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    rcmartone's Avatar Member
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    Originally Posted by Queuete View Post
    I highly doubt it works on 3.13.12, the only changes were a few offset fixes and catching a exception with the chatbox. Most likely the last game update broke it. (The one which changed the map offsets)

    My current stance on plugins is, I am personally looking into the plugins listed in the default section. Others will in most cases not get maintained by me. If a plugin developer has a specific problem with the Api, e.g. a missing offset or another Api bug, feel free to reach out to me in here or in a private message.
    You can as user obviously still post here about working / broken plugins, just dont wonder if I skip those posts.



    From first post:

    If you run into any problems please read the Troubleshooting section in this post, the last point (Nothing worked) tells you what to do if the section did not solve your problem.
    Questions which ignore this message will be ignored by me.
    Ok, read the section and tried the options, but couldn't solve my problem ... In my Central Mini Map, all the icons of Mobs and me are in the same point, what differs about them is the rarity of the monster, when a magician appears, it appears at my point and this happens to other monsters depending on the rarity, which replace the lesser monsters, but all the mobs and me stayed at the same point on the mini map.

    This is Log with Info,Error and Debug.

    2021-02-05 09:37:27.290 -03:00 [INF] =============== Close hud at 05/02/2021 09:37:27 ===============
    2021-02-05 09:37:30.096 -03:00 [INF] =============== Start hud at 05/02/2021 09:37:30 ===============
    2021-02-05 09:37:30.156 -03:00 [INF] PerfTimer =-> Create new offsets (7,6975 ms) Thread #[1]
    2021-02-05 09:37:30.374 -03:00 [INF] PerfTimer =-> Form Load (216,904 ms) Thread #[1]
    2021-02-05 09:37:30.757 -03:00 [INF] PerfTimer =-> Check version (5,003 ms) Thread #[1]
    2021-02-05 09:37:30.990 -03:00 [INF] PerfTimer =-> Load manual fonts (94,8198 ms) Thread #[1]
    2021-02-05 09:37:32.117 -03:00 [INF] PerfTimer =-> Build Font Texture (1127,5331 ms) Thread #[1]
    2021-02-05 09:37:32.136 -03:00 [INF] PerfTimer =-> Init ImGui (1248,5643 ms) Thread #[1]
    2021-02-05 09:37:32.167 -03:00 [INF] PerfTimer =-> Init ImGuiRender (1285,1056 ms) Thread #[1]
    2021-02-05 09:37:32.183 -03:00 [INF] PerfTimer =-> Init SpriteRender (15,6052 ms) Thread #[1]
    2021-02-05 09:37:32.188 -03:00 [INF] PerfTimer =-> DX11 Load (1430,534 ms) Thread #[1]
    2021-02-05 09:37:33.185 -03:00 [INF] PerfTimer =-> Load files from memory (292,13 ms) Thread #[1]
    2021-02-05 09:37:33.250 -03:00 [INF] PerfTimer =-> Plugin loader (3,0242 ms) Thread #[1]
    2021-02-05 09:37:33.438 -03:00 [VRB] Core -> Checking for update...
    2021-02-05 09:37:33.438 -03:00 [INF] Pattern: File Root -> : Time: 7,9111 ms. Offset:[15241169] Started searching offset with:14630000
    2021-02-05 09:37:33.438 -03:00 [INF] Pattern: Area change -> : Time: 416,0286 ms. Offset:[6795915] Started searching offset with:9430000
    2021-02-05 09:37:33.438 -03:00 [INF] Pattern: Game State -> : Time: 468,8322 ms. Offset:[829677] Started searching offset with:1240000
    2021-02-05 09:37:33.438 -03:00 [INF] HUD loaded in 3199,5692 ms.
    2021-02-05 09:37:33.438 -03:00 [INF] Resize from: {X=0,Y=0,Width=1370,Height=749} to {X=0,Y=23,Width=1366,Height=705}
    2021-02-05 09:37:33.438 -03:00 [VRB] BuffUtil: Start update.
    2021-02-05 09:37:33.438 -03:00 [VRB] MinimapIcons: Start update.
    2021-02-05 09:37:33.438 -03:00 [VRB] copilot: Start update.
    2021-02-05 09:37:33.438 -03:00 [VRB] EliteBar: Start update.
    2021-02-05 09:37:33.439 -03:00 [VRB] HealthBars: Start update.
    2021-02-05 09:37:33.909 -03:00 [VRB] IconsBuilder: Start update.
    2021-02-05 09:37:33.956 -03:00 [INF] copilot: Already up to date, checked in 626 ms.
    2021-02-05 09:37:33.956 -03:00 [INF] EliteBar: Already up to date, checked in 623 ms.
    2021-02-05 09:37:33.956 -03:00 [INF] HealthBars: Already up to date, checked in 622 ms.
    2021-02-05 09:37:33.956 -03:00 [INF] MinimapIcons: Already up to date, checked in 626 ms.
    2021-02-05 09:37:33.956 -03:00 [INF] BuffUtil: Already up to date, checked in 633 ms.
    2021-02-05 09:37:34.452 -03:00 [INF] IconsBuilder: Already up to date, checked in 550 ms.
