They should never had made Speedrun Silvers be the gate to raids. It was a huge stonewall that most could not get over without being carried and even then it was only through tricks.
They should have made it Bronze goals that required doing all optionals without wiping or something. That seems like a reasonable goal for people to achieve and can just be grinded out. The whole point of an attunement is to gate the content to make it feel meaningful to start. Now they are changing it too late because people have already left and won't come back. People might have stuck around and grinded on seemingly impossible bosses if they could get into raids quicker.
As I said earlier it is a clear signal that the MMO community of gamers that go from game to game are really suffering from groupthink. A few people have nostalgia for some game or aspect of an earlier game and get people on their bandwagon thinking that is the next best thing. When in reality the things they remember are never the same as they were at that point in time. BC released today would fail, hard. The good memories people have is because it was the height when people were organized in big raids. The only reason you could raid that big was because there were no alternative games to play. You played WoW because everyone played WoW. You got to 60 and either quit or joined a guild to raid. The boss fights sucked and took weeks to master. Weeks and weeks of killing the same bosses over and over hoping for that drop that someone needed to make the next boss easier. People couldn't give up because the alternative was to NOT play the game everyone else was playing. There were no other games like WoW, not really anyways.
Now people can give up in a heart beat because there is SO much content out there they can play. You play games for more than 10 years and you just start to get jaded and bored of all the potentially cool things that never panned out.
I think Wildstar the best thing they could do is quickly consolidate servers in such a way that both sides of each server is lively and active. Then build up from there. The longer they wait the worse things are going to get. It's not going to be easy though because the economies are just going to be flooded with stuff.
I remember a marketing rule that if you are launching a product, use a venue twice as small as the number of people you think you are going to get.
I'm not sure that the market will ever be able to sustain more than one MMO. That makes it hellishly difficult for wow to lose market share.
Wildstar did not appeal to me. I much prefer a fantasy environment. It also seemed to be too cartoonish to take seriously.
Some extremely hot girls I bribed to advertise my youtube channel:
https://www.youtube.com/channel/UCID...UqELfuSIhMXEnA
I remember a marketing rule that if you are launching a product, use a venue twice as small as the number of people you think you are going to get.
I'm not sure that the market will ever be able to sustain more than one MMO. That makes it hellishly difficult for wow to lose market share.
Wildstar did not appeal to me. I much prefer a fantasy environment. It also seemed to be too cartoonish to take seriously. I think it was a mistake
to go down that route since a less visibly childish game could have taken advantage of the lost mop audience. Combining that with "this is for the
hardcore gamer" model was just incomprehensible.
I think all the attunements and other crap can work but only in a game with much darker subject matter.
Some extremely hot girls I bribed to advertise my youtube channel:
https://www.youtube.com/channel/UCID...UqELfuSIhMXEnA
The MMO discussion is such as self contained discussions that I wanna just add that the state of gaming itself has changed dramatically since the height of BC and LK. Not just MMO's.
There was no LoL, Minecraft, Dota2, SC2, DayZ style multiplayer indie games & CoD was emerging at best and no Battlefield. Not to mention the plethora of MMO's. We sat in horrendous 40 man's for hours in 2005, 2006 and 2007 because we didn't know better...
No matter how much the nostalgia speaks to us, our brains are just not conditioned for that anymore.
I like to think iof the MMO Gamer as the last samurai, longing for the glory days once guns made the sword obsolete.
Almost all servers in WS are like Ghost Towns in their main cities especially during it's most off peak time (that would be around 3 AM in PDT). I played in Pago which was the 2nd populated PVP server before, now you barely see any player passing by during those times. -.-
Stormtalon is the place to be
Is very true that the people say that game is hard!
"The WoW Killer"
Rofl
I quit Wildstar not because it was hard. But because they nerfed the attunement to allow anyone who made it through the dungeons into attunement. I really enjoyed that it was difficult.. golding dungeons was a nice achievement.