GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #1381
    majven's Avatar Member
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    Guys please help me.

    I first press Launcher
    and then Gamehelper
    But nothing happens, no menu shows up no nothing. What am i doing wrong?

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #1382
    chirro's Avatar Member
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    Originally Posted by majven View Post
    Guys please help me.

    I first press Launcher
    and then Gamehelper
    But nothing happens, no menu shows up no nothing. What am i doing wrong?
    Just start game then run gamehelper and not launcher

  3. #1383
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Released a new version.
    - Now GH launcher will give you a warning rather than exception.
    - Added a feature in AutoHotKeyTrigger to dump all buff/debuff on player (this helps in debugging why AutoHotKeyTrigger isn't detecting bleed/poison/etc)


    Originally Posted by Prooto View Post
    Also- my own question: is there a way to get legion rewards on the minimap like in the other huds? IDK how normal players do that shit without any assistance
    GameHelper -> Radar -> Icons configuration -> Hover over Legion icons and read.


    Originally Posted by shaneomahony View Post
    Anyone managed to add the Endless Hunger portal to the radar? The one you are supposed to find when he sends you underwater.

    It only appears on my map when I'm already near it. Would be great to have it marked.

    you mean in the preload alert or in Radar?
    I will check it out and add it once i find one.


    Originally Posted by Breached View Post
    Hi GameHelper,

    Thanks again for a great tool for another league.

    I was hoping you could tell me how to configure my auto key profile. I'm trying to add a condition with the number of skeletons I have summoned. I've used data visualization and UI explorer but only found metadata for "RaisedSkeleton..." which doesn't seem to fit in a condition.

    Could you advise how I could achieve this please?

    Thanks for your time and work man.

    what condition are you looking for?
    drink flask when there are X nearby skeletons
    or press "Raise skeletons" until there are X nearby skeletons.
    What skill gem/links u got on raise skeletons?
    Last edited by GameHelper; 02-06-2022 at 08:37 AM.
    If I did not reply to you, it mean the question you are asking is stupid.

  4. Thanks Prooto (1 members gave Thanks to GameHelper for this useful post)
  5. #1384
    Jennings9's Avatar Member
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    My radar is moving around/ lagging behind the actual map a lot, any idea what this could be? Trying to fix it never had this before

    EDIT: After the update it's even worse, parts of map just blank, half working half not, looks like it's massively lagging behind at times too
    Last edited by Jennings9; 02-06-2022 at 08:55 AM.

  6. #1385
    Breached's Avatar Active Member
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    Originally Posted by GameHelper View Post
    ...what condition are you looking for?
    drink flask when there are X nearby skeletons
    or press "Raise skeletons" until there are X nearby skeletons.
    What skill gem/links u got on raise skeletons?
    Sorry I should have clarified. Looking to press "Raise skeletons" until X nearby skeletons. At the moment the links are: summon skeletons, minion damage, melee phys, multistrike.

    How would I do that sorry?

    Thank you for helping .

  7. #1386
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Breached View Post
    Sorry I should have clarified. Looking to press "Raise skeletons" until X nearby skeletons. At the moment the links are: summon skeletons, minion damage, melee phys, multistrike.

    How would I do that sorry?

    Thank you for helping .
    just checked, it's not possible to do right now.

    Originally Posted by Jennings9 View Post
    My radar is moving around/ lagging behind the actual map a lot, any idea what this could be? Trying to fix it never had this before

    EDIT: After the update it's even worse, parts of map just blank, half working half not, looks like it's massively lagging behind at times too
    install GH in a new folder. remove old config see if that fixes the issue.
    PM me a video, maybe that will help me debug the issue.
    If I did not reply to you, it mean the question you are asking is stupid.

  8. #1387
    coller's Avatar Member
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    is it possible to compile plugins from poehelper? is there no such option?

  9. #1388
    Breached's Avatar Active Member
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    Originally Posted by GameHelper View Post
    just checked, it's not possible to do right now.
    Ok not a problem. Thanks for checking though, appreciate it.

  10. #1389
    2klulu's Avatar Member
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    I don't understand how to make a granite bottle work when he sees an enemy. I would be grateful if you could tell me.

  11. #1390
    FocusPokus's Avatar Member
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    Add deft fossils to radar pls

  12. Thanks GameHelper (1 members gave Thanks to FocusPokus for this useful post)
  13. #1391
    Hellommspy's Avatar Member
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    Guys, when I turn on the Gamehelper, PreloadAlert doesn’t have the option to load, so it hasn’t been updated yet?Attachment 80034photo.png
    Last edited by Hellommspy; 02-06-2022 at 01:54 PM. Reason: Modifies

  14. #1392
    MrOne's Avatar Contributor
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    few time have situation when GameHelper close during mapping, this is error:
    06.02.2022 18:00 Program exited with message:
    System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object.)
    ---> System.NullReferenceException: Object reference not set to an instance of an object.
    at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateComponentData(It emStruct idata, Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ Entity.cs:line 194
    at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ Entity.cs:line 222
    at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 66
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClas s53_0.<UpdateEntities>b__0(Int32 index) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 313
    at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWor ker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
    at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWor ker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    at System.Threading.Tasks.TaskReplicator.Replica.Execute()
    --- End of inner exception stack trace ---
    at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
    at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
    --- End of stack trace from previous location ---
    at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException (ICollection exceptions, CancellationToken cancelToken, Exception otherException)
    at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
    at System.Threading.Tasks.Parallel.For(Int32 fromInclusive, Int32 toExclusive, Action`1 body)
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateEntities(S tdMap ePtr, ConcurrentDictionary`2 data, Boolean addToCache) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 311
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boole an hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 248
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+Mov eNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 565
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
    at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
    at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------
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  15. Thanks Hellommspy (1 members gave Thanks to MrOne for this useful post)
  16. #1393
    zetk's Avatar Member
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    Tried Quicksilver with default settings, i see nothing wrong with settings, but it tries to pop it like 10 times is a row for no reason.

  17. #1394
    Breached's Avatar Active Member
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    How do we get the names back for the legion chests on the map/radar? I remember it used to say which was which.

  18. #1395
    arturino009's Avatar Contributor
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    Originally Posted by Jennings9 View Post
    My radar is moving around/ lagging behind the actual map a lot, any idea what this could be? Trying to fix it never had this before

    EDIT: After the update it's even worse, parts of map just blank, half working half not, looks like it's massively lagging behind at times too
    Try reinstalling your Graphics drivers with DDU. I had that issue once and it got solved.

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