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  1. #571
    mbonus's Avatar Member
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    Originally Posted by Stif21 View Post
    The map search is very convenient in your version. It would also be useful to implement a shorter or better path to a given point. For example , the citadel .
    In addition to the search menu on F4, the menu for the standard END key (viewing waypoints and visible maps, as it was in the previous version) has also been revamped.

    ExileCore2 - advanced QoL framework
  2. #572
    Owner7913's Avatar Member
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    Long shot, but would it be possible to search up nodes that have x amount of towers affecting them. like Search nodes with 4 towers in range.

  3. #573
    Stif21's Avatar Member
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    Originally Posted by mbonus View Post
    In addition to the search menu on F4, the menu for the standard END key (viewing waypoints and visible maps, as it was in the previous version) has also been revamped.
    after the update, I started getting errors.
    Build failed:
    [26.04.2025 13:02:23, G:\SoftGame\ExileCore2-13\Plugins\Source\reexilemaps\ReExileMaps.cs(2364, 62)]
    CS0246: Не удалось найти тип или имя пространства имен "Positioned" (возможно, отсутствует директива
    using или ссылка на сборку).
    [26.04.2025 13:02:23, G:\SoftGame\ExileCore2-13\Plugins\Source\reexilemaps\ReExileMaps.cs(2494, 51)]
    CS1503: Аргумент 3: не удается преобразовать из "int" в "ExileCore2.Shared.RectangleF".
    [26.04.2025 13:02:23, G:\SoftGame\ExileCore2-13\Plugins\Source\reexilemaps\ReExileMaps.cs(2532, 51)]
    CS1503: Аргумент 3: не удается преобразовать из "float" в "ExileCore2.Shared.RectangleF".
    [26.04.2025 13:02:23, G:\SoftGame\ExileCore2-13\Plugins\Source\reexilemaps\ReExileMaps.cs(2778, 52)]
    CS1061: "AtlasNodeDescription" не содержит определения "Name", и не удалось найти доступный метод
    расширения "Name", принимающий тип "AtlasNodeDescription" в качестве первого аргумента (возможно,
    пропущена директива using или ссылка на сборку).
    [26.04.2025 13:02:23, G:\SoftGame\ExileCore2-13\Plugins\Source\reexilemaps\ReExileMaps.cs(2779, 37)]
    CS1061: "AtlasNodeDescription" не содержит определения "Name", и не удалось найти доступный метод
    расширения "Name", принимающий тип "AtlasNodeDescription" в качестве первого аргумента (возможно,
    пропущена директива using или ссылка на сборку).
    [26.04.2025 13:02:23, G:\SoftGame\ExileCore2-13\Plugins\Source\reexilemaps\ReExileMaps.cs(2782, 57)]
    CS1061: "AtlasNodeDescription" не содержит определения "Id", и не удалось найти доступный метод
    расширения "Id", принимающий тип "AtlasNodeDescription" в качестве первого аргумента (возможно,
    пропущена директива using или ссылка на сборку).
    [26.04.2025 13:02:23, G:\SoftGame\ExileCore2-13\Plugins\Source\reexilemaps\ReExileMaps.cs(2783, 44)]
    CS1061: "AtlasNodeDescription" не содержит определения "Id", и не удалось найти доступный метод
    расширения "Id", принимающий тип "AtlasNodeDescription" в качестве первого аргумента (возможно,
    пропущена директива using или ссылка на сборку).

  4. #574
    MysteriousSoulExile's Avatar Active Member
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    Originally Posted by mbonus View Post
    It's been a while since the last ExileMaps update, so I took the liberty of reworking the plugin and bringing it up to date. I implemented a new search feature and a waypoint management panel. Additionally, I optimized the caching system to reduce memory load. Feel free to check out these changes and incorporate them if you think they fit!

    GitHub - GLXY85/reexilemaps: Reforget ExileMaps
    Hey, would you mind giving a little bit more info on how I should properly reference the .dlls? Pretty sure it doesn't load correctly because I haven't done that, it is quite a bit confusing, sorry if it's too much to ask, thanks in advance!

