[UPDATED] Pokemon Bot in C# Community Version menu

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  1. #1171
    Hitsuomy's Avatar Master Sergeant
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    For anyone that is asking for a newer version, I uploaded the debug of my compilation, it's working, default location is on Central Park, you can edit by opening the file "PokemonGo.RocketAPI.Console.exe.config" and editing the default longitude and latitude.

    I also changed a few things, made the bot keep only 10 revives and hyper potions, raised the pokeballs to 40, Greatballs to 70, Razzberries to 20, ultraballs to 100, total 250 items possible.

    Default auth is Google, after you login for the first time you can just mark the refresh key and add to the same file on the "<add key="GoogleRefreshToken" value="" />", just add the key like this "value="keyhere".

    Evolve all pokemons is off, and using the keep only the duplicates (basically if you have 2 pokemons that are the same, only the one with the strongest cp will remain).
    This new version is with the IVs code, not sure if it's working.
    Not sure if I can post his link too, just updating for the newer version for the people that don't have visual studio, I have, but, no idea what I'm doing, so, maybe everything will explode, just maybe. But for now it's working just fine here.

    Download: https://mega.nz/#!1Ndn0S4K!xF22ss18X...8KxvOjtpP5Tl3E

    Testing with a new account, started couple of hours ago, already lvl 15, pretty amazing.
    [UPDATED] Pokemon Bot in C# Community Version-g5b4vbv-jpg
    Last edited by Hitsuomy; 07-22-2016 at 02:47 AM.

    [UPDATED] Pokemon Bot in C# Community Version
  2. Thanks screwedx (1 members gave Thanks to Hitsuomy for this useful post)
  3. #1172
    FaTeHossam's Avatar Member
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    Originally Posted by enhancer View Post
    Collect pokemon around the coordonate you give + the pokestop + allow you to auto transfer your pokemon ( cp / ID / leave only the best ... )
    Thanks so Much

  4. #1173
    DKorotkov's Avatar Member
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    Does anyone have a problem with bot not choosing any team?

  5. #1174
    gautam62's Avatar Sergeant
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    Originally Posted by Hitsuomy View Post
    For anyone that is asking for a newer version, I uploaded the debug of my compilation, it's working, default location is on Central Park, you can edit by opening the file "PokemonGo.RocketAPI.Console.exe.config" and editing the default longitude and latitude.

    I also changed a few things, made the bot keep only 10 revives and hyper potions, raised the pokeballs to 40, Greatballs to 70, Razzberries to 20, ultraballs to 100, total 250 items possible.

    Default auth is Google, after you login for the first time you can just mark the refresh key and add to the same file on the "<add key="GoogleRefreshToken" value="" />", just add the key like this "value="keyhere".

    Evolve all pokemons is off, and using the keep only the duplicates (basically if you have 2 pokemons that are the same, only the one with the strongest cp will remain).
    This new version is with the IVs code, not sure if it's working.
    Not sure if I can post his link too, just updating for the newer version for the people that don't have visual studio, I have, but, no idea what I'm doing, so, maybe everything will explode, just maybe. But for now it's working just fine here.

    Download: https://mega.nz/#!1Ndn0S4K
    It asks for a decryption key

  6. #1175
    Nysali's Avatar Member
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    Originally Posted by mirakool View Post
    In DetectiveSquirrel's version of the bot he has it updated to keep pokemon with IVs above 80% and favorited pokemon for a few transfer features. It's just not been tested.
    Cool, thats really nice. I just tested this and it really says "Pokemon X with X CP has IV percent less than 80%" then it gets transfered, i'm using the "leaveStrongest" transfer method but i believe the other methods also work this way no? Now i just need to check IVs and see if this is working like it should, but either way this is a great starting point, the bot is getting more and more advanced by the minute, nice job man.
    Last edited by Nysali; 07-22-2016 at 02:44 AM.

  7. #1176
    Hitsuomy's Avatar Master Sergeant
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    Originally Posted by gautam62 View Post
    It asks for a decryption key
    Srry, bad habit, I keep forgetting about the key on Mega, already edited the link for the right one

  8. #1177
    duydehan's Avatar Member
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    Originally Posted by Hitsuomy View Post
    For anyone that is asking for a newer version, I uploaded the debug of my compilation, it's working, default location is on Central Park, you can edit by opening the file "PokemonGo.RocketAPI.Console.exe.config" and editing the default longitude and latitude.

