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  1. #166
    NogiPoe's Avatar Member
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    Well done — combined with Reagent, this lets my aurabot handle almost everything I need.

    Two quick questions:
    How can I get my follower to enter the Sacred Grove with me?
    How can I make the follower zone to me when I’m in a different area?

    ExileAPI: Simple Follower Plugin
  2. #167
    voduyvuong001's Avatar Member
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    Originally Posted by NogiPoe View Post
    Well done — combined with Reagent, this lets my aurabot handle almost everything I need.

    Two quick questions:
    How can I get my follower to enter the Sacred Grove with me?
    How can I make the follower zone to me when I’m in a different area?

    var portalLabels = IngameUi.ItemsOnGroundLabelsVisible? find sacred grove name portal name then add ,
    set distanceToPortal = portal correctly , bot should follow you

  3. #168
    PrinzValium91's Avatar Member
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    Any idea how I could make the follower use link skills?
    I could utilize reagent, but I don't know if targeting players is possible with it.

  4. #169
    wigleywoo's Avatar Member
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    Originally Posted by PrinzValium91 View Post
    Any idea how I could make the follower use link skills?
    I could utilize reagent, but I don't know if targeting players is possible with it.
    with follow close enabled in follower plugin it will nearly always cursor over the selected player

    this is an oh shit button as there is no link buff
    SinceLastActivation(0.5) &&
    Skills["protectivelink"].CanBeUsed &&
    Buffs.Has("bulwark_link_source") == false

    this is just to keep the link up
    SinceLastactivation(3) &&
    Skills["protectivelink"].canbeused

    it is surprisingly consistent, you have t really try to get offscreen to loose link

  5. #170
    wigleywoo's Avatar Member
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    Originally Posted by PrinzValium91 View Post
    Any idea how I could make the follower use link skills?
    I could utilize reagent, but I don't know if targeting players is possible with it.
    with follow close enabled in follower plugin it will nearly always cursor over the selected player

    this is an oh shit button as there is no link buff
    SinceLastActivation(0.5) &&
    Skills["protectivelink"].CanBeUsed &&
    Buffs.Has("bulwark_link_source") == false

    this is just to keep the link up
    SinceLastactivation(3) &&
    Skills["protectivelink"].canbeused

    it is surprisingly consistent, you have t really try to get offscreen to loose link

  6. #171
    taren_pro's Avatar Member
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  7. #172
    andrelgago1's Avatar Member
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    Originally Posted by taren_pro View Post
    Is there a tutorial for using the follower bot? I wanted to create a support aura to follow me through the maps.....do you have discord? Can you help me?

  8. #173
    PrinzValium91's Avatar Member
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    Originally Posted by wigleywoo View Post
    with follow close enabled in follower plugin it will nearly always cursor over the selected player

    this is an oh shit button as there is no link buff
    SinceLastActivation(0.5) &&
    Skills["protectivelink"].CanBeUsed &&
    Buffs.Has("bulwark_link_source") == false

    this is just to keep the link up
    SinceLastactivation(3) &&
    Skills["protectivelink"].canbeused

    it is surprisingly consistent, you have t really try to get offscreen to loose link

    Originally Posted by taren_pro View Post
    Both ways seem to be working equally good (or bad).
    While using mercs linking the correct target is pretty miserable. I've played around with distances in the follower plugin but so far I didn't get it to work properly.

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