    2021-02-05 09:37:34.811 -03:00 [INF] EliteBar loaded in 32,1076 ms.
    2021-02-05 09:37:34.811 -03:00 [VRB] SimpleHotkeyChain: Start update.
    2021-02-05 09:37:34.979 -03:00 [INF] SimpleHotkeyChain: Already up to date, checked in 173 ms.
    2021-02-05 09:37:35.057 -03:00 [INF] MinimapIcons loaded in 12,351 ms.
    2021-02-05 09:37:35.057 -03:00 [VRB] Stashie: Start update.
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => ParentIndex used before created. [Menu("Show Enemies", ..., 3)] added as a top-level setting.
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Width", ..., 1, ...)] added as sub-setting of "Players".
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Height", ..., 1, ...)] added as sub-setting of "Players".
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Color", ..., 1, ...)] added as sub-setting of "Players".
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Outline", ..., 1, ...)] added as sub-setting of "Players".
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Back Ground", ..., 1, ...)] added as sub-setting of "Players".
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Under10 Percent", ..., 1, ...)] added as sub-setting of "Players".
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Percent Text Color", ..., 1, ...)] added as sub-setting of "Players".
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Health Text Color", ..., 1, ...)] added as sub-setting of "Players".
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Health Text Color Under10 Percent", ..., 1, ...)] added as sub-setting of "Players".
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Show Health Percents", ..., 1, ...)] added as sub-setting of "Players".
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Show Energy Shield Percents", ..., 1, ...)] added as sub-setting of "Players".
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Show Health Text", ..., 1, ...)] added as sub-setting of "Players".
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Show Energy Shield Text", ..., 1, ...)] added as sub-setting of "Players".
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Text Size", ..., 1, ...)] added as sub-setting of "Players".
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Floating Combat Text", ..., 1, ...)] added as sub-setting of "Players".
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Damage Color", ..., 1, ...)] added as sub-setting of "Players".
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Heal Color", ..., 1, ...)] added as sub-setting of "Players".
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Number of Lines", ..., 1, ...)] added as sub-setting of "Players".
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Enable", ..., 1, ...)] added as sub-setting of "Players".
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Width", ..., 2, ...)] added as sub-setting of "Minions".
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Height", ..., 2, ...)] added as sub-setting of "Minions".
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Color", ..., 2, ...)] added as sub-setting of "Minions".
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Outline", ..., 2, ...)] added as sub-setting of "Minions".
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Back Ground", ..., 2, ...)] added as sub-setting of "Minions".
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Under10 Percent", ..., 2, ...)] added as sub-setting of "Minions".
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Percent Text Color", ..., 2, ...)] added as sub-setting of "Minions".
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Health Text Color", ..., 2, ...)] added as sub-setting of "Minions".
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Health Text Color Under10 Percent", ..., 2, ...)] added as sub-setting of "Minions".
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Show Health Percents", ..., 2, ...)] added as sub-setting of "Minions".
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Show Energy Shield Percents", ..., 2, ...)] added as sub-setting of "Minions".
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Show Health Text", ..., 2, ...)] added as sub-setting of "Minions".
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Show Energy Shield Text", ..., 2, ...)] added as sub-setting of "Minions".
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Text Size", ..., 2, ...)] added as sub-setting of "Minions".