    I also changed a few things, made the bot keep only 10 revives and hyper potions, raised the pokeballs to 40, Greatballs to 70, Razzberries to 20, ultraballs to 100, total 250 items possible.

    Default auth is Google, after you login for the first time you can just mark the refresh key and add to the same file on the "<add key="GoogleRefreshToken" value="" />", just add the key like this "value="keyhere".

    Evolve all pokemons is off, and using the keep only the duplicates (basically if you have 2 pokemons that are the same, only the one with the strongest cp will remain).
    This new version is with the IVs code, not sure if it's working.
    Not sure if I can post his link too, just updating for the newer version for the people that don't have visual studio, I have, but, no idea what I'm doing, so, maybe everything will explode, just maybe. But for now it's working just fine here.

    Download: https://mega.nz/#!1Ndn0S4K!xF22ss18X...8KxvOjtpP5Tl3E
    decryption key pls

  9. #1178
    Yarael's Avatar Member
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    Originally Posted by Hitsuomy View Post
    For anyone that is asking for a newer version, I uploaded the debug of my compilation, it's working, default location is on Central Park, you can edit by opening the file "PokemonGo.RocketAPI.Console.exe.config" and editing the default longitude and latitude.

    I also changed a few things, made the bot keep only 10 revives and hyper potions, raised the pokeballs to 40, Greatballs to 70, Razzberries to 20, ultraballs to 100, total 250 items possible.

    Default auth is Google, after you login for the first time you can just mark the refresh key and add to the same file on the "<add key="GoogleRefreshToken" value="" />", just add the key like this "value="keyhere".

    Evolve all pokemons is off, and using the keep only the duplicates (basically if you have 2 pokemons that are the same, only the one with the strongest cp will remain).
    This new version is with the IVs code, not sure if it's working.
    Not sure if I can post his link too, just updating for the newer version for the people that don't have visual studio, I have, but, no idea what I'm doing, so, maybe everything will explode, just maybe. But for now it's working just fine here.

    Download: https://mega.nz/#!1Ndn0S4K!xF22ss18X...8KxvOjtpP5Tl3E
    Testing now! Thanks!

  10. #1179
    screwedx's Avatar Member
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    i'm very thankful for the version but it would be nicer to have a new version with item handling of the poke color bot...

  11. #1180
    Shikki's Avatar Member
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  12. #1181
    eyoubdw59's Avatar Member
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    bot was working fine, now it show me this :
    Server Fetched

    Exception non gérée*: System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
    Ă  PokemonGo.RocketAPI.Client.<GetProfile>d__16.MoveNext() dans D:\CatcherStopperTransfer\PokemonGo\RocketAPI\Client.cs:ligne 290
    --- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---
    Ă  System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
    Ă  System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
    Ă  System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
    Ă  PokemonGo.RocketAPI.Console.Program.<Execute>d__1.MoveNext() dans D:\CatcherStopperTransfer\PokemonGo\RocketAPI\Console\Program.cs:ligne 46
    --- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---
    Ă  System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_1(Ob ject state)
    Ă  System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
    Ă  System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    Ă  System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    Ă  System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem. ExecuteWorkItem()
    Ă  System.Threading.ThreadPoolWorkQueue.Dispatch()
    Ă  System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
    Appuyez sur une touche pour continuer...

  13. #1182
    ThatCrazyGamer's Avatar Member
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    Anyone understand why it randomly crashes?

    Sometimes it runs an hour flawless, other times minutes.

    Other times it takes me a few trys just to start it without crashing...

  14. #1183
    NeveCieco's Avatar Member
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    Originally Posted by Shikki View Post
    Authenticate issue happens all the time. And the first issue is happening to most of the pokemon account users atm.

  15. #1184
    ThatCrazyGamer's Avatar Member
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    Originally Posted by Shikki View Post
    Sounds more like the servers goofing up.

  16. #1185
    Shikki's Avatar Member
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    Oh, it spooked me cause like, all 7 of my PTC accounts just got that cmd error, then I tried logging all of them in and they all have authentication errors. However my google accounts still log in

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