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  1. #106
    conajer's Avatar Contributor
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    Originally Posted by enarr View Post
    Weird bug with disabling autoquit feature. It makes the script spam your flasks as soon as there are enough charges. I was booted for too many inputs while doing ultimatums because of this bug. Not a big deal since theres multiple ways of avoiding this. Just a PSA. My paranoid side worrying about being flagged by ggg with the input spam disc tho
    Code:
                          , "PlayerStatus"  : { "enabled" : true
                                                , "autoQuitThresholdPercentage" : 20
                                                , "autoQuitMinLevel"   : 96 } }
    How do you disable auto quit feature?

    PoEapikit for Ultimatum League (3.14)
  2. #107
    conajer's Avatar Contributor
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    Originally Posted by teemo99 View Post
    Is maphack no longer supported? It seems like is not working for me
    Maphack isn't supported currently.

  3. #108
    enarr's Avatar Member
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    Originally Posted by conajer View Post
    Code:
                          , "PlayerStatus"  : { "enabled" : true
                                                , "autoQuitThresholdPercentage" : 20
                                                , "autoQuitMinLevel"   : 96 } }
    How do you disable auto quit feature?
    Oh awkward. I'm an idiot. I assumed disabling that disabled autoquit but now that I actually read "playerstatus" it makes sense as for why the flasks kept being spammed since I stopped the script from grabbing the status of my char.

    Sorry.

  4. #109
    wkangkit's Avatar Member
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    Hi , i have some issue with the auto pick up item..

    It seems like any item which is i75 and above it is not picking up..

    here is my script

    global IdentifyExceptions :=[ {"baseType" : "Map"},
    , {"baseName" : "Opal Ring|Two-Toned Boots"}
    , {"baseType" : "Weapon|Armour|Belt|Amulet|Ring", "Constraints" : {"rarity" : 2, "isIdentified" : false, "itemLevel" : [60, 75]}} ]

    global VendorRules := [ {"baseType" : "Gem", "Constraints" : {"baseName" : "^(?!Awakened)", "level" : [1, 18], "quality" : [0, 4]}}
    , {"baseType" : "Weapon|Armour|Belt|Amulet|Ring|Quiver|Flask|Jewel"} ]
    global VendorExceptions := [ {"baseType" : ".*", "Constraints" : {"rarity" : 3, "price" : [0.5, 99999]}}
    , {"baseType" : "Currency|Map|MapFragment"}
    , {"baseType" : "Gem", "Constraints" : {"baseName" : "Awakened"}}
    , {"baseName" : "Blueprint|Contract|Cluster Jewel|Opal Ring|Two-Toned Boots"}
    , {"baseType" : "Flask", "Constraints" : {"name" : "Bubbling|Seething|Catalysed|Staunching|Heat|Warding"}}
    , {"baseType" : "Weapon|Armour|Belt|Amulet|Ring", "Constraints" : {"rarity" : 2, "isIdentified" : false, "itemLevel" : [60, 75]}} ]

    global StashRules := [ {"tabName" : "Es", "baseName" : "Essence of|Remnant of"}
    , {"tabName" : "Fossils", "baseName" : "Fossil$|Resonator$"}
    , {"tabName" : "$$$", "baseType" : "Currency", "Constraints" : {"index" : [3, 60] }}
    , {"tabName" : "2xChaos", "baseType" : "Weapon|Armour|Belt|Amulet|Ring", "Constraints" : {"rarity" : 2, "isIdentified" : false, "itemLevel" : [60, 75]}}
    , {"tabName" : "Maps", "baseType" : "Map(?!Fragment)"}
    , {"tabName" : "Fr", "baseType" : "MapFragment", "baseName" : "Splinter|Scarab$"} ]

  5. #110
    conajer's Avatar Contributor
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    Originally Posted by wkangkit View Post
    Hi , i have some issue with the auto pick up item..

    It seems like any item which is i75 and above it is not picking up..

    here is my script

    global IdentifyExceptions :=[ {"baseType" : "Map"},
    , {"baseName" : "Opal Ring|Two-Toned Boots"}
    , {"baseType" : "Weapon|Armour|Belt|Amulet|Ring", "Constraints" : {"rarity" : 2, "isIdentified" : false, "itemLevel" : [60, 75]}} ]

    global VendorRules := [ {"baseType" : "Gem", "Constraints" : {"baseName" : "^(?!Awakened)", "level" : [1, 18], "quality" : [0, 4]}}
    , {"baseType" : "Weapon|Armour|Belt|Amulet|Ring|Quiver|Flask|Jewel"} ]
    global VendorExceptions := [ {"baseType" : ".*", "Constraints" : {"rarity" : 3, "price" : [0.5, 99999]}}
    , {"baseType" : "Currency|Map|MapFragment"}
    , {"baseType" : "Gem", "Constraints" : {"baseName" : "Awakened"}}
    , {"baseName" : "Blueprint|Contract|Cluster Jewel|Opal Ring|Two-Toned Boots"}
    , {"baseType" : "Flask", "Constraints" : {"name" : "Bubbling|Seething|Catalysed|Staunching|Heat|Warding"}}
    , {"baseType" : "Weapon|Armour|Belt|Amulet|Ring", "Constraints" : {"rarity" : 2, "isIdentified" : false, "itemLevel" : [60, 75]}} ]

