Originally Posted by
SalfauroS
XxZoreZxX ,
I don't like to say this,but I don't like your style...
It's somehow...IDK...strange...
You should look at Reflection's work.
He's the best around here along with Narudan & Piersd. (And CarlosJ,but he's no longer on MMOwned
)...
Nothing personal,but your signatures:
Have multiple renders (That's a big NO-NO)
Have too big text,with no blending effects,they dont blend in with the rest
Have no borders (It's not needed,but It makes the sig look better).
The signatures are too big...
Well I hope this helps you improve somehow xD
(And your biggest mistake was insulting Dragonshadow...He's staff with 950 rep ffs xD)
First off I am going to point some things out that were stated in this post.
1. Multiple Renders are fine, just know how to do it correctly.
2. Big text is also fine, just know how to do it correctly.
3. I personally think borders are pretty important in a signature. Not always but in most cases. A border serves as a closing point and is often used to distinguish where the image ends while still allowing it to blend in with whatever the image is placed on.
I see a lot of people who work on signatures and lack the understanding of basic artistic theory. I hate to sound like a prick but without knowing the basic components of visual art, you will continue to struggle when it comes to making a piece.
on top of what Reflection has stated there are some other things that should be pointed out.
Balance
This is one thing a lot of people have trouble with. You need to determine if your piece is symmetrical or asymmetrical. If it is symmetrical, then make sure it is. If it is asymmetrical (which most signatures are) you need to make sure you give the image a complete sense of balance. Your render on the left will make your image heavy on the left, to correct this, add something to the right of the image that has an equal weight in terms of appearance. Text is often something people use to balance the image, but unless it blends in, it generally will not balance your image out. Using contrasting colors often negates the balance )pokes your green test on the red background)
Random Placement
I say this A LOT, because it is one of the most common things I see. Your res and purple splotches have a random array to them. Art is NEVER random, whilst it may seem to be the case, it is never random. Everything has a place, and a role in an image, even that little speck that stands out. Without proper placement you will not achieve balance, so when you are going for a 'random' effect, keep in mind that balance matters, and because it matters there is no room for random. Instead, place your array accordingly, while still keeping it balanced and LOOKING 'random'
Your true focal point
People like to have their names stand out in a signature, but a common mistake is that the name needs to stand out above anything else... well... because it is your name and you want people to know who you are right?
Well if your name is your focal then people will see that first, and it can often take away from the splendor of your image. To correct this, simply blend the test in. make it stand out, but make it stand out in a way that is not so obvious. Then simply place it near your focal whilst retaining balance. From there people will see the focal and after observing it, they will be drawn the the next important thing, which is your name.
Lighting
Try to keep 1 light source in the image. Use the light source to define the lighting upon your focal and to bring it out. Try to keep your light source contained to a single part of the signature, and avoid letting it spill out all over your signature... like in the green one you made. It will help bring out the focal and give your image a bit more depth.
On an end note, just because Dragonshadow is staff does not mean you should limit your respect to staff alone. MMOwned is a community if you do not give everyone some level or respect then you probably should find a different forum to take part in. There is no room here for those who do not help keep this community close.