hmm, how do you use the code posted by micmac, since the kalee codes are quite different in both the Lucky and theGaf versions.
would you mind posting maybe the full code for kalee you're using?
hmm, how do you use the code posted by micmac, since the kalee codes are quite different in both the Lucky and theGaf versions.
would you mind posting maybe the full code for kalee you're using?
Hi all:
Is there anyone who has a working version of Drexel, in which you can get a complete, by only having the recommended gear?
- Drexel (Level 40)
Power Conversion Module (Level 25)
Electronic Warfare Pod (Level 35)
Missile Magazine Grade 3 (Level 31)
Beam Charger Grade 5 (Level 40)
Beam Generator Grade 5 (Level 39)
Energy Shield Grade 3 (Level 2
Shield Regenerator Grade 3 (Level 29)
Ship Armor Grade 5 (Level 3
If so, would you please post up your code for Drexel?
It would be very very appreciated.
bot til 41 then buy the t5 upgrades
this should solve the gear problem.
some pages ago some1 has postet a bit better code for drexel with spacerolls, but cant find it right now..
The Kalee code is for Kalee in Luckys 4.22 version.
Hi micmac99:
Thanks for any help you can provide.
Are you saying that Lucky's default code for v4.22 is giving you a successful mission complete for Kalee, with only these upgrades?
- Kalee (Level 44)
Power Conversion Module (Level 25)
Electronic Warfare Pod (Level 35)
EMP Generator (Level 45) (recommended not required)
Missile Magazine Grade 5 (Level 42)
Beam Charger Grade 5 (Level 40)
Rendili Hyperworks Beam Generator (Level 44)
Energy Shield Grade 5 (Level 41)
Shield Regenerator Grade 5 (Level 41)
Armek Ship Armor (Level 43)
If so, that is great news and if I ever get a working version for Drexel, I will try that out.
On that note, if anyone has a working Drexel, which completes successfully with only these upgrades, please post your code if you can:
- Drexel (Level 40)
Power Conversion Module (Level 25)
Electronic Warfare Pod (Level 35)
Missile Magazine Grade 3 (Level 31)
Beam Charger Grade 5 (Level 40)
Beam Generator Grade 5 (Level 39)
Energy Shield Grade 3 (Level 2
Shield Regenerator Grade 3 (Level 29)
Ship Armor Grade 5 (Level 3![]()
I´m working on a new version already with a lot of improvements and even new missions.
Its a lot of work that will hopefully be finished sometime tomorrow.
So stick around![]()
Hi Lucky:
Great to hear from you again, and thanks very much!
There are a bunch of delays in the coding for each mission. I found if I modified these that it will adjust the timing on when it shoots or doesn't and this is a cumulative based delay so it will stack to the latter delays so adjusting one does put the mission at different timings.
To add option for droid/crewmember 6 in the menu system (These are numbers for my modded version but they are around the same area if you add these in order from top to bottom):
To add the ability to pull setting from config.ini without modifying more of the code (Yes I know it says $check30):Code:80 GUICtrlSetFont(-1, 10, 400, 0, "MS Sans Serif") 81 $Checkbox6 = GUICtrlCreateCheckbox("Crewmember 6", 44, 393, 113, 17)
To add saving to the config.ini (Press enter to create a gap, then put this line in):Code:200 $check30 = IniRead("Config.ini", "Crewmembers", "6", "") 201 If $check30 = 1 Then GUICtrlSetState($Checkbox7, $GUI_CHECKED)
To add the functions this is where it begins (Press enter to create a gap, then put this line in):Code:394 IniWrite("Config.ini", "Crewmembers", "6", GUICtrlRead($Checkbox7))
These are compensating for the gaps (ie. open lines):Code:951 Global $Mem6 = 0
Code:1038 1039 1040 If $Miss1 = 0 Or 1 Or 3 Then 1041 1042 If GUICtrlRead($Checkbox7) = $GUI_CHECKED Then 1043 Crewcheck1() 1044 Member6() 1045 1046 If $Mem6 = 1 Or 3 Then 1047 If $Mem6 = 1 Then Mission1() 1048 If $Mem6 = 3 Then Mission3() 1049 1050 If $Miss1 = 1 Then Ende() 1051 If $Miss1 = 3 Then Kiste() 1052 1053 EndIf 1054 EndIf 1055 EndIf 1056 1110 $x25 = 0 1111 $y25 = 0 1112 1176 $x25 = 0 1177 $y25 = 0 1232 $x25 = 0 1233 $y25 = 0 1288 $x25 = 0 1289 $y25 = 0 1344 $x25 = 0 1345 $y25 = 0 1401 $x25 = 0 1402 $y25 = 0 1446 1447 1448 1449 1450 1451 Func Member6() 1452 1453 $x4 = 0 1454 $y4 = 0 1455 $x5 = 0 1456 $y5 = 0 1457 $x6 = 0 1458 $y6 = 0 1459 $x7 = 0 1460 $y7 = 0 1461 $x24 = 0 1462 $y24 = 0 1463 $x25 = 0 1464 $y25 = 0 1465 1466 MouseMove (243, 517,2) ; scrollen 1467 MouseWheel("down", 3) 1468 Sleep(300) 1469 1470 1471 $result25=_Imagesearcharea("pictures/Crew.png",1,277,537,337,596,$x25,$y25,100) ; click crewmember 6 1472 If $result25=0 Then 1473 1474 If GUICtrlRead($LEFT) = $GUI_CHECKED Then 1475 MouseMove (141, 579,2) 1476 MouseClick("left") 1477 Sleep(600) 1478 If GUICtrlRead($Combo1) = "Always Highest" Then 1479 Global $Mem6 = 1 1480 Else 1481 Global $Mem6 = 3 1482 EndIf 1483 EndIf 1484 1485 If GUICtrlRead($MIDDLE) = $GUI_CHECKED Then 1486 MouseMove (175, 579,2) 1487 MouseClick("left") 1488 Sleep(600) 1489 If GUICtrlRead($Combo1) = "Always Highest" Then 1490 Global $Mem6 = 1 1491 Else 1492 Global $Mem6 = 3 1493 EndIf 1494 EndIf 1495 1496 If GUICtrlRead($RIGHT) = $GUI_CHECKED Then 1497 MouseMove (212, 579,2) 1498 MouseClick("left") 1499 Sleep(600) 1500 If GUICtrlRead($Combo1) = "Always Highest" Then 1501 Global $Mem6 = 1 1502 Else 1503 Global $Mem6 = 3 1504 EndIf 1505 EndIf 1506 EndIf 1507 EndFunc 1508 1509 1510 1511 1512
Last edited by Cystacae; 05-04-2012 at 11:54 PM.
Awesome lucky. I feel more donations coming soon![]()
Run Skaross and Paakuni until level 41. Then you can get the level 5 shield and shield regen.
More important shit to do than cater to people that can't do Sullust/Drexel at level 40.