The character is a lvl 70 Shadow. It has insane clear and damage potential while avoiding the biggest enemy of spell casters:reflect but clearing massive amounts of mobs. The build is based on Kripparrian's trapper build, it was improved to be more tanky along the way, while shadow positioning on the tree gives possibility for high damage as well.
The basic concept is cursing the enemy with conductivity then tripleshock (+120% incoming dmg) with Lightning Trap+Multitrap+Elemental Proliferation then clear up with Fire Trap+Multitrap+Fire Penetration combo. The more mob these abilities come in contact with, the more damage potential it has. It easily clears rare/elite packs.
The usual weakness of Trappers is single target damage which is relevant in Invasion league. Due to the elemental and the planned spell dmg and fire nodes within the build Chance to ignite+Flameblast+Faster Casting in combination with Flammabilityis very good against the unique bosses, they can potentially be one or twoshotted. Elemental reflect aura can endanger the char while using Flameblast, so that has to be looked out for. Searing bond+Burning damage is also leveled and it is a very nice compliment for the build in case of monsters in bad position or in small packs.
The Shadow has over 3400 HP and over 150 ES. All elemental resistances are capped. The character is really tanky as it was mentioned in the title. Using Iron Reflexes and running Reduced Mana+Grace the physical damage reduction is 46%, there is 5% evasion available and currently due to the shield there is 28% chance to block. Running an aura makes the manapool somewhat restricted, so the granite flask was temporarily switched to a second mana potion, but if prefered Grace can be changed to Clarity and Granite can be run to reduce incoming physical damage. Since there are no leeching mechanic possibilities for traps, the build relies on potions mostly to restore health and mana. Devouring totem can be used to compensate for this regarding health in case searing bond is not used as complementary damage for killing off leftover monsters. As additional defensive mechanics the build runs enduring cry providing additional 16% phys reduction possibility.The build is really easy to gear, since the damage comes from the talent tree and the weapons and/or shield.
Lightning Warp also helps positioning perfectly or moving out of danger quickly.
As for the Stash, it as approximately one 10-15 Chaos worth smaller currencies, some flasks and the gems that dropped while leveling together with few uniques.
The planned build looks like this, currently only the witch damage nodes are the ones missing to the left. Most of the refund point quests are in tact, so there will be possibility for over 10 skill points to be refunded.
Passive Skill Tree - Path of Exile
The character was handleveled by me, as such I am the original owner.
The price of the account is 100$
For further information,pictures or negotiation contact me on Skype:greg.b85