I'm currently modeling a martial art based character to be used in a game engine with a 12,000 poly limit once retopologised, so I just thought I'd share some screens of my progress. If your interested in 3D modeling then hopefully you will find it interesting, any feedback welcome.
Currently I am creating my clothing around my base mesh, so far I've added a vest, gloves, trousers, and boots. Now I'm currently building upon them, the face will most likely be sculpted last along with other details.