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Only here sometimes the Left click keep being pressed randomly (from time to time, it activates and keep auto clicking)? I thought it was auto-open, but even disabling this still happens.
EDIT: NVM! The ui of flasks bugged one time (the render of the ui was flashing) and I clicked without noticing changing the keybind of a flask to LMouse... lol
Last edited by MtSeven; 12-10-2022 at 02:07 PM.
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Originally Posted by
sando1980
Can anyone point me in the right direction for this please... I'm just starting with this HUD and when I switch RADAR on this is what I'm greeted with?
Attachment 82106
any assistance from anyone would be appreciated? I only really want to see basics and the Portals etc?
Thanks in advance ^^
disable on radar show all target that helps me
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Post Thanks / Like - 1 Thanks
armory236 (1 members gave Thanks to hkjhkh for this useful post)
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fullsetmanager leaves this residues
https://i.imgur.com/UWMpMbG.png
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Thanks for the amazing work and returning to an awesome project!
Do you have any samples of preloads that can be modified?
I'd like to add harvest to pre-load alert, but unsure how to.
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Regarding compatibility....this can run on Windows 11 Correct?
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Originally Posted by
Logisticz
Regarding compatibility....this can run on Windows 11 Correct?
yes no problemo
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Is there an equivalent to AutoHotKeyTrigger from GameHelper? This was my most favourite plugin with all the QoL you could automate in clever ways.
I found BuildYourOwnRoutine in ExileApi but it seems like it can only handle flasks related routine.
For example a big QoL usage from AutoHotKeyTrigger that I could do was:
//This would cast War banner when it is on full stacks and at least 1 rare/unique monster nearby
Code:
If War Banner stacks > 49 && (Rare monster near me > 0 || Unique monster near me > 0) {
Send key input (in this case it was War Banner)
}
I could also automatically toggle War Banner back ON when it was not activated or out of range :
Code:
If "buffId": "bloodstained_banner_buff_aura" charges == 0 {
Send key input (toggle War Banner ON)
}
Is there a similar plugin that I might have overlooked?
EDIT:
Another neat thing was activating flask/skills only when player animation was casting or attacking. This avoided activating flask when you were just skipping a couple monsters.
Last edited by TouchOfDead; 12-10-2022 at 03:51 PM.
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Post Thanks / Like - 1 Thanks
camapxam (1 members gave Thanks to TouchOfDead for this useful post)
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Can i edit radar icons on any items? изображение_2022-12-11_013236734.png
Last edited by Areko; 12-10-2022 at 03:32 PM.
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Originally Posted by
TehCheat
Yes, old plugins have to be updated to use .NET 6.0
https://imgur.com/a/oMbGG3Q
windows 10 22h2
Last edited by Lar1k; 12-10-2022 at 04:59 PM.
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Is there a way to make the pathfinding lines from the Radar plugin update faster? its like 10 fps. I wish i could make it update faster.
Also is there a way to disable the line that goes to doors and waypoints and only leave the quest ones?
Thank you.
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Two questions, as I have not been able to figure it out, or find where it is explained.
1) How do I add buffs to be recast? Things like Golems, Totems, or Auras? I have tried in the buffUtil Plugin, but the buffs there don't seem to allow custom buffs.
2) Adding Preload Alerts, things like heist caches, or league mechanics. Is this possible?
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I thought I would skip this league as well as the last couple, but now I just have to play, thank you very much! The Exile API update is like a new season of a favorite TV series that was going to be canceled.
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Any way to add blight preloads?
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I am stupid, for everyone that also has the issue that it doesnt work because the gui opens only for a split second - its because we are running steam version. I reversed the code and the gui will be repositioned to the game however when it cant find the the game (because steam is not supported) the gui will no longer show.