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Floating Combat Text", ..., 2, ...)] added as sub-setting of "Minions".
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Damage Color", ..., 2, ...)] added as sub-setting of "Minions".
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Heal Color", ..., 2, ...)] added as sub-setting of "Minions".
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Number of Lines", ..., 2, ...)] added as sub-setting of "Minions".
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Enable", ..., 2, ...)] added as sub-setting of "Minions".
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Width", ..., 3, ...)] added as sub-setting of "Normal enemy".
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Height", ..., 3, ...)] added as sub-setting of "Normal enemy".
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Color", ..., 3, ...)] added as sub-setting of "Normal enemy".
    2021-02-05 09:37:35.071 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Outline", ..., 3, ...)] added as sub-setting of "Normal enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Back Ground", ..., 3, ...)] added as sub-setting of "Normal enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Under10 Percent", ..., 3, ...)] added as sub-setting of "Normal enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Percent Text Color", ..., 3, ...)] added as sub-setting of "Normal enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Health Text Color", ..., 3, ...)] added as sub-setting of "Normal enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Health Text Color Under10 Percent", ..., 3, ...)] added as sub-setting of "Normal enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Show Health Percents", ..., 3, ...)] added as sub-setting of "Normal enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Show Energy Shield Percents", ..., 3, ...)] added as sub-setting of "Normal enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Show Health Text", ..., 3, ...)] added as sub-setting of "Normal enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Show Energy Shield Text", ..., 3, ...)] added as sub-setting of "Normal enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Text Size", ..., 3, ...)] added as sub-setting of "Normal enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Floating Combat Text", ..., 3, ...)] added as sub-setting of "Normal enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Damage Color", ..., 3, ...)] added as sub-setting of "Normal enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Heal Color", ..., 3, ...)] added as sub-setting of "Normal enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Number of Lines", ..., 3, ...)] added as sub-setting of "Normal enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Enable", ..., 3, ...)] added as sub-setting of "Normal enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Width", ..., 4, ...)] added as sub-setting of "Magic enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Height", ..., 4, ...)] added as sub-setting of "Magic enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Color", ..., 4, ...)] added as sub-setting of "Magic enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Outline", ..., 4, ...)] added as sub-setting of "Magic enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Back Ground", ..., 4, ...)] added as sub-setting of "Magic enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Under10 Percent", ..., 4, ...)] added as sub-setting of "Magic enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Percent Text Color", ..., 4, ...)] added as sub-setting of "Magic enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Health Text Color", ..., 4, ...)] added as sub-setting of "Magic enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Health Text Color Under10 Percent", ..., 4, ...)] added as sub-setting of "Magic enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Show Health Percents", ..., 4, ...)] added as sub-setting of "Magic enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Show Energy Shield Percents", ..., 4, ...)] added as sub-setting of "Magic enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Show Health Text", ..., 4, ...)] added as sub-setting of "Magic enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Show Energy Shield Text", ..., 4, ...)] added as sub-setting of "Magic enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Text Size", ..., 4, ...)] added as sub-setting of "Magic enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Floating Combat Text", ..., 4, ...)] added as sub-setting of "Magic enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Damage Color", ..., 4, ...)] added as sub-setting of "Magic enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Heal Color", ..., 4, ...)] added as sub-setting of "Magic enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Number of Lines", ..., 4, ...)] added as sub-setting of "Magic enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Enable", ..., 4, ...)] added as sub-setting of "Magic enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Width", ..., 5, ...)] added as sub-setting of "Rare enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Height", ..., 5, ...)] added as sub-setting of "Rare enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Color", ..., 5, ...)] added as sub-setting of "Rare enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Outline", ..., 5, ...)] added as sub-setting of "Rare enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Back Ground", ..., 5, ...)] added as sub-setting of "Rare enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Under10 Percent", ..., 5, ...)] added as sub-setting of "Rare enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Percent Text Color", ..., 5, ...)] added as sub-setting of "Rare enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Health Text Color", ..., 5, ...)] added as sub-setting of "Rare enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Health Text Color Under10 Percent", ..., 5, ...)] added as sub-setting of "Rare enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Show Health Percents", ..., 5, ...)] added as sub-setting of "Rare enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Show Energy Shield Percents", ..., 5, ...)] added as sub-setting of "Rare enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Show Health Text", ..., 5, ...)] added as sub-setting of "Rare enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Show Energy Shield Text", ..., 5, ...)] added as sub-setting of "Rare enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Text Size", ..., 5, ...)] added as sub-setting of "Rare enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Floating Combat Text", ..., 5, ...)] added as sub-setting of "Rare enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Damage Color", ..., 5, ...)] added as sub-setting of "Rare enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Heal Color", ..., 5, ...)] added as sub-setting of "Rare enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Number of Lines", ..., 5, ...)] added as sub-setting of "Rare enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Enable", ..., 5, ...)] added as sub-setting of "Rare enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Width", ..., 6, ...)] added as sub-setting of "Unique enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Height", ..., 6, ...)] added as sub-setting of "Unique enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Color", ..., 6, ...)] added as sub-setting of "Unique enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Outline", ..., 6, ...)] added as sub-setting of "Unique enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Back Ground", ..., 6, ...)] added as sub-setting of "Unique enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Under10 Percent", ..., 6, ...)] added as sub-setting of "Unique enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Percent Text Color", ..., 6, ...)] added as sub-setting of "Unique enemy".
    2021-02-05 09:37:35.072 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Health Text Color", ..., 6, ...)] added as sub-setting of "Unique enemy".
    2021-02-05 09:37:35.073 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Health Text Color Under10 Percent", ..., 6, ...)] added as sub-setting of "Unique enemy".
    2021-02-05 09:37:35.073 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Show Health Percents", ..., 6, ...)] added as sub-setting of "Unique enemy".
    2021-02-05 09:37:35.073 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Show Energy Shield Percents", ..., 6, ...)] added as sub-setting of "Unique enemy".
    2021-02-05 09:37:35.073 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Show Health Text", ..., 6, ...)] added as sub-setting of "Unique enemy".
    2021-02-05 09:37:35.073 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Show Energy Shield Text", ..., 6, ...)] added as sub-setting of "Unique enemy".
