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  1. #346
    snowhawk's Avatar Contributor
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    Originally Posted by ssmsunaq View Post
    new patch broke the hud just wait for the update
    Yep, just a quick look and at least ServerData offsets are broken.

    ExileAPI 3.14 Release
  2. #347
    titymin's Avatar Member
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    Anyone still can't use anything after update offset 3.14.52 ?

  3. #348
    Hooplah's Avatar Active Member
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    Originally Posted by titymin View Post
    Anyone still can't use anything after update offset 3.14.52 ?
    Yep, still broken

  4. #349
    loafer's Avatar Member
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    Is anyone having issues with the hud being permanently on "Force foreground"?

  5. #350
    one27's Avatar Member
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    Preload Alert still not working?

  6. #351
    TehCheat's Avatar ★ Elder ★
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    IngameStateOffsets:
    Code:
            [FieldOffset(0x1080)] public int Camera;
            [FieldOffset(0x1470)] public long IngameUi;
    IngameUElements:
    Code:
            [FieldOffset(0x210)] public long GetQuests;
            [FieldOffset(0x238)] public long GameUI;
            [FieldOffset(0x380)] public long Mouse;
            [FieldOffset(0x388)] public long SkillBar;
            [FieldOffset(0x390)] public long HiddenSkillBar;
            [FieldOffset(0x3A0)] public long PartyElement;
            [FieldOffset(0x410)] public long ChatBox;
            [FieldOffset(0x490)] public long QuestTracker;
            [FieldOffset(0x4F8)] public long OpenLeftPanel;
            [FieldOffset(0x500)] public long OpenRightPanel;
            [FieldOffset(0x530)] public long InventoryPanel;
            [FieldOffset(0x538)] public long StashElement;
            [FieldOffset(0x558)] public long SocialPanel;
            [FieldOffset(0x560)] public long TreePanel;
            [FieldOffset(0x568)] public long AtlasPanel;
            [FieldOffset(0x580)] public long ChallengePanel;
            [FieldOffset(0x598)] public long WorldMap;
            [FieldOffset(0x5B0)] public long HelpWindow;
            [FieldOffset(0x5B8)] public long Map;
            [FieldOffset(0x5C0)] public long itemsOnGroundLabelRoot;
            [FieldOffset(0x5D0)] public long BanditDialog;
            [FieldOffset(0x648)] public long NpcDialog;
            [FieldOffset(0x660)] public long QuestRewardWindow;
            [FieldOffset(0x678)] public long TradeWindow;
            [FieldOffset(0x668)] public long PurchaseWindow;
            [FieldOffset(0x670)] public long SellWindow;
            [FieldOffset(0x680)] public long MapReceptacleWindow;
            [FieldOffset(0x6B0)] public long MapDeviceWindow;
            [FieldOffset(0x708)] public long IncursionWindow;
            [FieldOffset(0x728)] public long DelveWindow;
            [FieldOffset(0x748)] public long BetrayalWindow;
            [FieldOffset(0x750)] public long ZanaMissionChoice;
            [FieldOffset(0x760)] public long CraftBenchWindow;
            [FieldOffset(0x768)] public long UnveilWindow;
            [FieldOffset(0x780)] public long SynthesisWindow;
            [FieldOffset(0x7A8)] public long MetamorphWindow;
            [FieldOffset(0x7B0)] public long HarvestWindow;
            [FieldOffset(0x7B8)] public long HovercraftingStationWindow;
            [FieldOffset(0x7E8)] public long RitualWindow;
            [FieldOffset(0x7F8)] public long UltimatumPanel;
            [FieldOffset(0x5C0)] public long UltimatumWorldPanel;
            [FieldOffset(0x818)] public long DelveDarkness;
            [FieldOffset(0x830)] public long AreaInstanceUi;
            [FieldOffset(0x850)] public long DestroyConfirmationWindow;
            [FieldOffset(0x858)] public long InstanceManagerPanel;
            [FieldOffset(0x8D0)] public long InvitesPanel;
            [FieldOffset(0x998)] public long GemLvlUpPanel;
            [FieldOffset(0xA60)] public long ItemOnGroundTooltip;
    ServerData:
    Code:
            [FieldOffset(0x7D98 - Skip)] public long PlayerRelatedData;
            [FieldOffset(0x7E38 - Skip)] public byte NetworkState;
            [FieldOffset(0x7E50 - Skip)] public NativeStringU League;
            [FieldOffset(0x7ED0 - Skip)] public float TimeInGame;
            [FieldOffset(0x7ED8 - Skip)] public int Latency;
            [FieldOffset(0x7EE8 - Skip)] public NativePtrArray PlayerStashTabs;
            [FieldOffset(0x7F00 - Skip)] public NativePtrArray GuildStashTabs;
            [FieldOffset(0x8040 - Skip)] public byte PartyStatusType;
            [FieldOffset(0x8050 - Skip)] public byte PartyAllocationType;
            [FieldOffset(0x8051 - Skip)] public bool PartyDownscaleDisabled;
            [FieldOffset(0x8058 - Skip)] public NativePtrArray CurrentParty;
            [FieldOffset(0x80D8 - Skip)] public long GuildName;
            [FieldOffset(0x80E0 - Skip)] public SkillBarIdsStruct SkillBarIds;
            [FieldOffset(0x8138 - Skip)] public NativePtrArray NearestPlayers;
            [FieldOffset(0x84F0 - Skip)] public NativePtrArray GuildInventories;
            [FieldOffset(0x82A0 - Skip)] public NativePtrArray PlayerInventories;
            [FieldOffset(0x83D8 - Skip)] public NativePtrArray NPCInventories;
            [FieldOffset(0x8678 - Skip)] public ushort TradeChatChannel;
            [FieldOffset(0x8680 - Skip)] public ushort GlobalChatChannel;
            [FieldOffset(0x86D0 - Skip)] public ushort LastActionId;
            [FieldOffset(0x8770 - Skip)] public int CompletedMapsCount;
            [FieldOffset(0x8778 - Skip)] public long CompletedMaps;
            [FieldOffset(0x87B8 - Skip)] public long BonusCompletedAreas;
            [FieldOffset(0x87F8 - Skip)] public long AwakenedAreas;
            [FieldOffset(0x92AC - Skip)] public byte MonsterLevel;
            [FieldOffset(0x92AD - Skip)] public byte MonstersRemaining;
            [FieldOffset(0x9358 - Skip)] public int CurrentAzuriteAmount;
            [FieldOffset(0x9368 - Skip)] public ushort CurrentSulphiteAmount;