  5. #575
    mbonus's Avatar Member
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    Originally Posted by Stif21 View Post
    after the update, I started getting errors.
    Updated git redownload

  6. #576
    MysteriousSoulExile's Avatar Active Member
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    Originally Posted by mbonus View Post
    Updated git redownload
    doesn't show anything when searching, tried 'tower', 'beach', literally everything I found in there and it doesn't show anything on the map, and there's nothing appearing on the map either, any ideas? how do you make it work?

  7. #577
    mbonus's Avatar Member
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    Originally Posted by MysteriousSoulExile View Post
    doesn't show anything when searching, tried 'tower', 'beach', literally everything I found in there and it doesn't show anything on the map, and there's nothing appearing on the map either, any ideas? how do you make it work?
    photo_2025-04-26_17-34-49.jpg Hmm, it seems to work. Could you be more precise?

  8. #578
    MysteriousSoulExile's Avatar Active Member
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    Originally Posted by mbonus View Post
    photo_2025-04-26_17-34-49.jpg Hmm, it seems to work. Could you be more precise?
    ...

    dasdaf.png

  9. #579
    mbonus's Avatar Member
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    Originally Posted by MysteriousSoulExile View Post
    Press HOME maybe and wait cashing maps/

  10. #580
    MysteriousSoulExile's Avatar Active Member
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    Originally Posted by mbonus View Post
    Press HOME maybe and wait cashing maps/
    hey, doesn't really work, tried switching the keybindings too, re-downloaded it, gave it a bit of time, but nothing happens, the only things that open are the saved waypoint thingy and the menu for map searching, but it doesn't search anything, and the home button doesn't do anything, in fact, none of the buttons do, except the ones that enable/disable exilecore's settings, any thoughts? I also always run it with admin privileges so it can't be that, thanks for trying to help, I'm just a bit confused

  11. #581
    mbonus's Avatar Member
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    Originally Posted by MysteriousSoulExile View Post
    hey, doesn't really work, tried switching the keybindings too, re-downloaded it, gave it a bit of time, but nothing happens, the only things that open are the saved waypoint thingy and the menu for map searching, but it doesn't search anything, and the home button doesn't do anything, in fact, none of the buttons do, except the ones that enable/disable exilecore's settings, any thoughts? I also always run it with admin privileges so it can't be that, thanks for trying to help, I'm just a bit confused
    Delete the exilecore2 logs, launch it, try pressing everything on the atlas, close exilecore, and send the file for review.

  12. #582
    MysteriousSoulExile's Avatar Active Member
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    Originally Posted by mbonus View Post
    Delete the exilecore2 logs, launch it, try pressing everything on the atlas, close exilecore, and send the file for review.
    OKAY SO I CHECKED THE LOGS AND I NOTICED HOW IT KEPT SAYING STUFF LIKE THIS "ReExileMaps.Classes.ObservableDictionary`2[System.String,ReExileMaps.Classes.Waypoint] not supported for menu now. Ask developers to add this type." SO I REDOWNLOADED EXILECORE2 IN CASE IT WAS MY VERSION OR SOMETHING AND BAM, IT WORKS NOW, THANK YOU SO MUCH <3

  13. #583
    Reynbow's Avatar Member
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    I'm also having the same issue, and so is my friend. Exilemaps has just stopped working today.
    It will load the lines and the map names, but none of the map types.

    Loader_2025.04.28_18.30.49.png
    Last edited by Reynbow; 04-28-2025 at 03:31 AM. Reason: update

  14. #584
    mbonus's Avatar Member
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    Added route building and theoretically improved map caching.

    GitHub - GLXY85/reexilemaps: Reforget ExileMaps

    Test pliz)

    photo_2025-04-28_15-52-01.jpg
    Last edited by mbonus; 04-28-2025 at 09:35 AM.

  15. #585
    Stif21's Avatar Member
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    Originally Posted by mbonus View Post
    Added route building and theoretically improved map caching.

    GitHub - GLXY85/reexilemaps: Reforget ExileMaps

    Test pliz)

    photo_2025-04-28_15-52-01.jpg
    I'm testing. Is it possible to build a path from the point where you are? It's just that if, for example, I raise the camera higher, it builds a path from another point. As it is , it 's working well so far .

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