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  1. #91
    Master674's Avatar Elite User
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    Originally Posted by Jadd View Post
    I think I speak for most people when I say that reversing beta clients suck. They release new updates to the client every week or so and you're back at square one.
    6128 is the last CBT3 build and beta is currently suspended.

    WildStar Screenshot Thread
  2. #92
    Seminko's Avatar Contributor
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    Originally Posted by Master674 View Post
    6128 is the last CBT3 build and beta is currently suspended.
    Any news so we can continue drooling?

  3. #93
    Jadd's Avatar 🐸
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    Originally Posted by Master674 View Post
    6128 is the last CBT3 build and beta is currently suspended.
    Yes but he has been working on the emulator over many patches. I'm just giving people a reason to be more patient and flame less. I'm sure updating offsets and packet opcodes is not fun for him.

  4. #94
    Panen's Avatar Member
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    Originally Posted by Jadd View Post
    Yes but he has been working on the emulator over many patches. I'm just giving people a reason to be more patient and flame less. I'm sure updating offsets and packet opcodes is not fun for him.
    Im not much into reversing and stuff, but im just curious to why offsets are changing? Is it because of new stuff in the patches, or is it something Carbine is doing on purpose?

  5. #95
    DrakeFish's Avatar Lazy Leecher

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    Originally Posted by Panen View Post
    Im not much into reversing and stuff, but im just curious to why offsets are changing? Is it because of new stuff in the patches, or is it something Carbine is doing on purpose?
    Because every time they compile the game software the compiler makes different optimizations for what changed in it, which moves the functions and statically-stored variables/data around. Even a new line in some function could shift the whole binary and therefore require a need to "update offsets". Now a valid reason why packet opcodes would be changing could be because they randomly re-generate each of them on every build (blizzard's WoW does this currently) or because they manually change them for whatever reason.
    Last edited by DrakeFish; 08-29-2013 at 08:42 AM.

  6. #96
    Jadd's Avatar 🐸
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    Originally Posted by DrakeFish View Post
    Now a valid reason why packet opcodes would be changing could be because they randomly re-generate each of them on every build (blizzard's WoW does this currently) or because they manually change them for whatever reason.
    They are adding new ones and putting them between opcodes that already exist.

    Edit: Also the auth encryption stuff seems to change every patch.

  7. #97
    doityourself's Avatar ★ Elder ★
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    It's not a encryption stuff, just a CRC & Build field which changes. Fixed in a few minutes. The Changed opcode stuff too.

  8. #98
    Jilano's Avatar Member
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    When can we expect a release ? Something like hours ? Days ? Weeks ? Months ?
    Btw, are you still working on other project or ... ?

    PS : Thanks to answer at a time like this !

  9. #99
    doityourself's Avatar ★ Elder ★
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    I'm only working on this project the last week

  10. #100
    Jilano's Avatar Member
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    Okay ! Thanks again ! We all want to lay a hand on your work but don't forget to sleep sometimes !

  11. #101
    Skorpp's Avatar Private
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    Any update on the sandbox development king48488?

    I'm sorry if we keep bothering you, but we're all excited about it.

  12. #102
    snix2k's Avatar Corporal
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    i hope he still keeps working on it

  13. #103
    Boen's Avatar Member CoreCoins Purchaser
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    did that project just die out :P?

  14. #104
    OnlyFella's Avatar Private
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    6331 is the last update, 10 days ago

  15. #105
    Disphotic's Avatar ( ͡° ͜ʖ ͡°) CoreCoins Purchaser
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    I thought this was a screenshot thread

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