GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #4801
    Fireball's Avatar Member
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    Thank you! It's really helped me too.

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #4802
    ametterrasu's Avatar Member
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    thanks, your script really helps alot

  3. #4803
    Gonzaga_'s Avatar Member
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    Originally Posted by GameHelper View Post
    released gamehelper, download it from the first post.
    it should work for necro league.
    im in love with a man... ty for updating

  4. #4804
    leesungsu's Avatar Member
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    its works?

  5. #4805
    abraxus1234@naver.com's Avatar Member
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    thank you !!!

  6. #4806
    Chpok3's Avatar Member
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    Good afternoon, I didn’t find anything in the header, my English is very bad.
    Are there any additional plugins besides Hilbar and Radar for this application? If there is some kind of list, where can I look at it?

  7. #4807
    kyhj8708's Avatar Member
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    I can't attach the file because the error log file isn't generated, I ran it in window mode, I'm using a Radeon graphics card, and I've used about 3 seasons before without any problems. I don't know why it's not working, I've read both FAQs and recent comments, but I can't figure out what the problem is. The program screen is not visible on the monitor at all, but when you open Task Manager, it appears to have been executed with very little resource

  8. #4808
    Akao's Avatar Member
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    Hello, is there a condition to check for corpses for the purpose for Bone offering?
    I'd like to add it to my current condition:
    PlayerSkillIsUseable.Contains("BoneOffering") && !PlayerBuffs.Has("bone_offering") && (check for corpses if possible)

  9. #4809
    Baki667's Avatar Member
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    Originally Posted by Akao View Post
    Hello, is there a condition to check for corpses for the purpose for Bone offering?
    I'd like to add it to my current condition:
    PlayerSkillIsUseable.Contains("BoneOffering") && !PlayerBuffs.Has("bone_offering") && (check for corpses if possible)
    I would be interested in that as well for detonate dead.

  10. #4810
    Akao's Avatar Member
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    If there's no solution then I'm using this. For DD you don't check for HasBuffs.

    PlayerSkillIsUseable.Contains("BoneOffering") && !PlayerBuffs.Has("active_offering") &&
    MonsterCount(MonsterRarity.Any, MonsterNearbyZones.OuterCircle) >= 1

  11. #4811
    TheBeaker's Avatar Member
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    Can not get quicksilver to work at all.
    Tried a few methods I found in this thread but unfortunately the search function wont allow me to open each mention of quicksilver....
    Name is QuickSilver
    Key 3 number 51?
    Cooldown set to 6 seconds and 5.9 and 0 seconds
    Condition animation Run "shows true when running"
    Condition flask charged > 29 " shows true"

    I have tried other conditions like flash is usable has enough charges I have tried changing key to numpad 3 nothing seems to work.


    Anyone offer any help?

  12. #4812
    Akao's Avatar Member
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    Mine works like this.

    Flasks.Flask5.IsUsable && !Flasks.Flask5.Active &&
    PlayerAnimation.Equals(Animation.Run) && MonsterCount(MonsterRarity.Any, MonsterNearbyZones.OuterCircle) <= 0

    Btw, is there a list of API functions I can look at just to see what's possible or does the templates already cover them all? Thanks!

  13. #4813
    Baki667's Avatar Member
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    Originally Posted by Akao View Post
    If there's no solution then I'm using this. For DD you don't check for HasBuffs.

    PlayerSkillIsUseable.Contains("BoneOffering") && !PlayerBuffs.Has("active_offering") &&
    MonsterCount(MonsterRarity.Any, MonsterNearbyZones.OuterCircle) >= 1
    that checks for monsters, not for corpses, right?

  14. #4814
    datz's Avatar Active Member
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    Goat i love you <3

  15. #4815
    wkdgkrk12's Avatar Member
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    thank you very much for sharing this awesome program.
    while waiting your RL work, i used other tools. but those were not fit for me.
    Only GH can give me satisfaction.
    The day you stop updating this program will be the day I quit this game.
    thx a lot

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