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  1. #511
    zerger3's Avatar Member
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    Originally Posted by Necro19 View Post
    Ok this is how it works:


    Step 1 GitHub - Queuete/ExileApi: Public Fork of ExileApi
    follow till Step 4


    1Create a PoeHUD (any name) folder
    2Open a git bash inside the folder
    3Run git clone GitHub - Queuete/ExileApi: Public Fork of ExileApi
    4Open the solution file in Visual Studio (sln file inside the folder)


    and do it like this guy in video : https://www.youtube.com/watch?v=zSl1PgmhpwY

    voila ur good to go
    dont u get this error?
    Imgur: The magic of the Internet
    Imgur: The magic of the Internet

    ExileAPI Release
  2. #512
    Necro19's Avatar Member CoreCoins Purchaser
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    Originally Posted by zerger3 View Post
    nah all fine. No error and all plugins active when i started loader+game

  3. #513
    admiralyamamoto's Avatar Member
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    Thanks, i made that, but mob icons doesnt show on map, which is very important for me Is it only on my side?

  4. #514
    Necro19's Avatar Member CoreCoins Purchaser
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    Originally Posted by admiralyamamoto View Post
    Thanks, i made that, but mob icons doesnt show on map, which is very important for me Is it only on my side?
    maybe switch ingame fullscreen > windowed fullscreen was helping me with another tool. or else sry wasnt that much into playing around with all features

  5. #515
    zerger3's Avatar Member
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    Originally Posted by Necro19 View Post
    nah all fine. No error and all plugins active when i started loader+game
    i am confused >_>
    i did it exactly like that and still get the same error and warning
    Imgur: The magic of the Internet
    am i missing some dependency i need to fix?
    hmm my compiled version throws errors when changing zones with the follow plugin
    Last edited by zerger3; 02-12-2022 at 02:56 PM.

  6. #516
    Necro19's Avatar Member CoreCoins Purchaser
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    Originally Posted by zerger3 View Post
    i am confused >_>
    i did it exactly like that and still get the same error and warning
    Imgur: The magic of the Internet
    am i missing some dependency i need to fix?
    maybe this helps net48

    its my folder

    Yeah maybe u missing some .net install ??

  7. #517
    maimo2706's Avatar Member
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    alpha follower work fine xD !!!! should i put compiled file upload link in to this thread ?

  8. #518
    zerger3's Avatar Member
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    hmm not sure but i dont think so because i could compile the 3.16 version
    would u mind uploading your projectfolder too?

  9. Thanks armory236 (1 members gave Thanks to zerger3 for this useful post)
  10. #519
    Necro19's Avatar Member CoreCoins Purchaser
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    Originally Posted by maimo2706 View Post
    alpha follower work fine xD !!!! should i put compiled file upload link in to this thread ?
    What is alpha follower. just follow around plugin or also incl. fighting?

    i like copilot alot. tomrrow i start testing around and see what works best

  11. #520
    User59's Avatar Member
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    Umm so when i compiled it and ran it Im getting version not readable, anyone know a fix ?


    Edit: I geuss its supposed to do that, anyways thank you all for contributions, the program works fine now
    Last edited by User59; 02-12-2022 at 03:11 PM.

  12. #521
    ac9's Avatar Member
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    Originally Posted by Necro19 View Post
    What is alpha follower. just follow around plugin or also incl. fighting?

    i like copilot alot. tomrrow i start testing around and see what works best
    and what have I compiled? , where do I need to copy? I don't understand where to insert it.

    Thanks for the help

  13. #522
    CausalityMerchant's Avatar Active Member CoreCoins Purchaser
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    to fix the error when compiling open WorldData.cs its in Core>PoEMemory>MemoryObjects at the bottom, remove the ";" after namespace ExileCore.PoEMemory.MemoryObjects
    and add "{}" befor and after the public class
    or just copy/paste this one
    Code:
    using ExileCore.Shared.Cache;
    using ExileCore.Shared.Helpers;
    using GameOffsets;
    
    namespace ExileCore.PoEMemory.MemoryObjects
    {
        public class WorldData : RemoteMemoryObject
        {
            private static readonly int CameraOffset = Extensions.GetOffset<WorldDataOffsets>(nameof(WorldDataOffsets.CameraStruct));
            private readonly CachedValue<WorldDataOffsets> _worldData;
            private readonly CachedValue<AreaTemplate> _CurrentArea;
            private readonly CachedValue<WorldArea> _CurrentWorldArea;
            private readonly CachedValue<Camera> _camera;
    
            public WorldData()
            {
                _worldData = new FrameCache<WorldDataOffsets>(() => M.Read<WorldDataOffsets>(Address));
                _CurrentArea = new AreaCache<AreaTemplate>(() => GetObject<AreaTemplate>(M.Read<WorldAreaDetailsOffsets>(_worldData.Value.WorldAreaDetails).AreaTemplate));
                _CurrentWorldArea = new AreaCache<WorldArea>(() => TheGame.Files.WorldAreas.GetByAddress(CurrentArea.Address));
                _camera = new AreaCache<Camera>(() => GetObject<Camera>(Address + CameraOffset));
            }
    
            public Camera Camera => _camera.Value;
            public AreaTemplate CurrentArea => _CurrentArea.Value;
            public WorldArea CurrentWorldArea => _CurrentWorldArea.Value;
        }
    }
    i got 0 error compiling after doing this

  14. Thanks Necro19 (1 members gave Thanks to CausalityMerchant for this useful post)
  15. #523
    CausalityMerchant's Avatar Active Member CoreCoins Purchaser
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    delete, double postsomhow
    Last edited by CausalityMerchant; 02-12-2022 at 03:23 PM.

  16. #524
    maimo2706's Avatar Member
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    sry my bad ENG , i just test GitHub - Sikaka/Alpha Simple follower plugin . it work fine

  17. #525
    zerger3's Avatar Member
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    Originally Posted by Necro19 View Post
    What is alpha follower. just follow around plugin or also incl. fighting?

    i like copilot alot. tomrrow i start testing around and see what works best
    yes its a follow plugin that lets u follow a player. u can fight with copilot

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