This is not mine, but I found it, and I thought it would be very cool to share.
Title: Master Goblin Engineer
Name: Emilio Villar
Country: Venezuela
Software: 3ds max, Photoshop, VRay, ZBrush
Hi, this is a personal work i've working on during my spare time, playing and learning VRay engine; actually i am a regular Brazil user, but i must admit VRay have some power and control on shaders and light than Brazil (personal opinion, i don't want start a debate between Brazil and VRay users). Well, this character come from World of Warcraft universe, a goblin engineer; base mesh create using 3dsmax, model and sculpt using ZBrush 2, render VRay and post using Photoshop CS2.
Enjoy and thanks for viewing.
Thread from CGTalk - Master Goblin Engineer, Emilio Villar (3D)