    2021-02-05 09:37:35.073 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Text Size", ..., 6, ...)] added as sub-setting of "Unique enemy".
    2021-02-05 09:37:35.073 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Floating Combat Text", ..., 6, ...)] added as sub-setting of "Unique enemy".
    2021-02-05 09:37:35.073 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Damage Color", ..., 6, ...)] added as sub-setting of "Unique enemy".
    2021-02-05 09:37:35.073 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Heal Color", ..., 6, ...)] added as sub-setting of "Unique enemy".
    2021-02-05 09:37:35.073 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Number of Lines", ..., 6, ...)] added as sub-setting of "Unique enemy".
    2021-02-05 09:37:35.073 -03:00 [VRB] SettingsParser => Index collision. '[Menu("Enable", ..., 6, ...)] added as sub-setting of "Unique enemy".
    2021-02-05 09:37:35.087 -03:00 [INF] HealthBars loaded in 38,5148 ms.
    2021-02-05 09:37:35.108 -03:00 [VRB] BasicFlaskRoutine: Start update.
    2021-02-05 09:37:35.108 -03:00 [INF] BuffUtil loaded in 39,1839 ms.
    2021-02-05 09:37:35.108 -03:00 [VRB] PreloadAlert: Start update.
    2021-02-05 09:37:35.120 -03:00 [VRB] SettingsParser => DrawDelegate not auto-generated for 'Single SizeDefaultIcon'.
    2021-02-05 09:37:35.154 -03:00 [INF] IconsBuilder loaded in 31,5306 ms.
    2021-02-05 09:37:35.154 -03:00 [VRB] MiscInformation: Start update.
    2021-02-05 09:37:35.168 -03:00 [INF] CoPilot loaded in 48,3746 ms.
    2021-02-05 09:37:35.168 -03:00 [VRB] SimpleStashie: Start update.
    2021-02-05 09:37:35.243 -03:00 [INF] Stashie: Already up to date, checked in 178 ms.
    2021-02-05 09:37:35.257 -03:00 [INF] PreloadAlert: Already up to date, checked in 159 ms.
    2021-02-05 09:37:35.257 -03:00 [INF] BasicFlaskRoutine: Already up to date, checked in 166 ms.
    2021-02-05 09:37:35.331 -03:00 [INF] MiscInformation: Already up to date, checked in 167 ms.
    2021-02-05 09:37:35.331 -03:00 [INF] SimpleStashie: Already up to date, checked in 159 ms.
    2021-02-05 09:37:35.449 -03:00 [VRB] SettingsParser => DrawDelegate not auto-generated for 'System.Collections.Generic.List`1[SimpleHotkeyChain.SettingsModels.HotkeyChain] HotkeyChains'.
    2021-02-05 09:37:35.449 -03:00 [INF] SimpleHotkeyChain loaded in 4,2791 ms.
    2021-02-05 09:37:35.449 -03:00 [VRB] SimplePickIt: Start update.
    2021-02-05 09:37:35.636 -03:00 [INF] SimplePickIt: Already up to date, checked in 168 ms.
    2021-02-05 09:37:36.149 -03:00 [VRB] SettingsParser => DrawDelegate not auto-generated for 'Int32[,] IgnoredCells'.
    2021-02-05 09:37:36.149 -03:00 [INF] Stashie loaded in 31,5993 ms.
    2021-02-05 09:37:36.383 -03:00 [INF] PreloadAlert loaded in 169,9402 ms.
    2021-02-05 09:37:36.383 -03:00 [INF] SimplePickIt loaded in 2,8221 ms.
    2021-02-05 09:37:36.383 -03:00 [VRB] SettingsParser => DrawDelegate not auto-generated for 'Int32[,] IgnoredCells'.
    2021-02-05 09:37:36.383 -03:00 [INF] SimpleStashie loaded in 4,2534 ms.
    2021-02-05 09:37:36.413 -03:00 [INF] MiscInformation loaded in 22,4566 ms.
    2021-02-05 09:37:36.429 -03:00 [VRB] SettingsParser => DrawDelegate not auto-generated for 'TreeRoutine.Routine.BuildYourOwnRoutine.Flask.FlaskSetting[] FlaskSettings'.
    2021-02-05 09:37:36.429 -03:00 [VRB] SettingsParser => DrawDelegate not auto-generated for 'System.Numerics.Vector2 LastSettingPos'.
    2021-02-05 09:37:36.429 -03:00 [VRB] SettingsParser => DrawDelegate not auto-generated for 'System.Numerics.Vector2 LastSettingSize'.
    2021-02-05 09:37:36.429 -03:00 [INF] TreeRoutine.Routine.BuildYourOwnRoutine loaded in 15,0191 ms.
    2021-02-05 09:37:36.460 -03:00 [VRB] SettingsParser => DrawDelegate not auto-generated for 'TreeRoutine.Routine.BasicFlaskRoutine.Flask.FlaskSetting[] FlaskSettings'.
    2021-02-05 09:37:36.460 -03:00 [INF] TreeRoutine.Routine.BasicFlaskRoutine loaded in 15,0191 ms.
    2021-02-05 09:37:36.476 -03:00 [INF] BuffUtil -> Initialise time: 2,9693 ms.
    2021-02-05 09:37:36.476 -03:00 [INF] IconsBuilder -> Initialise time: 6,2281 ms.
    2021-02-05 09:37:36.522 -03:00 [INF] MinimapIcons -> Initialise time: 40,8832 ms.
    2021-02-05 09:37:36.553 -03:00 [INF] Stashie -> Initialise time: 36,733 ms.
    2021-02-05 09:37:36.617 -03:00 [INF] BasicFlaskRoutine -> Initialise time: 42,5089 ms.
    2021-02-05 09:39:49.755 -03:00 [VRB] Core -> Checking for update...

