[WIP] Reign TD (Tower Defense) menu

Shout-Out

User Tag List

Page 3 of 5 FirstFirst 12345 LastLast
Results 31 to 45 of 66
  1. #31
    Hellgawd's Avatar Member
    Reputation
    710
    Join Date
    Jun 2007
    Posts
    2,480
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Get Puff to do the graphics!?

    EDIT: One huge suggestion for you, Apoc: When people submit their own maps, allow them to have 'Map Packs' - multiple "similiarly themed maps" that, when a "certain level" is reached, you have the option of continuing to play, or go to the next 'map'. And allow people to reskin towers, GUI, ect for each map pack - allowing people to recustomize your game and make a mini modding community. :O
    Last edited by Hellgawd; 11-04-2009 at 07:36 PM.

    [WIP] Reign TD (Tower Defense)
  2. #32
    ~OddBall~'s Avatar Contributor
    Reputation
    207
    Join Date
    Jan 2008
    Posts
    1,156
    Thanks G/R
    4/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Iraq View Post
    i think they saw it, but didnt care.

    im here if you need a shoulder to cry on.
    This saddens me deeply. I guess this new generation wouldn't know pure art if it smashed them in the face.
    https://www.mmowned.com/forums/world-of-warcraft/guides/278302-selecting-bot-you.html - SELECTING THE BOT FOR YOU

    PHWOOOOAAAAAR - Parog was here. <3 <----Wtf's a Parog?

  3. #33
    Hellgawd's Avatar Member
    Reputation
    710
    Join Date
    Jun 2007
    Posts
    2,480
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Oddball, yours sucked. I'm sure Apoc could do better.
    Sorry, I had to say the truth.

  4. #34
    Apoc's Avatar Angry Penguin
    Reputation
    1388
    Join Date
    Jan 2008
    Posts
    2,750
    Thanks G/R
    0/13
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Hellgawd View Post
    Get Puff to do the graphics!?

    EDIT: One huge suggestion for you, Apoc: When people submit their own maps, allow them to have 'Map Packs' - multiple "similiarly themed maps" that, when a "certain level" is reached, you have the option of continuing to play, or go to the next 'map'. And allow people to reskin towers, GUI, ect for each map pack - allowing people to recustomize your game and make a mini modding community. :O
    That's actually something very simple to do.

    The code is already in place to load up custom textures that aren't pre-built via XNA's content system. (Eg; the levels I'll be releasing will be in plain PNG format, with an accompanying XML file to define the required stuff...)

    We'll see what happens

    Edit: While I'm on the topic; levels are defined as such:

    Code:
    <?xml version="1.0" encoding="utf-8" ?>
    <Levels>
      <Level Name="Crappy Graphics">
        <CreepPathColor R="0" G="255" B="0" />
        <StartColor R="255" G="0" B="0" />
        <ExitColor R="0" G="0" B="255" />
        <NoCollisionColor R="0" G="0" B="0" />
        <KeyLayer Name="CrappyGraphics_Key" />
        <GraphicalLayer Name="CrappyGraphics_Graphical" />
      </Level>
    </Levels>
    Each 'Level' element obviously contains the required info for a level. (Only graphics based stuff at the moment.)

    CrappyGraphics_Key looks like the following:



    Creeps will path along the green line. Starting from the Red square (top left) and ending at the Blue square (bottom right).
    The black around the path is simply to make the creeps seem as though they're going down the middle of the road, since the game itself won't allow you to build on anything non-white. (As per the Level config above)
    Last edited by Apoc; 11-04-2009 at 08:12 PM.

  5. #35
    Hellgawd's Avatar Member
    Reputation
    710
    Join Date
    Jun 2007
    Posts
    2,480
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Sounds and looks awesome. =]
    -One more idea. What about a random variable that 'splits' the path, making some creeps go one way, others go the other way? And allowing it to rejoin, split apart again, ect.

