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  1. #91
    sturmi's Avatar Member
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    New Patch - New BaseAddress...

    v0.2.0.e:
    0x03DA7698

    HP Structure (Reclass) to be used in a hacks.. [0.1.0d]
  2. Thanks PanCrucian (1 members gave Thanks to sturmi for this useful post)
  3. #92
    PanCrucian's Avatar Member
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    Originally Posted by sturmi View Post
    New Patch - New BaseAddress...

    v0.2.0.e:
    0x03DA7698
    Code:
            self.pointer = 0x03BC1DF8
            self.offsets_CurHP = [0x38, 0x378, 0x38, 0x18, 0x38, 0x0, 0x378]
            self.offsets_MaxHP = [0x38, 0x378, 0x38, 0x18, 0x38, 0x0, 0x388]
            self.offsets_CurES = [0x38, 0x378, 0x38, 0x18, 0x38, 0x0, 0x38C]
            self.offsets_MaxES = [0x38, 0x378, 0x38, 0x18, 0x38, 0x0, 0x390]
            self.offsets_CurMP = [0x38, 0x378, 0x38, 0x20, 0x38, 0x0, 0x380]
            self.offsets_MaxMP = [0x38, 0x378, 0x38, 0x20, 0x38, 0x0, 0x388]
    Got an error. seems like offsets wrong or what, standelone version
    Could not read memory at: 1968, length: 4 - GetLastError: 299
    can u please share all offsets?

  4. #93
    PanCrucian's Avatar Member
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    Originally Posted by PanCrucian View Post
    Code:
            self.pointer = 0x03BC1DF8
            self.offsets_CurHP = [0x38, 0x378, 0x38, 0x18, 0x38, 0x0, 0x378]
            self.offsets_MaxHP = [0x38, 0x378, 0x38, 0x18, 0x38, 0x0, 0x388]
            self.offsets_CurES = [0x38, 0x378, 0x38, 0x18, 0x38, 0x0, 0x38C]
            self.offsets_MaxES = [0x38, 0x378, 0x38, 0x18, 0x38, 0x0, 0x390]
            self.offsets_CurMP = [0x38, 0x378, 0x38, 0x20, 0x38, 0x0, 0x380]
            self.offsets_MaxMP = [0x38, 0x378, 0x38, 0x20, 0x38, 0x0, 0x388]
    Got an error. seems like offsets wrong or what, standelone version
    Could not read memory at: 1968, length: 4 - GetLastError: 299
    can u please share all offsets?
    pardon that base address 03DA7698 old copy paste =)

  5. #94
    jorelias's Avatar Member
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    Is there a way to display the monsters in the radar?

  6. #95
    PanCrucian's Avatar Member
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  7. #96
    lovingfather's Avatar Member
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    Originally Posted by jorelias View Post
    Is there a way to display the monsters in the radar?
    this feature is no in-built into POE2 and no longer requires a risky app to use.

  8. #97
    sturmi's Avatar Member
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    Patch v0.2.0f:

    0x03DBB7D8

  9. Thanks PanCrucian (1 members gave Thanks to sturmi for this useful post)
  10. #98
    PanCrucian's Avatar Member
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    Originally Posted by sturmi View Post
    Patch v0.2.0f:

    0x03DBB7D8
    also, can u please share all yours offests, for mp, hp, es, spirit etc...?

  11. #99
    sturmi's Avatar Member
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    Originally Posted by PanCrucian View Post
    also, can u please share all yours offests, for mp, hp, es, spirit etc...?
    Code:
    BasePtr := ProcessBase + 0x03DBB7D8        (PathOfExileSteam.exe / v0.2.0f)
    
    (int)    aPtr_CurES             := [0x30, 0x60, 0x38, 0x18, 0x38, 0x0, 0x38C]
    (int)    aPtr_MaxES             := [0x30, 0x60, 0x38, 0x18, 0x38, 0x0, 0x390]
    (int)    aPtr_CurLife           := [0x30, 0x60, 0x38, 0x18, 0x38, 0x0, 0x380]
    (int)    aPtr_MaxLife           := [0x30, 0x60, 0x38, 0x18, 0x38, 0x0, 0x388]
    (int)    aPtr_CurMana           := [0x30, 0x60, 0x38, 0x20, 0x38, 0x0, 0x380]
    (int)    aPtr_MaxMana           := [0x30, 0x60, 0x38, 0x20, 0x38, 0x0, 0x388]
    (int)    aPtr_CurSpirit         := [0x30, 0x60, 0x38, 0x20, 0x38, 0x0, 0x3A8]
    (int)    aPtr_MaxSpirit         := [0x30, 0x60, 0x38, 0x20, 0x38, 0x0, 0x3AC]
    
    (int)    aPtr_CurExp            := [0x30, 0x60, 0x38, 0x0, 0x30C]
    (int)    aPtr_NeededExp         := [0x30, 0x60, 0x38, 0x0, 0x310]
    (int)    aPtr_CurLevel          := [0x30, 0x60, 0x38, 0x0, 0x314]
    
    (str)    aPtr_Area              := [0xAF8, 0x5E0, 0x0]
    (int)    aPtr_AreaStrLen        := [0xAF8, 5F0]
    Last edited by sturmi; 04-16-2025 at 01:03 PM.

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  13. #100
    kidle's Avatar Member
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    did the offsets changed again with a ninja patch?

  14. #101
    sturmi's Avatar Member
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    Seems like one of those 5 hotfixes broke the basePtr once again...

    new one is:
    Code:
    BasePtr := ProcessBase + 0x03DBB808     (PathOfExileSteam.exe / v0.2.0f HF5)
    However, there haven't been any changes to the offsets for quite a bit. These are still working (and should basicly work even after patches).

  15. Thanks kidle (1 members gave Thanks to sturmi for this useful post)
  16. #102
    kidle's Avatar Member
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    That basePtr works for mouse+keyboard. But seems there are another for joystick now

  17. #103
    sturmi's Avatar Member
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    This Sounds odd to me... Nevertheless i cant test this since i dont use any controller

  18. #104
    PanCrucian's Avatar Member
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    Originally Posted by kidle View Post
    That basePtr works for mouse+keyboard. But seems there are another for joystick now
    No, for gamepad pointer the is the same but pressing potion button that issue couse u need emulate physical press button on u gamepad, or create a virtual gamepad from script and remap physical device buttons to an virtual gamepad + emulate pressing if conditions true. So thx u again mister Sturmi

  19. #105
    darkxell133's Avatar Active Member
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    for Keyboard or Controller the Base Offset should be the Same but the the UI changes a lot
    so u have to change the path to the UI Element
    use ExileCore DevTree go to the UI root check the Children to find out how u get to the Life Element

    0x0 is the Pointer to a VTable i think
    0x8 cointains the Structure Size of the UI-Element
    and i can say 0x30 is a SelfPointer and u dont need this
    0x38 is the Pointer to the First Children
    0x40 is the Pointer to the Last Children
    0x48 is the Pointer where the Children Ends

    if there only a few Children the Pointer get Stored within the UI-Elements starting area
    i think this should start at 0x60 the Pointer at 0x38 should Point to this address in this Case

    after that i dont know the exactly offset there should be
    the boundaries of the UI-Element
    and the X / Y coords where the UI element is
    and a Scale Multiplier

  20. Thanks kidle (1 members gave Thanks to darkxell133 for this useful post)
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