    ExileAPI 3.13 Release
  2. #317
    Queuete's Avatar Elite User
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    Originally Posted by howtohelpme View Post
    hi, any chance to pickit work properly on high juicy delirium maps? it stops after pick some items the reason i thikn coz there is so much loot
    PickIt is not actively maintained as far as I know. Have you used SimplePickIt? If that fails too, about how many (visible items) are we roughly talking? Have not run any super juicy stuff yet, but had no problems so far, but I am mostly running with a rather strict loot filter.

    Originally Posted by rcmartone View Post
    Ok, read the section and tried the options, but couldn't solve my problem ... In my Central Mini Map, all the icons of Mobs and me are in the same point, what differs about them is the rarity of the monster, when a magician appears, it appears at my point and this happens to other monsters depending on the rarity, which replace the lesser monsters, but all the mobs and me stayed at the same point on the mini map.

    This is Log with Info,Error and Debug.
    In the same point means you basically see only one dot? If yes please post a picture of that.
    If you mean the hud is lagging and the "dots are not moving as expected" then one of your plugins is most likely causing performance problems. You should try a fresh install (and deactivate EliteBar).

  3. #318
    rcmartone's Avatar Member
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    Originally Posted by Queuete View Post
    PickIt is not actively maintained as far as I know. Have you used SimplePickIt? If that fails too, about how many (visible items) are we roughly talking? Have not run any super juicy stuff yet, but had no problems so far, but I am mostly running with a rather strict loot filter.



    In the same point means you basically see only one dot? If yes please post a picture of that.
    If you mean the hud is lagging and the "dots are not moving as expected" then one of your plugins is most likely causing performance problems. You should try a fresh install (and deactivate EliteBar).
    I don't have any problem about lagg,basically i see only one dot.

    Picture : Screenshot by Lightshot

  4. #319
    Senotin's Avatar Member
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    Originally Posted by Queuete View Post
    PickIt is not actively maintained as far as I know. Have you used SimplePickIt? If that fails too, about how many (visible items) are we roughly talking? Have not run any super juicy stuff yet, but had no problems so far, but I am mostly running with a rather strict loot filter.
    I'm not that person, but I've had this problem with both PickIt and SimplePickIt. This issue was present since a long time ago, though -- I definitely remember that sometimes I couldn't use PickIt back in Harvest. The issue is present when there's like at least 2 screens worth of loot. It doesn't matter what filter you are using, I think, because it triggered when I was farming Harvest garden with reliquary scarabs in 3.11 (giving me 3/4 of screen of unfiltered items) and when I farmed Legions in this league (giving me 1/4 of screen of unfiltered items).

  5. #320
    sh00ter999's Avatar Member
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    It's been a while since I updated my plugins, but could stashie be updated so it includes an option for stash tab affiinities? So it doesn't sperg out left and right when it doesn't have to
    My version seems to ignore Div cards (altho I told it what stash tab to put them in), as well as all sorts of splinters (simulacrum, legion ...). Lastly, any way to add support for those new Ritual Splinters?

  6. #321
    levelmax's Avatar Member
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    Originally Posted by rcmartone View Post
    I don't have any problem about lagg,basically i see only one dot.

    Picture : Screenshot by Lightshot
    I have same problem, MinimapIcons and HealthBars sometimes works and sometimes don't. I have Windows 10 1909 build.

