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Major update V8 available, should resolve issues with pokemon catching and pokestops robbing, should yield ~20 000XP/h with 6m/s speed
Please update ASAP and let me know.
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Post Thanks / Like - 1 Thanks
RedLeader (1 members gave Thanks to MisterNinja for this useful post)
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Member
Originally Posted by
MisterNinja
Major update V8 available, should resolve issues with pokemon catching and pokestops robbing, should yield ~20 000XP/h with 6m/s speed
Please update ASAP and let me know.
I get this error while tryin' to login: "Login failed: wrong login or servers are down"
the servers are down?
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Originally Posted by
gurgul3
I get this error while tryin' to login: "Login failed: wrong login or servers are down"
the servers are down?
Hm, weird, does it show any errors in the console? Are you using PTC or Google login?
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Master Sergeant
Originally Posted by
RedLeader
Very very very stupid question, but i gotta ask. You got any eggs? xD
I know, i know, it's unlikely tu happen... but one can alway run out of eggs if he's unlucky with pokestops.
If you got bot eggs and incubators, well, i don't know. Must be some issue.
Lol well you had to ask! I do have the 9 eggs always! Let's see with this new update maybe it's fixed. Thanks Red
Originally Posted by
MisterNinja
Major update V8 available, should resolve issues with pokemon catching and pokestops robbing, should yield ~20 000XP/h with 6m/s speed
Please update ASAP and let me know.
Amazing! Testing it now for 5 minutes and seems as it works like a charm! Will update if i encounter any issue. Thanks a lot Ninja!
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Member
Thanks for your amazing work, V7 works, but V8 isn't robbing stops, just walks around. Using the same coordinates and setup as V7.
Tried different speeds as well.
No errors, just keeps walking around, doing nothing.
I'm using V7 again
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Originally Posted by
Deadfish
Thanks for your amazing work, V7 works, but V8 isn't robbing stops, just walks around. Using the same coordinates and setup as V7.
Tried different speeds as well.
No errors, just keeps walking around, doing nothing.
I'm using V7 again
What speed are you using and is there anything in the console log also (if you ran it with startbot.cmd you should see a black console window with some info in it)?
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Post Thanks / Like - 1 Thanks
Deadfish (1 members gave Thanks to MisterNinja for this useful post)
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Sergeant
- https://gyazo.com/c04883beaa58857192cffab20ef74f2b
- https://gyazo.com/c1941f12548d0de7d89e6ad00cf1585a
Not working for me.If i restart the bot and i launch it,it says out of pokeballs,stopping by lure to catch ......
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Originally Posted by
ptichalouf
same problem for me with the combo catch + rob :-) could you add pokesniper ? and transfer auto with iV ? thanks dude
Planning on adding IV transfer soon. Should it be combo one, so that when you define 80% IV and 400CP, should it transfer pokemons who are under 80% AND under 400CP, or should it transfer them even if only one condition matches? For example a pokemon with 500CP and 5% IV, should it be kept or transferred?
Or for simplicity's sake, only one transfer logic should be allowed to be selected?
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Member
Originally Posted by
MisterNinja
What speed are you using and is there anything in the console log also (if you ran it with startbot.cmd you should see a black console window with some info in it)?
Hi again, amazing fast reply
I just tried booting it up again, and now it's working ?! Weird though...running with 6.000 m/s
Would be amazing if you could make it so one could put a maximum number of pokeballs, and then have it stop robbing pokestops or discarding excess automatically.
I don't mind having to manage my inventory manually otherwise, just the pokeballs part as they rack up quite fast
Last edited by Deadfish; 08-02-2016 at 03:49 AM.
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Originally Posted by
mlcak
Can you send a picture of inventory list also? Perhaps pokeball selection code is missing something.. Currently running it myself at 4m/s and everything seems to be working fine so far..
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Originally Posted by
Deadfish
Hi again, amazing fast reply
I just tried booting it up again, and now it's working ?! Weird though...running with 6.000 m/s
Would be amazing if you could make it so one could put a maximum number of pokeballs, and then have it stop robbing pokestops or discarding excess automatically.
I don't mind having to manage my inventory manually otherwise, just the pokeballs part as they rack up quite fast
Yup, will have to add inventory dropping features also now that the performance issues seem to be fixed, stuff keeps piling up pretty fast
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Post Thanks / Like - 1 Thanks
Deadfish (1 members gave Thanks to MisterNinja for this useful post)
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Sergeant
Originally Posted by
MisterNinja
Can you send a picture of inventory list also? Perhaps pokeball selection code is missing something.. Currently running it myself at 4m/s and everything seems to be working fine so far..
https://gyazo.com/1cc9858bd1a9894909e84c1eca1e8e5d
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Member
Originally Posted by
MisterNinja
Planning on adding IV transfer soon. Should it be combo one, so that when you define 80% IV and 400CP, should it transfer pokemons who are under 80% AND under 400CP, or should it transfer them even if only one condition matches? For example a pokemon with 500CP and 5% IV, should it be kept or transferred?
Or for simplicity's sake, only one transfer logic should be allowed to be selected?
I think a combo would do better, so anyone could use it in it's own way.
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Member
Originally Posted by
MisterNinja
Yup, will have to add inventory dropping features also now that the performance issues seem to be fixed, stuff keeps piling up pretty fast
I bet But it really is amazing work you have done, by far the easiest bot to start up with
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Sergeant
Originally Posted by
mlcak
Its working now,i dont know why,but i still had old cfg files :P