[ExileApi/PoEHelper/POEHUD plugin] ReAgent - a tool for mapping game state to actions menu

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  1. #76
    Winterweave's Avatar Member
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    Hi, can this plugin detect IsOnSkillBar? for more specific I put all the buff in the second weapon slot so I want the plugin to active all the buff I want when I swap weapon.
    Or if someone has a better idea, I'd be very grateful

    [ExileApi/PoEHelper/POEHUD plugin] ReAgent - a tool for mapping game state to actions
  2. #77
    coller1432's Avatar Member
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    Everything is great, but where can I find all the variables, e.g. skill names and other functions?

    For example, I would like it to cast Arcanist Brand from a tornado. If there is one yellow opponent.

  3. #78
    bobruso's Avatar Member
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    Hi, I need some help. I simply want to cast a skill (Haste with divine blessing linked) every 15 seconds, but I don't know how to use the code to do it.

    Ty

  4. #79
    camapxam's Avatar Active Member
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    Originally Posted by bobruso View Post
    Hi, I need some help. I simply want to cast a skill (Haste with divine blessing linked) every 15 seconds, but I don't know how to use the code to do it.

    Ty
    copilot, or reagent, you can do all kind of thing

  5. #80
    dcbal's Avatar Member
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    If I check 'Enable in maps' only it works in hideout, and I guess it's a language issue (I use Korean). I don't want it to work if the value of Gamecontroller > Area > CurrentArea > Area > RawName is a certain value, could you help?
    Last edited by dcbal; 4 Weeks Ago at 12:27 AM.

  6. #81
    smartsoldier's Avatar Member
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    Is there a way to transfer settings (code macros) when upgrading ExileApi versions?

  7. #82
    PWMZ's Avatar Member
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    Where can I find information about gems?
    for example "Phase run" is called "new phase run"

  8. #83
    gustn1777's Avatar Member
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    how to show game state?

  9. #84
    Deadwoodcrux's Avatar Site Donator
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    Is there a syntax condition for time elapsed of a buff? I've been able to arrange conditions after the expiration of the buff, but I'd also like to be able to activate flasks a second before expiration.

  10. #85
    cheatingeagle's Avatar Elite User
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    Originally Posted by Deadwoodcrux View Post
    Is there a syntax condition for time elapsed of a buff? I've been able to arrange conditions after the expiration of the buff, but I'd also like to be able to activate flasks a second before expiration.
    This should be of use: Class StatusEffect

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