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  1. #16
    Master674's Avatar Elite User
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    Originally Posted by Cromon View Post
    Programming the hack for x64 is the smallest problem. The biggest problem is there is no Hex-Rays decompiler for 64 Bit Binaries jet
    And no Awesomium or CEF for x64
    Otherwise mine would already be 64-bit compatible.

    How to force 32 bit now?
  2. #17
    Midi12's Avatar Contributor
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    What is CEF ?

  3. #18
    Master674's Avatar Elite User
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    Originally Posted by Midi12 View Post
    What is CEF ?
    Chromiumembedded

  4. #19
    Jaerin's Avatar Former Staff
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    Isn't this pretty much exactly what I said? Regardless if the reason that hacks aren't getting written for 64-bit is cause by a lack of the proper tools or a lack of knowledge programing 64-bit hacks is immaterial.

    Those tools weren't always available and hacks were written for 32-bit. Hackers need to learn to hack 64-bit programs, that includes developing the RE tools to do it.

  5. #20
    Master674's Avatar Elite User
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    Originally Posted by Jaerin View Post
    Isn't this pretty much exactly what I said? Regardless if the reason that hacks aren't getting written for 64-bit is cause by a lack of the proper tools or a lack of knowledge programing 64-bit hacks is immaterial.

    Those tools weren't always available and hacks were written for 32-bit. Hackers need to learn to hack 64-bit programs, that includes developing the RE tools to do it.
    So you say I should code a whole webbrowser engine so I can have all the features from 32-bit in 64-bit as well, just because there are no alternatives?

  6. #21
    Jaerin's Avatar Former Staff
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    Originally Posted by Master674 View Post
    So you say I should code a whole webbrowser engine so I can have all the features from 32-bit in 64-bit as well, just because there are no alternatives?
    Not at all. I'm not telling anyone to do anything.

  7. #22
    hankchinaski's Avatar Member
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    Originally Posted by Jaerin View Post
    Isn't this pretty much exactly what I said? Regardless if the reason that hacks aren't getting written for 64-bit is cause by a lack of the proper tools or a lack of knowledge programing 64-bit hacks is immaterial.

    Those tools weren't always available and hacks were written for 32-bit. Hackers need to learn to hack 64-bit programs, that includes developing the RE tools to do it.
    there are more than enough very good 64Bit Hack Frameworks out there you are absolutely wrong.

  8. #23
    Jaerin's Avatar Former Staff
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    Originally Posted by hankchinaski View Post
    there are more than enough very good 64Bit Hack Frameworks out there you are absolutely wrong.
    Oh? Then where are the hacks for 64-bit?

    I never said there weren't any tools or frameworks out there, I said the hackers need to learn how to use them.

  9. #24
    Midi12's Avatar Contributor
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    But people are lazy ^^

  10. #25
    Jaerin's Avatar Former Staff
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    Originally Posted by Midi12 View Post
    But people are lazy ^^
    Personally efficient If you don't need 64-bit why spend time coding it?

  11. #26
    Midi12's Avatar Contributor
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    Yeah i don't need 64bit atm it's true, i was saying "lazy" for me and some friends, not aiming someone else ^^
    Also I don't have enough knowledge in 64bit to produce something usefull

  12. #27
    Apoc's Avatar Angry Penguin
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    Juuuust want to point out... anybody doing x86-based stuff, is already doing x64 stuff. If you're using var-sized pointers (DWORD_PTR or IntPtr).

  13. #28
    Scler's Avatar Private
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    Here is some offset patterns I used in my home made 32 bit launcher created in c#:

    GetNativeSystemInfo patch: 66837C24**090F94C0
    Add 6 to the result and patch 3 bytes to this location to force 32 bit client downloading:
    byte[] newBytes = new byte[] { 0x30, 0xC0, // xor al, al
    0x90 }; // nop

    Also I patched 3 other locations to prevent files and directories being deleted so you won't have to redownload the 64 bit client

    DeleteFileW_1: 85C075**FF**85C07E**0FB7C00D0000078085C078**57FF15
    Add 0x16 to the result and patch

    byte[] newBytes = new byte[] { 0xB8, 0x01, 0x00, 0x00, 0x00, // mov eax, 00000001
    0x90, 0x90 }; // nop, nop

    This basically results in overwriting the call to DeleteFileW and returning a success to the caller so it appears the file was deleted but wasn't


    RemoveDirectoryW: "FF512050FFD385FF75**FFB5E8FDFFFFFFD333FF"
    Add 0xA to the result and patch

    byte[] newBytes = new byte[] { 0xB8, 0x01, 0x00, 0x00, 0x00, // mov eax, 00000001
    0x90, 0x90, 0x90 }; // nop, nop, nop

    Same as DeleteFileW 1, it won't delete the 64 bit client folder


    This third pattern is not really needed since this location deletes temporary patch files in the \Patch folder

    DeleteFileW_2: "0FB7C00D0000078085C078**56FF15"
    Add 0xC to the result and patch

    byte[] newBytes = new byte[] { 0xB8, 0x01, 0x00, 0x00, 0x00, // mov eax, 00000001
    0x90, 0x90 }; // nop, nop

    Same as DeleteFileW 1

    What I did was used pinvoke to CreateProcess "wildstar.exe"
    Thread.Sleep(200);
    SuspendThread pi.hThread
    Scan for patterns
    WriteProcessMemory the new bytes
    ResumeThread

    let wildstar's patcher do the rest and then hit play

    Of course, now there is lots of guesses that this sort of program can get you banned and I presume its what got my account permanently banned but I did use cheatengine 6.4 so that is another possibility as well. I think it would probably be safer to just have an alternate 32 bit installed windows and don't worry about patching their patcher but if they do have some sort of game guard then any other bot would be caught further down the line.

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