  7. #352
    Queuete's Avatar Elite User
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    Originally Posted by loafer View Post
    Is anyone having issues with the hud being permanently on "Force foreground"?
    Thats totally possible. Some of the settings sadly do nothing / not what they say they do. Why would you want to be the hud not in the foreground?

    Originally Posted by one27 View Post
    Preload Alert still not working?
    PreloadAlert is still working. If you got the settings error you need to delete the config/global/PreloadAlert_settings.json file (or fix the faulty zana line).

    Originally Posted by TehCheat View Post
    IngameStateOffsets:
    Code:
            [FieldOffset(0x1080)] public int Camera;
            [FieldOffset(0x1470)] public long IngameUi;
    The IngameUi offset seems to be the only difference from our current state.

    Code:
            [FieldOffset(0xA0)] public long IngameUi;
    I just started the loader and in DevTree I cant see any problems with the IngameUi. Totally possible that the base pointer is in there twice or we use different base addresses when reading the IngameUi.

  8. #353
    loafer's Avatar Member
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    Originally Posted by Queuete View Post
    Thats totally possible. Some of the settings sadly do nothing / not what they say they do. Why would you want to be the hud not in the foreground?
    For some reason, even when "Force Foreground" in unchecked, Hud is still being forced in the foreground.

    I have dual monitor and the preloadalerts actually block Alva temple layout so I usually just click on my 2nd monitor to hide HUD really quick to be able to see the Alva temple layout properly.

    Even when I fully minimised all my windows, hud is showing on my desktop.

  9. #354
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Queuete View Post
    The IngameUi offset seems to be the only difference from our current state.
    It wasn't when I typed that up last night. Just saw people were still complaining about it being broken and pasted it here, didn't bother checking to see if anyone had updated any offsets.

  10. #355
    IcemanSR's Avatar Member
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    [s]Seems to be working now, but still no hp bar (only self hp bar is showing) no one else (enemies) and enemy dots on map. My main features that i use[/s]

    ----------------------------------
    EDIT :

    Ok my bad, replaced PreloadAlert_settings.json file with snowhawks from this post (ExileAPI 3.14 Release)

    and enemies on map are now being shown! Preload alert also works now!
    Last edited by IcemanSR; 05-21-2021 at 12:48 PM. Reason: found fix

  11. #356
    POEistrashwithouthud's Avatar Member
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    Did anyone found the metadata for Essence of Scorn ?

    The original "Metadata/Monsters/Daemon/EssenceDaemonBuffToParentCasterCrit" is no longer working, I tried to find it again but no success so far.

    BONUS

    Here is the metadata for Zana, as it was broken since a long time

    Metadata/NPC/Missions/Wild/StrDexInt; Zana;ffff0000

  12. #357
    Pepega1133's Avatar Member
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    Thanks for fast updates. My SimpleHotkeyChain keeps turning off after 1 map, only restarting the hud helps it. Any tips on how to fix it?

  13. #358
    crayfish14's Avatar Member
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    if you click on show log windows and scroll down you prolly get a bunch of entity error that flooded.
    That usually caused issue.

  14. #359
    jnz9513's Avatar Member
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    Did anyone manage to get HealthBars working?

  15. #360
    snowhawk's Avatar Contributor
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    Originally Posted by TehCheat View Post
    It wasn't when I typed that up last night. Just saw people were still complaining about it being broken and pasted it here, didn't bother checking to see if anyone had updated any offsets.
    Am I oblivious to something or is there a reason 0xA0 isn't used? Is it a more recent copy of the same pointer? The latter a more commonly used offset internal in the game? Others have suggested the further offset for ingameui.

    Originally Posted by Queuete View Post
    Thats totally possible. Some of the settings sadly do nothing / not what they say they do. Why would you want to be the hud not in the foreground?
    Being in the foreground is fine. Always foreground is the issue as any mouseover of HUD windows transfers the active window back to POE. That's great when you want it. But when you do have limited screen real estate, you may need another window on top of the game. Addon's with tooltip information will pop up at the top visible level as you mouseover objects in the inactive POE window. Also, if you interact with the HUD when POE isn't the active window, half the time it crashes the hud, a quarter of the time it ignores your input, and the remaining quarter it processes your request (but shouldn't). The toggle did actually function up until recently.

    Originally Posted by Queuete View Post
    I just started the loader and in DevTree I cant see any problems with the IngameUi. Totally possible that the base pointer is in there twice or we use different base addresses when reading the IngameUi.
    It does.

    Originally Posted by POEistrashwithouthud View Post
    Did anyone found the metadata for Essence of Scorn ?

    The original "Metadata/Monsters/Daemon/EssenceDaemonBuffToParentCasterCrit" is no longer working, I tried to find it again but no success so far.
    I'll probably run some essences later tonight if no one else does it.
    Last edited by snowhawk; 05-21-2021 at 03:20 PM.

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