  7. #322
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
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    I still haven't figured out how to "New pull request" to your Pull requests . Queuete/ExileApi . GitHub so I publish here

    Code:
    [StructLayout(LayoutKind.Explicit, Pack = 1)]
        public struct IngameUElementsOffsets {
    ....
    [FieldOffset(0x4F8)] public long OpenLeftPanel;
    [FieldOffset(0x500)] public long OpenRightPanel;

  8. #323
    arturino009's Avatar Contributor
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    Originally Posted by wlastas View Post
    I still haven't figured out how to "New pull request" to your Pull requests . Queuete/ExileApi . GitHub so I publish here

    Code:
    [StructLayout(LayoutKind.Explicit, Pack = 1)]
        public struct IngameUElementsOffsets {
    ....
    [FieldOffset(0x4F8)] public long OpenLeftPanel;
    [FieldOffset(0x500)] public long OpenRightPanel;
    I can try explaining pull requests a bit. First you go to Queuete's repo, and press the "Fork" button. It will make your own 'fork' of this repo. Then you clone your 'fork', and make changes to your own clone, and push them to your own fork. When you make some commits, you will see a 'pull request' button and text like "This branch is 1 commit ahead Queuete:master". There it will show all changes between the forks, and you can make a pull request.

  9. #324
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
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    Originally Posted by arturino009 View Post
    I can try explaining pull requests a bit. First you go to Queuete's repo, and press the "Fork" button. It will make your own 'fork' of this repo. Then you clone your 'fork', and make changes to your own clone, and push them to your own fork. When you make some commits, you will see a 'pull request' button and text like "This branch is 1 commit ahead Queuete:master". There it will show all changes between the forks, and you can make a pull request.
    ok i will try this algorithm - thanks
    ..
    everything worked out
    Last edited by GameAssist; 02-06-2021 at 11:23 AM.

  10. #325
    goranskoc's Avatar Member
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    Please enybody ,How can I add Harvest "Sacred Grove" in PreloadAlert ?

    EDIT: I was now reinstal PreloadAlert plugin and i see that in my old plugin missing line:
    Metadata/Terrain/Leagues/Harvest/harvest_encounter.arm; Harvest; ff36B400
    now i can see the harvest in preload
    Last edited by goranskoc; 02-06-2021 at 04:11 PM.

  11. Thanks sh00ter999 (1 members gave Thanks to goranskoc for this useful post)
  12. #326
    threnody's Avatar Member
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    can anyone confirm that harvest preload is working still? it was working this morning, but since update i haven't seen it once and i'm not sure if it's busted or i'm just really unlucky.

    nm, i was just really unlucky to have 90 consecutive maps in haewark without one.
    Last edited by threnody; 02-06-2021 at 03:15 PM.

  13. #327
    uumas's Avatar Active Member
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    Originally Posted by sh00ter999 View Post
    It's been a while since I updated my plugins, but could stashie be updated so it includes an option for stash tab affiinities? So it doesn't sperg out left and right when it doesn't have to
    My version seems to ignore Div cards (altho I told it what stash tab to put them in), as well as all sorts of splinters (simulacrum, legion ...). Lastly, any way to add support for those new Ritual Splinters?
    The latest updates to stashie do exactly that. Find the list of available keywords here: Keywords . nymann/Stashie Wiki . GitHub
    my github: https://github.com/Arecurius0/
    Contributor of https://github.com/nymann/Stashie

  14. Thanks sh00ter999 (1 members gave Thanks to uumas for this useful post)
  15. #328
    snowhawk's Avatar Contributor
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    Originally Posted by threnody View Post
    can anyone confirm that harvest preload is working still? it was working this morning, but since update i haven't seen it once and i'm not sure if it's busted or i'm just really unlucky.

    nm, i was just really unlucky to have 90 consecutive maps in haewark without one.
    If you've been reading the bug reports forum on the official forums, there have been reports that Haewark Hamlet and Lex Proxima have issues spawning Harvest (a) with watchstones that have mods that spawn league content (including harvest upgrades), (b) with harvest nodes allocated in the atlas passive trees, and (c) specific atlas passive nodes that increase occurrence of league specific content in unrelated regions. GGG denies it's an issue but the frequency of the same anecdotal evidence is becoming way too common among the playerbase.

  16. #329
    sh00ter999's Avatar Member
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    Originally Posted by uumas View Post
    The latest updates to stashie do exactly that. Find the list of available keywords here: Keywords . nymann/Stashie Wiki . GitHub
    Appreciate it very much; thank you!!

  17. #330
    dirkbach666's Avatar Active Member
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    This stashie doesnt work with community poehud, does it?

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