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  1. #826
    Dr Bumm's Avatar Member
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    o yes that was so cool

    Maclone's Community Versions - Compiled, ready to go PokemonGo bots
  2. #827
    beantje's Avatar Member
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    is there a way to tell the bot to wait, for let me say 100 pokemon to evolve them at the same time instead of evolving when catch ?

    sorry for bad english,

  3. #828
    WoolF911's Avatar Corporal
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    Originally Posted by beantje View Post
    is there a way to tell the bot to wait, for let me say 100 pokemon to evolve them at the same time instead of evolving when catch ?
    Yep, very good idea. I need this to.

  4. #829
    mugendc4's Avatar Member
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    I've read that a few people are having problems pokemon transferring but it seems that a lot are having no issues.
    I'm using this version (No Version Check + Location Fix + Egg Crash Fix + Origin Fix + Prioritize IV over CP + Use Lucky Eggs) and it seems either the pokemon are transferring slowly or something is wrong as my inventory is filled up quickly. I have it at these settings

    <KeepMinIVPercentage>80</KeepMinIVPercentage>
    <KeepMinCP>600</KeepMinCP>
    <WalkingSpeedInKilometerPerHour>50</WalkingSpeedInKilometerPerHour>
    <TransferDuplicatePokemon>true</TransferDuplicatePokemon>
    <KeepMinDuplicatePokemon>3</KeepMinDuplicatePokemon>
    <PrioritizeIVOverCP>false</PrioritizeIVOverCP>

    It seems that it's still keepign pokemon under 600 CP and more duplicates of 3. Is anyone else having similar issues?

  5. #830
    Lavillana's Avatar Active Member Elite Master
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    Originally Posted by helios1221
    I've solved my "0 pokestops" problem, if anyone has the same problem; just put a "-" before longitude.
    Originally Posted by Stacked Deck View Post
    Thanks! I was looking into this all night!
    The minus sign before longitude resolved my issue as well. Thank you both for sharing!

  6. #831
    zerospec0's Avatar Knight-Lieutenant
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    Anyone figure out why this comes up as a virus (newest version)

    False positive or no

  7. #832
    ripsometime's Avatar Member
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    Originally Posted by zerospec0 View Post
    Anyone figure out why this comes up as a virus (newest version)

    False positive or no
    VirusTotal gets no hits, the majority of people who have said to me that it comes up are using Avast Anti-Virus. And its a little overprotective at times.

  8. #833
    bizmann's Avatar Member
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    Kaspersky said that everything is ok

  9. #834
    GreatJobMait's Avatar Member
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    Hey, awesome app btw, but it just threw this exception.

    [15:27:27] [#0 of 25] retry request https://pgorelease.nianticlabs.com/plfe/386/rpc - Error: System.Net.Http.HttpRequestException: An error occurred while sending the request. ---> System.Net.WebException: The underlying connection was closed: A connection that was expected to be kept alive was closed by the server. ---> System.IO.IOException: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. ---> System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host
    at System.Net.Sockets.Socket.EndReceive(IAsyncResult asyncResult)
    at System.Net.Sockets.NetworkStream.EndRead(IAsyncResult asyncResult)
    --- End of inner exception stack trace ---
    at System.Net.Security._SslStream.EndRead(IAsyncResult asyncResult)
    at System.Net.TlsStream.EndRead(IAsyncResult asyncResult)
    at System.Net.PooledStream.EndRead(IAsyncResult asyncResult)
    at System.Net.Connection.ReadCallback(IAsyncResult asyncResult)
    --- End of inner exception stack trace ---
    at System.Net.HttpWebRequest.EndGetResponse(IAsyncResult asyncResult)
    at System.Net.Http.HttpClientHandler.GetResponseCallback(IAsyncResult ar)
    --- End of inner exception stack trace ---
    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
    at PokemonGo.RocketAPI.Helpers.RetryHandler.<SendAsync>d__2.MoveNext()

    Just wondering if this is something to be concerned about, it's a burner account but still.

  10. #835
    bizmann's Avatar Member
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    Can the bot handle speed limits with a dot? Like 12.5 km/h? Or will the dot be ignored and its 125km/h?

  11. #836
    WalkinTall93's Avatar Member
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    So I keep getting this error:

    [22:28:59] Es steht nicht genug Speicherplatz auf dem DatentrĂ€ger zur VerfĂŒgung.
    from mscorlib
    [22:28:59] (ERROR) Unhandled exception: System.AggregateException: Mindestens ein Fehler ist aufgetreten. ---> System.IO.IOException: Es steht nicht genug Speicherplatz auf dem DatentrĂ€ger zur VerfĂŒgung.

    bei System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    bei System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
    bei System.IO.FileStream.FlushWrite(Boolean calledFromFinalizer)
    bei System.IO.FileStream.Dispose(Boolean disposing)
    bei System.IO.Stream.Close()
    bei System.IO.StreamWriter.Dispose(Boolean disposing)
    bei System.IO.TextWriter.Dispose()
    bei PokemonGo.RocketAPI.Logging.Logger.Log(String message)

    ....
    It says there is not enough memory space on the hard drive.

    Which hard drive is meant? I didnt install this bot anywhere.
    Where do I have to make space?

    Thanks!

  12. #837
    satruk's Avatar Member
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    thanks for the update

  13. #838
    jaypeeb421's Avatar Member
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    Just a question, how do I use this:

    <ItemRecycleFilter> <!-- Type and amount to keep -->
    <Filter>
    <Name>ItemUnknown</Name>
    <Count>0</Count>
    </Filter>
    <Filter>
    <Name>ItemPokeBall</Name>
    <Count>20</Count>
    </Filter>

    Should I write TRUE or something else? This is the default setup. I have not changed it yet.

  14. #839
    satruk's Avatar Member
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    Originally Posted by mugendc4 View Post
    I've read that a few people are having problems pokemon transferring but it seems that a lot are having no issues.
    I'm using this version (No Version Check + Location Fix + Egg Crash Fix + Origin Fix + Prioritize IV over CP + Use Lucky Eggs) and it seems either the pokemon are transferring slowly or something is wrong as my inventory is filled up quickly. I have it at these settings

    <KeepMinIVPercentage>80</KeepMinIVPercentage>
    <KeepMinCP>600</KeepMinCP>
    <WalkingSpeedInKilometerPerHour>50</WalkingSpeedInKilometerPerHour>
    <TransferDuplicatePokemon>true</TransferDuplicatePokemon>
    <KeepMinDuplicatePokemon>3</KeepMinDuplicatePokemon>
    <PrioritizeIVOverCP>false</PrioritizeIVOverCP>

    It seems that it's still keepign pokemon under 600 CP and more duplicates of 3. Is anyone else having similar issues?
    just change it

    <TransferDuplicatePokemon>false</TransferDuplicatePokemon>

  15. #840
    magicofteam's Avatar Member
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    [23:40:20] Eevee (CP 725 | 73.53 % perfect) | (Best: 725 CP | 73.53 % perfect)
    See as the best eevee but it transfer anyway.

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