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Originally Posted by
cavad
It seems Radar is broken when in 4k in controller mode, would you kindly check it out?
oh yeah i forgot fixing GH for controller.. will do it tomorrow.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Thanks a ton and sorry for the trouble!
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Member
SO I have never had any issue with GameHelper. But for some reason, since the start of the league, nothing happens when I try to start the launcher. I went to check log files and realize it doesnt seem to generate any, so I have no ideas. Does anyone else? My Windows 11 is fully up to date, my game is up to date, I am not running through Steam or any other launcher, and I have exceptions for it in my Windows Defender, but it doesnt show anything having been stopped anyway, so it wasnt that...I have the Radar and Preload files from the first post and am running as a limited user. I am at a loss.
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Member
Originally Posted by
GameHelper
oh yeah i forgot fixing GH for controller.. will do it tomorrow.
Hello, any way to now, through the Abyss Lines what Abyss in map will be Abyssal Depth (when it is in map, obviously)?
I Mean..preload told me about Abyss in the map. And It had:
#Abyss 1
#Abyss 2
#Abyssal Depth
I openned the first one and it got White Line and resulted in a Abyssal Depth.
The #Abyss 2 I openned had white lines too.
Then I did the last one, it was a Green Line, and just got the normal chest in the final path.
Any tips to get the Abyssal Depth first and ignore the others one? Why this one was green? '-'
Last edited by duiliofrancis2; 2 Weeks Ago at 06:43 PM.
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Originally Posted by
duiliofrancis2
Hello, any way to now, through the Abyss Lines what Abyss in map will be Abyssal Depth (when it is in map, obviously)?
I Mean..preload told me about Abyss in the map. And It had:
#Abyss 1
#Abyss 2
#Abyssal Depth
I openned the first one and it got White Line and resulted in a Abyssal Depth.
The
#Abyss 2 I openned had white lines too.
Then I did the last one, it was a Green Line, and just got the normal chest in the final path.
Any tips to get the Abyssal Depth first and ignore the others one? Why this one was green? '-'
i haven't done this research. you have to open DV (data visualizer) and search for abyss final node and read it and figure out if there is a link to abyss final node metadata path and what it is...
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 1 Thanks
duiliofrancis2 (1 members gave Thanks to GameHelper for this useful post)
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Member
Originally Posted by
GameHelper
i haven't done this research. you have to open DV (data visualizer) and search for abyss final node and read it and figure out if there is a link to abyss final node metadata path and what it is...
Thank you for your patience and for uptade the plugin!!!
I'll try to check this out. Have no idea how to do what you suggested, but i'll give it a try hahaha
Thank you!
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Active Member
Originally Posted by
duiliofrancis2
Any tips to get the Abyssal Depth first and ignore the others one? Why this one was green? '-'
Got some time to check it, but without conclusive results I am afraid. Today I will have some time to experiment with better gear. But as GameHelper said: DataVisualisation tool is a way to go.
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Member
Originally Posted by
GameHelper
oh yeah i forgot fixing GH for controller.. will do it tomorrow.
massive, thanks for this, i know it seems like a small thing but would be huge for my PoE experience lol
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Member
Is there a way to automize Cruse on Rare/Unique cast?
If there is a Rare/Unique enemy that does not have "x" curse, press "x" key?
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Member
Is it just me or did AutoHotKey stop working for everyone since the new update?
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Member
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Active Member
Originally Posted by
Akao
Here's a macro for using Defiance Banner for those who need it. It will place the banner when there are magic or better enemies nearby and pick it back up when leaving the banner zone effect. The banner is very powerful when fighting bosses or Ultimatum.
PlayerSkillIsUseable.Contains("DefianceBanner") &&
(!PlayerBuffs.Has("armour_evasion_banner_buff_aura") ||
PlayerBuffs.Has("banner_add_stage_every_x_milliseconds_while_enemies_nearby") &&
MonsterCount(MonsterRarity.Magic|MonsterRarity.AtLeastRare, MonsterNearbyZones.InnerCircle) >= 1)
Something similar for Dread Banner. Since it is slower in building up charges, it is only planted with a unique in inner circle by my conditions. Maybe adding some PlayerAnimation.Equals(..) condition to the 3rd line to plant the banner only when using my attack skill near the unique mob.
PlayerSkillIsUseable.Contains("PuresteelBanner") &&
(!PlayerBuffs.Has("puresteel_banner_buff_aura") ||
PlayerBuffs.Has("banner_add_stage_on_impale") && MonsterCount(MonsterRarity.Unique, MonsterNearbyZones.InnerCircle) > 0)
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Member
Does anyone know a way to fix AutoHotKeyTrigger? It shows the status as True but doesnt push the button
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Member
Originally Posted by
YamabushiX
Does anyone know a way to fix AutoHotKeyTrigger? It shows the status as True but doesnt push the button
Only thing I can think of is you need to have the right profile selected under common config. Happened to me before.
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Member
Hello , genius MR.GameHelper.
I have one question.
I'm afraid I'm going to break my wrists this season with all the items coming out for All Flames, so is it possible to use the Pickit plugin in GameHelper?
I'm a developer by profession, so my wrists are weak, and I got carpal tunnel syndrome from picking up chaos. Please save me once.