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  1. #1636
    spearfish's Avatar Member CoreCoins Purchaser
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    Originally Posted by Chryst View Post
    Sorry but after some missions 5-20 i find the game stopped to the character selection screen.

    Someone know why ?

    Thanks
    fairly certain its not recognising the pic when the system afks you out try watching it to see if it clicks it. I if it doesn't then remake the pic

    Sent from my HTC Desire HD using Tapatalk 2

    [For Free] Luckys Spacebot
  2. #1637
    kuniva's Avatar Member
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    1st try, jablim escort, mission failed lol. ill try the other ones :P

    edit. saleucami fleet action - mission fail ...
    Last edited by kuniva; 05-18-2012 at 12:32 AM.

  3. #1638
    photometer58's Avatar Private
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    Zosha mission code minor change

    Hey guys, I'm not sure how much trouble people are having with the Zosha mission but I know for awhile there I was having some problems staying alive (lvl 50 Trooper using a couple >grade 5 purple mods and mostly grade 5 mods). The main issue for me was just surviving the initial barrage of damage in that first 1.5 minutes or so behind the big cruiser. Here's some minor code changes that help a TON with keeping you alive in the evade() func:

    Func evade()
    MouseMove(46,495,2)
    Sleep(1000)
    MouseMove(46,195,2)
    Sleep(1000)
    MouseMove(1001,195,2)
    Sleep(1000)
    MouseMove(1001,495,2)
    Sleep(1000)
    EndFunc


    I noticed that with the initial left/right movement on the evade I was still taking huge amounts of damage from all the frigates/heavy fighter around me, and would start the mission at like 1/2 hp. However this evade models my normal space play, of just tapping W, A, S, D in sequence. It basically makes you invincible as the enemy ship AI's can not hit/track you with that kind of circular movement it seems. Using this style you basically won't get hit during that evade sequence and have full shields/~3/4 - 4/5 hp left as a buffer for the rest of the mission, and my Trooper ship cleared it easily.

    I don't know anything about how the barrel roll func works but I was wondering if this could be applied to other missions, like Hydian/Impossible to just do W, sleep(300), A, sleep(300), S, sleep(300), D, sleep(300) etc while amidst the mine fields. I've never used auto-it before but as my finals are ending I hope to have more time to contribute to learning/help code anything in the project, it's a great program overall!
    Last edited by photometer58; 05-18-2012 at 09:35 AM. Reason: added my ship equips

  4. #1639
    vancejohnson's Avatar Master Sergeant
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  5. #1640
    badguy2003st's Avatar Member
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    Hey guys, i'm trying to integrate a timer (like an alarm clock) that stops the bot and kills the process of swtor.exe, but i have no clue where to call this funktion, so it starts when the bot does missions, daylies (even with crewskills) or crewskills only.

    atm the interface looks like this:
    [For Free] Luckys Spacebot-unbenannt-jpg

    maybe there's someone who can take me by the hand and give me some tips.

  6. #1641
    Cystacae's Avatar Knight-Lieutenant
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    Originally Posted by photometer58 View Post
    Hey guys, I'm not sure how much trouble people are having with the Zosha mission but I know for awhile there I was having some problems staying alive (lvl 50 Trooper using a couple >grade 5 purple mods and mostly grade 5 mods). The main issue for me was just surviving the initial barrage of damage in that first 1.5 minutes or so behind the big cruiser. Here's some minor code changes that help a TON with keeping you alive in the evade() func:

    Func evade()
    MouseMove(46,495,2)
    Sleep(1000)
    MouseMove(46,195,2)
    Sleep(1000)
    MouseMove(1001,195,2)
    Sleep(1000)
    MouseMove(1001,495,2)
    Sleep(1000)
    EndFunc


    I noticed that with the initial left/right movement on the evade I was still taking huge amounts of damage from all the frigates/heavy fighter around me, and would start the mission at like 1/2 hp. However this evade models my normal space play, of just tapping W, A, S, D in sequence. It basically makes you invincible as the enemy ship AI's can not hit/track you with that kind of circular movement it seems. Using this style you basically won't get hit during that evade sequence and have full shields/~3/4 - 4/5 hp left as a buffer for the rest of the mission, and my Trooper ship cleared it easily.

    I don't know anything about how the barrel roll func works but I was wondering if this could be applied to other missions, like Hydian/Impossible to just do W, sleep(300), A, sleep(300), S, sleep(300), D, sleep(300) etc while amidst the mine fields. I've never used auto-it before but as my finals are ending I hope to have more time to contribute to learning/help code anything in the project, it's a great program overall!
    Thanks for the info... I will look into it for a possible future version. If you would be so kind as to just copy and paste that with a quick little note to my mailbox?
    "I'm cookin' with gas. I've gotta handful of vertebrae and a headful of mad. Yeah. That's your spinal cord. Baby. Dig it. Who's the man? I'm the man. I'm a bad man. How bad? Real bad. I'm a 12.0 on the 10.0 scale of badness." -- Midnight Bomber from The Tick.

