IngameStateOffsets:
Code:
[FieldOffset(0x1080)] public int Camera;
[FieldOffset(0x1470)] public long IngameUi;
IngameUElements:
Code:
[FieldOffset(0x210)] public long GetQuests;
[FieldOffset(0x238)] public long GameUI;
[FieldOffset(0x380)] public long Mouse;
[FieldOffset(0x388)] public long SkillBar;
[FieldOffset(0x390)] public long HiddenSkillBar;
[FieldOffset(0x3A0)] public long PartyElement;
[FieldOffset(0x410)] public long ChatBox;
[FieldOffset(0x490)] public long QuestTracker;
[FieldOffset(0x4F8)] public long OpenLeftPanel;
[FieldOffset(0x500)] public long OpenRightPanel;
[FieldOffset(0x530)] public long InventoryPanel;
[FieldOffset(0x538)] public long StashElement;
[FieldOffset(0x558)] public long SocialPanel;
[FieldOffset(0x560)] public long TreePanel;
[FieldOffset(0x568)] public long AtlasPanel;
[FieldOffset(0x580)] public long ChallengePanel;
[FieldOffset(0x598)] public long WorldMap;
[FieldOffset(0x5B0)] public long HelpWindow;
[FieldOffset(0x5B8)] public long Map;
[FieldOffset(0x5C0)] public long itemsOnGroundLabelRoot;
[FieldOffset(0x5D0)] public long BanditDialog;
[FieldOffset(0x648)] public long NpcDialog;
[FieldOffset(0x660)] public long QuestRewardWindow;
[FieldOffset(0x678)] public long TradeWindow;
[FieldOffset(0x668)] public long PurchaseWindow;
[FieldOffset(0x670)] public long SellWindow;
[FieldOffset(0x680)] public long MapReceptacleWindow;
[FieldOffset(0x6B0)] public long MapDeviceWindow;
[FieldOffset(0x708)] public long IncursionWindow;
[FieldOffset(0x728)] public long DelveWindow;
[FieldOffset(0x748)] public long BetrayalWindow;
[FieldOffset(0x750)] public long ZanaMissionChoice;
[FieldOffset(0x760)] public long CraftBenchWindow;
[FieldOffset(0x768)] public long UnveilWindow;
[FieldOffset(0x780)] public long SynthesisWindow;
[FieldOffset(0x7A8)] public long MetamorphWindow;
[FieldOffset(0x7B0)] public long HarvestWindow;
[FieldOffset(0x7B8)] public long HovercraftingStationWindow;
[FieldOffset(0x7E8)] public long RitualWindow;
[FieldOffset(0x7F8)] public long UltimatumPanel;
[FieldOffset(0x5C0)] public long UltimatumWorldPanel;
[FieldOffset(0x818)] public long DelveDarkness;
[FieldOffset(0x830)] public long AreaInstanceUi;
[FieldOffset(0x850)] public long DestroyConfirmationWindow;
[FieldOffset(0x858)] public long InstanceManagerPanel;
[FieldOffset(0x8D0)] public long InvitesPanel;
[FieldOffset(0x998)] public long GemLvlUpPanel;
[FieldOffset(0xA60)] public long ItemOnGroundTooltip;
ServerData:
Code:
[FieldOffset(0x7D98 - Skip)] public long PlayerRelatedData;
[FieldOffset(0x7E38 - Skip)] public byte NetworkState;
[FieldOffset(0x7E50 - Skip)] public NativeStringU League;
[FieldOffset(0x7ED0 - Skip)] public float TimeInGame;
[FieldOffset(0x7ED8 - Skip)] public int Latency;
[FieldOffset(0x7EE8 - Skip)] public NativePtrArray PlayerStashTabs;
[FieldOffset(0x7F00 - Skip)] public NativePtrArray GuildStashTabs;
[FieldOffset(0x8040 - Skip)] public byte PartyStatusType;
[FieldOffset(0x8050 - Skip)] public byte PartyAllocationType;
[FieldOffset(0x8051 - Skip)] public bool PartyDownscaleDisabled;
[FieldOffset(0x8058 - Skip)] public NativePtrArray CurrentParty;
[FieldOffset(0x80D8 - Skip)] public long GuildName;
[FieldOffset(0x80E0 - Skip)] public SkillBarIdsStruct SkillBarIds;
[FieldOffset(0x8138 - Skip)] public NativePtrArray NearestPlayers;
[FieldOffset(0x84F0 - Skip)] public NativePtrArray GuildInventories;
[FieldOffset(0x82A0 - Skip)] public NativePtrArray PlayerInventories;
[FieldOffset(0x83D8 - Skip)] public NativePtrArray NPCInventories;
[FieldOffset(0x8678 - Skip)] public ushort TradeChatChannel;
[FieldOffset(0x8680 - Skip)] public ushort GlobalChatChannel;
[FieldOffset(0x86D0 - Skip)] public ushort LastActionId;
[FieldOffset(0x8770 - Skip)] public int CompletedMapsCount;
[FieldOffset(0x8778 - Skip)] public long CompletedMaps;
[FieldOffset(0x87B8 - Skip)] public long BonusCompletedAreas;
[FieldOffset(0x87F8 - Skip)] public long AwakenedAreas;
[FieldOffset(0x92AC - Skip)] public byte MonsterLevel;
[FieldOffset(0x92AD - Skip)] public byte MonstersRemaining;
[FieldOffset(0x9358 - Skip)] public int CurrentAzuriteAmount;
[FieldOffset(0x9368 - Skip)] public ushort CurrentSulphiteAmount;