The first character is a lvl 70 Shadow. It has insane clear and damage potential while avoiding the biggest enemy of spellcasters:reflect while clearing massive amounts of mobs. The build is based on Kripparrian's trapper build.
The basic concept is cursing the enemy with conductivity then tripleshock(+120% incoming dmg) with Lightning Trap+Multitrap+Elemental Proliferation then clear up with Fire Trap+Multitrap+Fire Penetration combo. The more mob these abilities come in contact with, the more damage potential it has. It easily clears rare/elite packs.
The usual weakness of Trappers is single target damage which is relevant in Invasion league. Due to the spell dmg and fire nodes within the build Chance to ignite+Flameblast+Faster Casting is very good against the unique bosses, they can potentially be one or twoshotted. Elemental reflect aura can endanger the char while using Flameblast, so that has to be looked out for.
The Shadow has over 3400 HP and over 250 ES. All elemental resistances are capped and there is an additional 38% Chaos resistance.The build has no leeching mechanics, as such it relies on potions to restore health and mana, but due to having very high mobility thanks to passive nodes and MS boots, the incoming damage is fairly low. This damage can be further reduced by running the leveled Grace raising the evasion rating over 35% while the base physical reduction is fairly low 7%, however keeping distance from the mobs while throwing traps and moving very fast reduce the incoming hits immensely.
Lightning Warp also helps positioning perfectly or moving out of danger quickly.
There are 3 talent points unspent so Iron reflexes can be skilled in case of one preferring sustained dmg reduction over evasion. As additional defensive mechanics the build runs enduring cry balancing out the low phys reduction value.
Instant Healing potions counteract the burst on the build while Granite flask provides tankability in case it is needed which is a rare occasion.
he build is not too gear dependent since it scales mostly from the skill tree and high spell damage weapons so most parts of the gear can focus purely on survivability.
The Second character is a lvl 50 Marauder also in the Invasion league. It has high clear speed depending on the weapon and the number of support gems linked to it. Currently it uses Ground Slam+Life on Hit+Added Fire dmg+Multistrike. Due to Multistrike it doesn't need to be aimed. The positioning is crutial, but basically the character slams the ground automatically targeting one enemy within attack range.For Single target it uses Heavy strike+Added Fire dmg+Melee Physical dmg.There is LMP+Vaal Spectral Throw Setup which can clear the screen within seconds.
The Build is specialised on Maces and uses Resolute Technique to prevent accuracy issues.
As for defensive stats: the toon has over 1600 life and access to other lifenodes along the way. The toon has 40% phys dmg reduction and 25% evasion to boot. Runs enduring cry to be even more tanky and has all elemental resistances capped.
The build is self sustaining, it rarely relies on flasks or potions. Currently manaleech replenishes the lost mana before the next ability kicks in, but there is blood magic and reduced mana leveled in case besides the currently running Hatred there is another preferred aura. Gearwise it benefits from physical dmg on the accessories but the main damage source is a high physical damage mace.
As for the Stash, it as approximately one exalted worth smaller currencies, some flasks and the gems that dropped while leveling together.
The Price of the account is 100$.
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