  7. #1642
    omron's Avatar Corporal
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    Originally Posted by photometer58 View Post
    Hey guys, I'm not sure how much trouble people are having with the Zosha mission but I know for awhile there I was having some problems staying alive (lvl 50 Trooper using a couple >grade 5 purple mods and mostly grade 5 mods). The main issue for me was just surviving the initial barrage of damage in that first 1.5 minutes or so behind the big cruiser. Here's some minor code changes that help a TON with keeping you alive in the evade() func:

    Func evade()
    MouseMove(46,495,2)
    Sleep(1000)
    MouseMove(46,195,2)
    Sleep(1000)
    MouseMove(1001,195,2)
    Sleep(1000)
    MouseMove(1001,495,2)
    Sleep(1000)
    EndFunc


    I noticed that with the initial left/right movement on the evade I was still taking huge amounts of damage from all the frigates/heavy fighter around me, and would start the mission at like 1/2 hp. However this evade models my normal space play, of just tapping W, A, S, D in sequence. It basically makes you invincible as the enemy ship AI's can not hit/track you with that kind of circular movement it seems. Using this style you basically won't get hit during that evade sequence and have full shields/~3/4 - 4/5 hp left as a buffer for the rest of the mission, and my Trooper ship cleared it easily.

    I don't know anything about how the barrel roll func works but I was wondering if this could be applied to other missions, like Hydian/Impossible to just do W, sleep(300), A, sleep(300), S, sleep(300), D, sleep(300) etc while amidst the mine fields. I've never used auto-it before but as my finals are ending I hope to have more time to contribute to learning/help code anything in the project, it's a great program overall!
    My problem with Zosha isn't survival, it's that it doesn't destroy any of the mission targets... and this is a level 50 fully equipped (all purple) ship.

  8. #1643
    sumner9384's Avatar Member
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    failing lvl 40 stuff as a level 50 tried all 3 loops started and restarded client it clicks where is need to to start the mission then fails the missions last one i did was zosha advance on my smuggler and i didt kill any of the generators and only got the stupid fighters and 9 turrets i really need someone to help me with this it seems to have alot of promise but i cant get it to work properly to save my life

  9. #1644
    joe3563's Avatar Member
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    Originally Posted by sumner9384 View Post
    failing lvl 40 stuff as a level 50 tried all 3 loops started and restarded client it clicks where is need to to start the mission then fails the missions last one i did was zosha advance on my smuggler and i didt kill any of the generators and only got the stupid fighters and 9 turrets i really need someone to help me with this it seems to have alot of promise but i cant get it to work properly to save my life
    You fail at written communication. I am sure you are trying to say something, but I can't make out a sentence.

    Zosha is a pain because the shield generators can only be knocked out with a Proton Torpedo.

  10. #1645
    omron's Avatar Corporal
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    Originally Posted by joe3563 View Post
    Zosha is a pain because the shield generators can only be knocked out with a Proton Torpedo.
    Yeah, I've looked at it and concluded it is going to take someone with a larger brain than me to code that up. fingers crossed!

    Does anyone have insights as to why Mugaar / Kovor are not yet implemented? I imagine that there is something that makes them especially difficult to code but have no idea what it is.

  11. #1646
    Vapiral's Avatar Private
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    Originally Posted by joe3563 View Post
    Zosha is a pain because the shield generators can only be knocked out with a Proton Torpedo.
    5 missiles will destroy the shield generators. Doesn't require PT's.

  12. #1647
    bk77's Avatar Private
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    Is anyone having an issue getting the bot to run longer then 6 hours?

    I been setting it to run Kalee when I go to sleep the last couple of nights.
    When I get up, I find that the bot went for about 60 or so missions (which would be about 6 hours) and the window that had swtor in it has been closed out.

    It seems like the bot is closing the swtor window, shutting it down.

  13. #1648
    sumner9384's Avatar Member
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    Idk whats going on here but this bot will not work for me at all. I have tried all the loops and different missions and toons and i cant get it to work. Either I fail the missions by dying when i have the best gear available since im a cyber tech or I fail them due to not getting all of the objectives. Also here lately swtor has just exited its self with out any warning. Please someone hit me up somehow and help me out. I have seen many people say they have it working but mine refuses to complete even 1 successfully now. I hope this post is better crafted than my hastily scrawled note earlier its cliks where it needs to to get in the space mission then its down hill from there

  14. #1649
    omron's Avatar Corporal
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    Originally Posted by bk77 View Post
    Is anyone having an issue getting the bot to run longer then 6 hours?

    I been setting it to run Kalee when I go to sleep the last couple of nights.
    When I get up, I find that the bot went for about 60 or so missions (which would be about 6 hours) and the window that had swtor in it has been closed out.

    It seems like the bot is closing the swtor window, shutting it down.
    What you are describing (program exit) is also what happens if the client loses contact with the server. It's possible that you are briefly losing your internet connection or it is being reset (some routers do this automatically).

  15. #1650
    phagotron's Avatar Knight-Lieutenant
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    Updated Spacebot edition with precise timing

    Attached is my current spacebot edition, providing some updates for making it easier to write / debug a complex mission script.

    The current psx version is 5.3, based on Lucky's Version 5.31 and it will be the last psx version here, because I do not plan to replace the official version.

    Most missions are edited now, so it should be no prob to level from 15 to 50. Psx mission colors are grey, blue and purple - wont work, mission main works, mission main and bonus works. All green missions work - or do not work - as with 5.31. Some psx missions still have a fail rate.

    Beneath the mission coding most changes are more internally to provide a nice "mission coding interface". Some changes in options and main tab allow mission tweaks and debug support, an empty Tuning tab is provided for future options, for example to edit the primary and secondary pixelsearch colors, the scanfield size and such things.

    See changelog and readme for more details.


    Attachment 8832
    Last edited by phagotron; 07-01-2012 at 02:53 PM.

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