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Originally Posted by
Queuete
I refer to the first post. If a plugin is not showing up in the list its not compiled/loaded correctly and there will be an error message in the log.
i checked the logs, nothing visibly wrong in there..
i havnt used PoEHUD in a long while, i used to just open the "PluginAutoUpdate" section and new plugin - then proceed to add "https://github.com/13413j1j13j5315n13/FollowerV2" into the section provided and then re run the client..
it would usually load and it was there, compiled and ready to use..
otherwise i would download the compiled folder and put it in the respective folder "Plugins\Compiled" and the also attempt to reload the client.
both of these options are not successfully working.
if i click on the "PluginAutoUpdate" section - i can see it in there, although nothing shows up in the usable section
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Contributor
My stashie stopped working after few maps so I tweaked it a bit GitHub - vadash/SimpleStashie: Famous plugin Stashie dumbed down after PoE added Stash Affinities. Everything seems to work now besides normal stashie plugin and currency tab visible items field
Last edited by dlr5668; 07-25-2021 at 09:13 PM.
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Active Member
is autoquit working yet, or is only mine broken?
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Contributor
Originally Posted by
stfufag
is autoquit working yet, or is only mine broken?
run as admin and check new exe name (poe lost x64 name)
github.com/vadash/EZVendor
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stfufag (1 members gave Thanks to dlr5668 for this useful post)
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Anyway to fix the boxes from looking like this or get the full hiest plugin for iconbuilders/minimap iconsbuilder?
Qt4cnO8.png
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Member
Originally Posted by
IShaunYI
i checked the logs, nothing visibly wrong in there..
i havnt used PoEHUD in a long while, i used to just open the "PluginAutoUpdate" section and new plugin - then proceed to add "https://github.com/13413j1j13j5315n13/FollowerV2" into the section provided and then re run the client..
it would usually load and it was there, compiled and ready to use..
otherwise i would download the compiled folder and put it in the respective folder "Plugins\Compiled" and the also attempt to reload the client.
both of these options are not successfully working.
if i click on the "PluginAutoUpdate" section - i can see it in there, although nothing shows up in the usable section
It is an issue with FollowerV2.
Please open folders Plugins\Source\FollowerV2 and Plugins\Compiled\FollowerV2 (both folders should exist when you add a link to GitHub to auto-updater).
If folder "Plugins\Compiled\FollowerV2" has less than 14 files, you need to download compiled files from Releases . 13413j1j13j5315n13/FollowerV2 . GitHub (just zip file) and override files in "Plugins\Compiled\FollowerV2"
As for me, FollowerV2 is working except using fight skills and applying commands from Leader
Last edited by AngryBeavers; 07-26-2021 at 02:07 AM.
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Contributor
GameController.IngameState.CurentUElementPosX;
GameController.IngameState.CurentUElementPosY;
Would be great if these can be fixed, currently always return 0. I use them to get current Mouse Position in the Window.
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Guys, everything working fine, but HealtBars plugin - no( i redownload it and still have problems. Do you know how to fix?
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Is there a version of fullraresetmanager that works with this version of exileapi?
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Elite User
This is the last time I mention this, because its getting annoying: If you run into a problem and want help and the troubleshooting section did not solve your problem I expect a detailed description of your problem and the error log file in your post, otherwise I will ignore it.
Originally Posted by
totalschaden
GameController.IngameState.CurentUElementPosX;
GameController.IngameState.CurentUElementPosY;
Would be great if these can be fixed, currently always return 0. I use them to get current Mouse Position in the Window.
Should be fixed now. I dont know exactly what do expect in those fields, so its hard to confirm.
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Contributor
Originally Posted by
Queuete
This is the last time I mention this, because its getting annoying: If you run into a problem and want help and the troubleshooting section did not solve your problem I expect a detailed description of your problem and the error log file in your post, otherwise I will ignore it.
Should be fixed now. I dont know exactly what do expect in those fields, so its hard to confirm.
Not fixed, it show something else now.
Like i mentiond, this displays the current mouse position inside the Game Window.
The reason i used this over OS options is because some ppl have realy fucked up monitor setups, where they dont play on the "main" monitor etc.
You can check for correct Values just by moving the mouse inside the game window it should start top left with x 0 y 0
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Active Member
Originally Posted by
totalschaden
this displays the current mouse position inside the Game Window.
It's this offset.
Code:
[FieldOffset(0x63c)] public float UIHoverX;
[FieldOffset(0x640)] public float UIHoverY;
[FieldOffset(0x644)] public float CurentUElementPosX;
[FieldOffset(0x648)] public float CurentUElementPosY;
Last edited by Aoooooooo; 07-26-2021 at 07:16 AM.
Reason: Some mistake with [CODE][/CODE]
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Elite User
Originally Posted by
totalschaden
Not fixed, it show something else now.
Like i mentiond, this displays the current mouse position inside the Game Window.
The reason i used this over OS options is because some ppl have realy fucked up monitor setups, where they dont play on the "main" monitor etc.
You can check for correct Values just by moving the mouse inside the game window it should start top left with x 0 y 0
I added MousePosX and MousePosY. Notice that those can contain numbers outside of the game window. When you move the mouse out of the game window they freeze and hold the position from your mouse when it was not in the window for the first time. (e.g. on a 1920x1080 screen its possible to have MousePosX hold 1930 when you move the mouse to the right out of the poe window bounds)
Totally possible that CurentUElementPosX/Y displayed this information at some point in time, but the name was badly misleading at best.
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Contributor
Originally Posted by
Queuete
I added MousePosX and MousePosY. Notice that those can contain numbers outside of the game window. When you move the mouse out of the game window they freeze and hold the position from your mouse when it was not in the window for the first time. (e.g. on a 1920x1080 screen its possible to have MousePosX hold 1930 when you move the mouse to the right out of the poe window bounds)
Totally possible that CurentUElementPosX/Y displayed this information at some point in time, but the name was badly misleading at best.
Thanks, I pushed a change using new MousePosX/Y.
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Member
What price checker do u guys use in combination with this ?