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Member
Is there a plug-in to view the hidden objects when opening the Ritual Altar for the first time? In this way, you can consider whether to play the second and third Ritual altars as needed. I heard that when the Ritual Alliance just opened, you can open the altar for the first time and send the hidden covered items Ctrl+Alt+left click to the chat box to view. Sending to the chat box has been restricted, but there should still be hidden and covered item data in the game memory.
Thank you.
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Elite User
Originally Posted by
ukatilol
Hey bud, love that your keeping the program alive, recently, i believe after the last update, even with force foreground on, a couple minutes into the map the overlay will disappear and I'm forced to either restart the client or manually refocus the app, either option continues having the same problem, the only significant error im finding in the logs is Any help would be cool af.

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Queuete
The error seesm to be inside of the plugin you mentioned. The root could be a wrong offset, but a null reference error is in either way something which should be caught. -> Disabling the faulty plugin should solve your issues.
Originally Posted by
jnz9513
Hey Queuete,
I asked before, but is there a chance you could add support for
GitHub - IlliumIv/Delve instead of the DelveWalls, or is the plugin outdated itself?
When I load it, it says no errors but does not work at all.
Neither of those are "supported" (as in priority are only the default plugins). First glance shows that Delve has a static file in the root directory which wont get copied by the updater (Fossil_Tiers.json), if you copy this by hand it may works. I am not looking further into other plugins, sorry.
Originally Posted by
poelove155
hello i am back as it seem it working now the loader
ok how do i enable my flask to autorun with 1 2 3 4 5
1 being my health potion
2 3 4 5 is my unity potion how to i set them to run auto in few second ?
BasicFlaskRoutine is most likely what you are looking for.
Originally Posted by
Aoooooooo
Does the EntityListWrapper work ?

Yes.
Originally Posted by
TGSS
any chance preloard alert shoW harvest?
Originally Posted by
WSSANON
I second this, would be a game changer for sure
It is already included. Config changes are not updated, that would overwrite all personal changes on every start up. To get the latest version of the config file you need to go in your Plugins/Compiled/PreloadAlert folder and overwrite the files in "config" with the files from "config_new".
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Active Member
good day
still have issues with monsters icons on the map 
they're not loaded or loaded partially then disappear
I tried to use clean version of poehelper (downloaded from link in the first post) but it changes nothing, the behaviour is the same
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Active Member
Last edited by Aoooooooo; 01-31-2021 at 07:33 AM.
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Active Member
Originally Posted by
armory236
good day
still have issues with monsters icons on the map

they're not loaded or loaded partially then disappear
I tried to use clean version of poehelper (downloaded from link in the first post) but it changes nothing, the behaviour is the same
It seems like EntityListWrapper doesn't work
.
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Elite User
Originally Posted by
armory236
good day
still have issues with monsters icons on the map

they're not loaded or loaded partially then disappear
I tried to use clean version of poehelper (downloaded from link in the first post) but it changes nothing, the behaviour is the same
I have not heard of any other reports with a compareable issue. If you want somebody to be able to track that down you need to deliver more information.
A good start would be a minimal example (only MinimapIcons + IconsBuilder activated) in best case as video or as screenshot slideshow, together with the error + debug log.
Are HealthBars drawn when you use it normally?
Originally Posted by
Aoooooooo
It seems like EntityListWrapper doesn't work