    global StashRules := [ {"tabName" : "Es", "baseName" : "Essence of|Remnant of"}
    , {"tabName" : "Fossils", "baseName" : "Fossil$|Resonator$"}
    , {"tabName" : "$$$", "baseType" : "Currency", "Constraints" : {"index" : [3, 60] }}
    , {"tabName" : "2xChaos", "baseType" : "Weapon|Armour|Belt|Amulet|Ring", "Constraints" : {"rarity" : 2, "isIdentified" : false, "itemLevel" : [60, 75]}}
    , {"tabName" : "Maps", "baseType" : "Map(?!Fragment)"}
    , {"tabName" : "Fr", "baseType" : "MapFragment", "baseName" : "Splinter|Scarab$"} ]

    Code:
                            , "AutoPickup"    : { "enabled" : true, "range" : 50
                                                , "ignoreChests"      : false
                                                , "strictLevel"       : 0
                                                , "genericItemFilter" : "Incubator|Quicksilver|Basalt|Quartz|(Divine|Eternal) Life"
                                                , "rareItemFilter"    : "Jewel|Amulet|Ring|Belt" }
    By default, rare jewels, amulets, rings and belts are always picked up. You can add more base types to 'rareItemFilter', such as Armour, Helmet, BodyArmour, Boots, OneHandWeapons, Dagger etc.

  6. #111
    wkangkit's Avatar Member
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    Originally Posted by conajer View Post
    Code:
                            , "AutoPickup"    : { "enabled" : true, "range" : 50
                                                , "ignoreChests"      : false
                                                , "strictLevel"       : 0
                                                , "genericItemFilter" : "Incubator|Quicksilver|Basalt|Quartz|(Divine|Eternal) Life"
                                                , "rareItemFilter"    : "Jewel|Amulet|Ring|Belt" }
    By default, rare jewels, amulets, rings and belts are always picked up. You can add more base types to 'rareItemFilter', such as Armour, Helmet, BodyArmour, Boots, OneHandWeapons, Dagger etc.


    Hmm. i went to check my settings.

    , "AutoPickup" : { "enabled" : true, "range" : 50
    , "ignoreChests" : false
    , "strictLevel" : 0
    , "genericItemFilter" : "Incubator|Quicksilver|Basalt|Quartz|(Divine|Eternal) Life"
    , "rareItemFilter" : "Jewel|Amulet|Ring|Belt" }


    I didn''t change any settings to that.. its only picking i60 ~i74 only..


    I did some trouble shooting.
    1. redownload version 1.2.2. Didn't edit any hotkeys. went in game . testing with alot of i80 items + i67 items. .. Seems like it only pick up i67 items

    2. i thought it was filter as well. I went ahead and disable all my filter. still face the same behavior.

    Any advise?
    Last edited by wkangkit; 06-01-2021 at 01:46 AM.

  7. #112
    Logost's Avatar Member
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    Sry i don't understand how i install it, any help?

  8. #113
    wkangkit's Avatar Member
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    Originally Posted by Logost View Post
    Sry i don't understand how i install it, any help?
    Dont have to install.
    Download AHK.
    Open poeapikit.ahk file

  9. Thanks conajer (1 members gave Thanks to wkangkit for this useful post)
  10. #114
    conajer's Avatar Contributor
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    Originally Posted by wkangkit View Post
    Hmm. i went to check my settings.

    , "AutoPickup" : { "enabled" : true, "range" : 50
    , "ignoreChests" : false
    , "strictLevel" : 0
    , "genericItemFilter" : "Incubator|Quicksilver|Basalt|Quartz|(Divine|Eternal) Life"
    , "rareItemFilter" : "Jewel|Amulet|Ring|Belt" }


    I didn''t change any settings to that.. its only picking i60 ~i74 only..


    I did some trouble shooting.
    1. redownload version 1.2.2. Didn't edit any hotkeys. went in game . testing with alot of i80 items + i67 items. .. Seems like it only pick up i67 items

    2. i thought it was filter as well. I went ahead and disable all my filter. still face the same behavior.

    Any advise?
    I also downloaded a fresh copy and tried on my pc, it worked as it is. So I have no idea, only some suggestions for trouble shooting.

    1. disable AutoPickup by setting 'enabled' to false, restart PoEapikit and try again. make sure the Settings.ahk is the right one.
    2. set 'strictLevel' to 1 and 'rareItemFilter' to "", also restart and try again. the items with item level between 60 ~ 74 will not be picked up.
    3. recover the 'rareItemFilter' to default value, see which items will be picked up.