  6. #36
    Apoc's Avatar Angry Penguin
    Reputation
    1388
    Join Date
    Jan 2008
    Posts
    2,750
    Thanks G/R
    0/13
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Hellgawd View Post
    Sounds and looks awesome. =]
    -One more idea. What about a random variable that 'splits' the path, making some creeps go one way, others go the other way? And allowing it to rejoin, split apart again, ect.


    Just add those into the creep path line, and you're good to go.

    The pathfinder will use a different heuristic per creep, so you'll get random path deviations. (Some taking one path; some taking another)

    So long as there is always 1 start, and 1 end, go nuts.

  7. #37
    Hellgawd's Avatar Member
    Reputation
    710
    Join Date
    Jun 2007
    Posts
    2,480
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Sounds fantastic. This open-ended customizable TD is PRECISELY what ALL TD FANS need.

  8. #38
    suicidity's Avatar Contributor
    Reputation
    207
    Join Date
    Oct 2006
    Posts
    1,439
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Sticking with the Command & Conquer/Warcraft3 layout; This is the whip-up, currently working on reworking it how you wanted it (Status/Enemy on left, Tower selected in center etc)



  9. #39
    ~OddBall~'s Avatar Contributor
    Reputation
    207
    Join Date
    Jan 2008
    Posts
    1,156
    Thanks G/R
    4/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Hellgawd View Post
    Oddball, yours sucked. I'm sure Apoc could do better.
    Sorry, I had to say the truth.
    You r lying
    https://www.mmowned.com/forums/world-of-warcraft/guides/278302-selecting-bot-you.html - SELECTING THE BOT FOR YOU

    PHWOOOOAAAAAR - Parog was here. <3 <----Wtf's a Parog?

  10. #40
    Hellgawd's Avatar Member
    Reputation
    710
    Join Date
    Jun 2007
    Posts
    2,480
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    @Apawk: I would buy the domain and stuff all for you. And I still got an IPB forums license. D:

  11. #41
    Hellgawd's Avatar Member
    Reputation
    710
    Join Date
    Jun 2007
    Posts
    2,480
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

  12. #42
    Apoc's Avatar Angry Penguin
    Reputation
    1388
    Join Date
    Jan 2008
    Posts
    2,750
    Thanks G/R
    0/13
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Hellgawd View Post
    I can already build for the Zune and Xbox 360. Building for the Gnome framework (or any other framework for that matter) would require me to write the game in C++ with a crapton of other things. Which I'm not willing to do.

  13. #43
    Praesto's Avatar Contributor

    Reputation
    198
    Join Date
    Nov 2007
    Posts
    1,271
    Thanks G/R
    0/2
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Will a mac version ever be made?

  14. #44
    Apoc's Avatar Angry Penguin
    Reputation
    1388
    Join Date
    Jan 2008
    Posts
    2,750
    Thanks G/R
    0/13
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    New build pushed. And included an installer (for you lazy folk, or those without 7zip or winrar... tards...)

    See the first post for build notes.

  15. #45
    Apoc's Avatar Angry Penguin
    Reputation
    1388
    Join Date
    Jan 2008
    Posts
    2,750
    Thanks G/R
    0/13
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Yet another new build... this one includes an updater.

    So now I won't have to constantly scream 'NEW UPDATE!'

    Updating is mandatory by the way; you can't turn it off!

Page 3 of 5 FirstFirst 12345 LastLast

Similar Threads

  1. Get on the Booty Bay Bell Tower! (with pics)
    By Etaile in forum World of Warcraft Guides
    Replies: 13
    Last Post: 09-04-2006, 12:31 AM
  2. Tower, Gazebo, and Elven Dock!
    By MechaAngelus in forum World of Warcraft Exploits
    Replies: 18
    Last Post: 07-26-2006, 03:00 PM
  3. Bypass every defense in AV
    By Matt in forum World of Warcraft Exploits
    Replies: 1
    Last Post: 05-03-2006, 02:00 AM
All times are GMT -5. The time now is 02:03 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search