auto ignore/evolve/transfer configuration. "or" is the best setting in my opinion, since it will keep all pokemon above the specified CP or above the specified IV. If you have it set to AND, it will transfer 100% IV pokemon if it does not meet the CP requirement and it will transfer high CP pokemon if it does not meet the IV requirement.
No, do NOT use OR, will remove it in the future because people seem to constantly misread "TRANSFER new catches UNDER" as "KEEP new catches OVER", then they configure it to use OR and then "everything is broken, it transfered wrong pokemon" :P
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Originally Posted by
maxyu888
The problem is when I left the field CP empty and set 90% IV, the bot still keep pokemon which is under 90% IV. May be they came from eggs.
Yes, egg hatching does not check any tranfer evolve etc rules. Since it happens so rarely and people seem to misconfigure the Auto-Transfer a lot, would be a shame if some awesone new pokemon got transfered away automatically..
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Originally Posted by
Valtyr6
First off, thanks for the hard work on the app!
I tried creating my own walking path but the lines it creates are extremely weird and add a lot of extra walking time. It's NEVER straight from point to point.
Is there a way you can make it so we can draw the path? or possibly click on each pokestop in order to create an ordered path?
I think drawing would be difficult since your app likely uses point to point but the other should work.
Like if I have 5 pokestops in the shape of a star, the default path walks criss crossed everywhere.
It would be great if I could click on say, the top pokestop for point #1, then click upper left pokestop for point #2, then bottom left pokestop for point #3 etc...
and have them go in straight lines between the points i click. (currently we can't click directly on a pokestop).
That way we can make sure it stays on a road or path and not go through buildings as well as make our path as efficient as possible.
Do you think you could implement something like this?
It would make a huge difference to maximizing efficiency and also look a bit more natural, as a human isn't going to zig zag 1km away to the furthest stop when theres one 20m north. Know what I mean?
Manual path selection already exists in the Map view by the way and by default uses google directions to get patgs on the road. When you press start from Main view, it will just walk through buildings etc.
You can uncheck the "Directions" checbox, it will stop asking google for realistic walking paths. Sometimes Google shows weird paths indeed, especially in the parks etc.
Clicking on pokestops currently does not allow to put walking marker there, will try to improve that. Current solution is to click nearby when building path.
Will try to make the automatic generator also use google diraction to get realistic walking paths.
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Member
Originally Posted by
maxyu888
The problem is when I left the field CP empty and set 90% IV, the bot still keep pokemon which is under 90% IV. May be they came from eggs.
Yes, these pokémon are from eggs.
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Released V27!
New Easter Egg for all the donators, see if you can spot it
If not, PM me or ask around 
Device info can now be removed entirely, will act as older versions.
Altitude field can now be set to 0, which disables all altitude spoofing and will act as older versions.
Added Iphone 6/6 Plus device samples.
Went over all the action delays, made them more realistic.
Last edited by MisterNinja; 08-20-2016 at 04:43 AM.
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Post Thanks / Like - 2 Thanks
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Member
And what you should input to use the altitude emulation?
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Originally Posted by
Zopokx
And what you should input to use the altitude emulation?
Anything other than zero, for example 50. Thinking currently how to improve the altitude off/on to be more clear.
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Member
So its more humanized when you evolve etc?
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Originally Posted by
Xanor66
So its more humanized when you evolve etc?
Yes, and if you have donated, if will be more fun to see the V27 version running
Enables some special additions
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Member
I got: [14:00:18] Failed to fetch information from server for 3 minutes in a row!
and if i try to log in with my phone o get an error...
what does it mens? Im i banned?