PoeHUD Plugin: ExpeditionIcons menu

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  1. #151
    thangpham's Avatar Member
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    is work man ty bro !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    PoeHUD Plugin: ExpeditionIcons
  2. #152
    camapxam's Avatar Active Member
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    Originally Posted by arturino009 View Post
    Honestly, everyone should use this version now: GitHub - exApiTools/ExpeditionIcons
    This version is a lot better code and performance wise, and has implemented all the functionality I have ever wanted (like route calculation using pathing algorithms and showing where to place the explosives). I doubt I will ever update my own version anymore, since this one is far superior.
    couldn't get this one to work, when i press Search, i got this.
    [/QUOTE]
    and then when i press start Search...
    Last edited by camapxam; 04-09-2023 at 02:04 PM.

  3. #153
    xerance's Avatar Active Member CoreCoins Purchaser
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    Is there an updated working version of this? the route planning doesn't seem to work on the fork that was linked above.

  4. #154
    camapxam's Avatar Active Member
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    Originally Posted by xerance View Post
    Is there an updated working version of this? the route planning doesn't seem to work on the fork that was linked above.
    Some said it's broken with the RADAR, so until that one is fixed, nothing gonna works

  5. Thanks xerance (1 members gave Thanks to camapxam for this useful post)
  6. #155
    cipollinoLT's Avatar Member
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    oh god, this new version look nice, wait update

  7. #156
    sperk3's Avatar Member
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    I got this plugin mostly working again by replacing the height value with a hard coded zero.
    This stops it from trying to use the broken map info and it works.
    Downside is that if you are on a map that is non-zero height or has multiple height levels then the planner will be messed up.

    It works perfectly on zero height maps (city square as an example).

    There are two instances of this call that need to be replaced with 0: (In ExpeditionIcons.cs)
    GameController.IngameState.Data.GetTerrainHeightAt(gridPos) - _playerZ
    Once you do that and compile it, it works as outlined above.

  8. Thanks camapxam (1 members gave Thanks to sperk3 for this useful post)
  9. #157
    camapxam's Avatar Active Member
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    Originally Posted by sperk3 View Post
    I got this plugin mostly working again by replacing the height value with a hard coded zero.
    This stops it from trying to use the broken map info and it works.
    Downside is that if you are on a map that is non-zero height or has multiple height levels then the planner will be messed up.

    It works perfectly on zero height maps (city square as an example).

    There are two instances of this call that need to be replaced with 0: (In ExpeditionIcons.cs)


    Once you do that and compile it, it works as outlined above.
    will be back home in an hour or so, hope this does its magic...

  10. #158
    cipollinoLT's Avatar Member
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    sperk3, what u mean change "GameController.IngameState.Data.GetTerrainHeightAt(gridPos) - _playerZ" to zero, maybe can u put your changed (In ExpeditionIcons.cs) one here?

  11. #159
    sperk3's Avatar Member
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    Originally Posted by cipollinoLT View Post
    sperk3, what u mean change "GameController.IngameState.Data.GetTerrainHeightAt(gridPos) - _playerZ" to zero, maybe can u put your changed (In ExpeditionIcons.cs) one here?
    Untitled Diff - Diff Checker

  12. #160
    sperk3's Avatar Member
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    Two changes make sure to scroll all the way down

  13. #161
    cipollinoLT's Avatar Member
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    hmm, i change it, but anyway error in city square

  14. #162
    Meepdeepbeep's Avatar Member
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    So how do I use this? do I have to somehow add it to Gamehelper? as a plugin, I have no idea how to do that, tried, but didnt seem to work.

  15. #163
    cheatingeagle's Avatar ★ Elder ★
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    Originally Posted by Meepdeepbeep View Post
    So how do I use this? do I have to somehow add it to Gamehelper? as a plugin, I have no idea how to do that, tried, but didnt seem to work.
    Gamehelper has nothing to do with this. You add it to PoeHelper/ExileApi (same thing really). Latest version should support the unmodified plugin since the height function got fixed.

  16. Thanks camapxam (1 members gave Thanks to cheatingeagle for this useful post)
  17. #164
    sperk3's Avatar Member
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    Originally Posted by cheatingeagle View Post
    Gamehelper has nothing to do with this. You add it to PoeHelper/ExileApi (same thing really). Latest version should support the unmodified plugin since the height function got fixed.
    ExpeditionIcons doesnt seem to properly work with the updated height.



    The explosive radii is way off
    Attached Thumbnails Attached Thumbnails PoeHUD Plugin: ExpeditionIcons-xsmmdyq-jpg  

  18. #165
    iseria's Avatar Member
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    I'm sorry for the rudimentary question, how do I apply files edited on GitHub to Poehelper?

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