    At last, tell me the result, I'll try to figure it out, thanks.

  11. #115
    wkangkit's Avatar Member
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    Originally Posted by conajer View Post
    I also downloaded a fresh copy and tried on my pc, it worked as it is. So I have no idea, only some suggestions for trouble shooting.

    1. disable AutoPickup by setting 'enabled' to false, restart PoEapikit and try again. make sure the Settings.ahk is the right one.
    2. set 'strictLevel' to 1 and 'rareItemFilter' to "", also restart and try again. the items with item level between 60 ~ 74 will not be picked up.
    3. recover the 'rareItemFilter' to default value, see which items will be picked up.

    At last, tell me the result, I'll try to figure it out, thanks.
    Sure mate..

    So i have managed to get it working.. seems like my understand was bad haha
    For those who needs this here is what i do to fix ( See wording in red )


    , "AutoPickup" : { "enabled" : true, "range" : 50
    , "ignoreChests" : false
    , "strictLevel" : 0
    , "genericItemFilter" : "Incubator|Quicksilver|Basalt|Quartz|(Divine|Eternal) Life"
    , "rareItemFilter" : "Jewel|Amulet|Ring|Belt|Armour|Helmet|BodyArmour|Boots|OneHandWeapons|TwoHandWeap ons" }
    , "KillCounter" : { "enabled" : true, "radius" : 50 }

    ________________________________________________________________________________ ___________________

    global IdentifyExceptions :=[ {"baseType" : "Map"},
    , {"baseName" : "Opal Ring|Two-Toned Boots"}
    , {"baseType" : "Weapon|Armour|Belt|Amulet|Ring", "Constraints" : {"rarity" : 2, "isIdentified" : false, "itemLevel" : [60, 999]}} ]

    global VendorRules := [ {"baseType" : "Gem", "Constraints" : {"baseName" : "^(?!Awakened)", "level" : [1, 18], "quality" : [0, 4]}}
    , {"baseType" : "Weapon|Armour|Belt|Amulet|Ring|Quiver|Flask|Jewel"} ]
    global VendorExceptions := [ {"baseType" : ".*", "Constraints" : {"rarity" : 3, "price" : [0.5, 99999]}}
    , {"baseType" : "Currency|Map|MapFragment"}
    , {"baseType" : "Gem", "Constraints" : {"baseName" : "Awakened"}}
    , {"baseName" : "Blueprint|Contract|Cluster Jewel|Opal Ring|Two-Toned Boots"}
    , {"baseType" : "Flask", "Constraints" : {"name" : "Bubbling|Seething|Catalysed|Staunching|Heat|Warding"}}
    , {"baseType" : "Weapon|Armour|Belt|Amulet|Ring", "Constraints" : {"rarity" : 2, "isIdentified" : false, "itemLevel" : [60, 999]}} ]

    global StashRules := [ {"tabName" : "Es", "baseName" : "Essence of|Remnant of"}
    , {"tabName" : "Fossils", "baseName" : "Fossil$|Resonator$"}
    , {"tabName" : "$$$", "baseType" : "Currency", "Constraints" : {"index" : [3, 60] }}
    , {"tabName" : "2xChaos", "baseType" : "Weapon|Armour|Belt|Amulet|Ring", "Constraints" : {"rarity" : 2, "isIdentified" : false, "itemLevel" : [60, 100]}}
    , {"tabName" : "Maps", "baseType" : "Map(?!Fragment)"}
    , {"tabName" : "Fr", "baseType" : "MapFragment", "baseName" : "Splinter|Scarab$"} ]

  12. #116
    conajer's Avatar Contributor
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    Originally Posted by wkangkit View Post
    , "rareItemFilter" : "Jewel|Amulet|Ring|Belt|Armour|Helmet|BodyArmour|Boots|OneHandWeapons|TwoHandWeap ons" }
    You can use "Jewel|Amulet|Ring|Belt|Helmet|BodyArmour|Boots|Weapon" for short.

    'Armour' is equal to 'Helmet|BodyArmour|Gloves|Boots|Shield', and 'Weapon' means any weapon, includes one handed and two handed weapons.

  13. #117
    Logost's Avatar Member
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    I just download AHK and there is an error message:
    Capture.JPG

  14. #118
    conajer's Avatar Contributor
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    Originally Posted by Logost View Post
    I just download AHK and there is an error message:
    Capture.JPG
    Need latest AHK release 1.1.33, download it from AutoHotkey.

  15. #119
    Logost's Avatar Member
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    Nice it's running now i don't know how to change key macro and how can i diseable some of them?

  16. #120
    zio1337's Avatar Member
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    hi there,
    i just start back playing but seem got an error:

    b2020202020.jpg

    b3030303030.jpg

    b010101010101.jpg

    any idea why?

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