.
I am having not any problems with the entity list, you may want to elaborate that a bit more.
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Member
On win7 the latest vesion of hud broke the monsters icons on map for me as well, but the 2. latest version it works...
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Active Member
Originally Posted by
Queuete
I have not heard of any other reports with a compareable issue. If you want somebody to be able to track that down you need to deliver more information.
A good start would be a minimal example (only MinimapIcons + IconsBuilder activated) in best case as video or as screenshot slideshow, together with the error + debug log.
Are HealthBars drawn when you use it normally?
I'm ready to record a video (please tell me where to upload it) but what exactly should I record in Debug window? "MainDebugs"? And how to turn on Error log, could you tell me please?
I don't use HealthBars at all. I just turned on MinimapIcons + IconsBuilder and they both don't work.
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Active Member
So from a script development standpoint I'm guessing there's no way to debug at runtime? Also there's no way to force recompile scripts without reloading the program itself?
I can work around it, just makes it pretty frustrating especially when first experimenting with the API.
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Elite User
Originally Posted by
Mental7
On win7 the latest vesion of hud broke the monsters icons on map for me as well, but the 2. latest version it works...
Windows 7 is not supported at all. The last update was a minor change within the skill stat offsets, I highly doubt they had any connection to monster icons on the map. Either you changed some settings in between or something else changed (e.g. antivirus).
Originally Posted by
armory236
I'm ready to record a video (please tell me where to upload it) but what exactly should I record in Debug window? "MainDebugs"? And how to turn on Error log, could you tell me please?
I don't use HealthBars at all. I just turned on MinimapIcons + IconsBuilder and they both don't work.
So you have not yet looked into the error log? Its either as file in PoeHelper/Logs/Verbose-{date}.log or F12 -> messages -> Show Log Window (with all 3 message type checkboxes above activated).
workupload - Share and send large files. <- Thats one possibility, you may even add it directly as attachement in a post here.
Please use a fresh installation with default settings and demonstrate your "loaded partially" problem. MinimapIcons and IconBuilder both need to be activated when you load into the zone and toggle between large and small minimap.
Originally Posted by
Sikaka
So from a script development standpoint I'm guessing there's no way to debug at runtime? Also there's no way to force recompile scripts without reloading the program itself?
I can work around it, just makes it pretty frustrating especially when first experimenting with the API.
Your guess is wrong. You can start the program from visual studio (with debugger attached) without any problem. Plugins are only loaded on startup, there is no way to do that without restarting.
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Active Member
Originally Posted by
Queuete
Your guess is wrong. You can start the program from visual studio (with debugger attached) without any problem. Plugins are only loaded on startup, there is no way to do that without restarting.
Thanks I'll take a look! So with debugger attached I debug and edit at runtime like any native C# program or because it's compiled I can only step through the existing logic?
Last edited by Sikaka; 01-31-2021 at 05:06 PM.
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Member
Is the passive skill tree planter working ?
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Member
Attempting to use this fork of Stashie: GitHub - IlliumIv/Stashie: og. Author: Nymann
It has worked until recently when it now fails to compile. I believe it is this commit:
Big Refactor . IlliumIv/Stashie@25c4487 . GitHub
This introduced a new method "WaitFunctionTimed" which is not supported by this version of exile api. I am assuming this is a new feature in the other fork of exile api. Is there any chance of adding this method (and potentially other new functions) to allow support for Stashie and similar plugins going forward?
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Post Thanks / Like - 1 Thanks
sh00ter999 (1 members gave Thanks to hudman for this useful post)
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Active Member
Originally Posted by
Queuete
So you have not yet looked into the error log? Its either as file in PoeHelper/Logs/Verbose-{date}.log or F12 -> messages -> Show Log Window (with all 3 message type checkboxes above activated).
workupload - Share and send large files. <- Thats one possibility, you may even add it directly as attachement in a post here.
Please use a fresh installation with default settings and demonstrate your "loaded partially" problem. MinimapIcons and IconBuilder both need to be activated when you load into the zone and toggle between large and small minimap.
oh yes, dear Queuete, now it's more clear
Necropolis map for example
error log is from clean PoEHelper
2021-02-01 05:51:43.912 +03:00 [ERR] GetComponents() -> Metadata/Monsters/ZombieDismember/ZombieDrowned2@83 => D3906500 List: 11319FE30
2021-02-01 05:51:43.937 +03:00 [ERR] Component list: 4615437872. Node: Next: 2655610976 Prev: 2655602816 String: 140702452911956 ComponentList: 9
2021-02-01 05:51:43.937 +03:00 [ERR] Render : E9352540
2021-02-01 05:51:43.937 +03:00 [ERR] Life : F852BF40
2021-02-01 05:51:43.937 +03:00 [ERR] Animated : 13A5E77F0
2021-02-01 05:51:43.937 +03:00 [ERR] Stats : 97F4CD60
2021-02-01 05:51:43.937 +03:00 [ERR] Positioned : 11C0A7FA0
2021-02-01 05:51:43.937 +03:00 [ERR] ObjectMagicProperties : 146A74B40
2021-02-01 05:51:43.937 +03:00 [ERR] Pathfinding : 164592590
2021-02-01 05:51:43.937 +03:00 [ERR] Inventories : E5C31FC0
2021-02-01 05:51:43.937 +03:00 [ERR] Actor : 14FA67040
2021-02-01 05:51:43.937 +03:00 [ERR] Targetable : 1131A14B0
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Elite User
Originally Posted by
Sikaka
Thanks I'll take a look! So with debugger attached I debug and edit at runtime like any native C# program or because it's compiled I can only step through the existing logic?
You can debug it like any other C# program. You should use the source for this and not the compiled release (like with any other C# program
).
Originally Posted by
hudman
Attempting to use this fork of Stashie:
GitHub - IlliumIv/Stashie: og. Author: Nymann
It has worked until recently when it now fails to compile. I believe it is this commit:
Big Refactor . IlliumIv/Stashie@25c4487 . GitHub
This introduced a new method "WaitFunctionTimed" which is not supported by this version of exile api. I am assuming this is a new feature in the other fork of exile api. Is there any chance of adding this method (and potentially other new functions) to allow support for Stashie and similar plugins going forward?
As long as the other fork is private thats not possible. The forks are doomed to drift apart. Depending on the complexity and the maintenance of the plugin some will stop working in each fork at some point, it seems like for Stashie that point is already reached. So new versions of Stashie wont be useable.
Originally Posted by
armory236
oh yes, dear Queuete, now it's more clear
Necropolis map for example
error log is from clean PoEHelper
2021-02-01 05:51:43.912 +03:00 [ERR] GetComponents() -> Metadata/Monsters/ZombieDismember/ZombieDrowned2@83 => D3906500 List: 11319FE30
2021-02-01 05:51:43.937 +03:00 [ERR] Component list: 4615437872. Node: Next: 2655610976 Prev: 2655602816 String: 140702452911956 ComponentList: 9
2021-02-01 05:51:43.937 +03:00 [ERR] Render : E9352540
2021-02-01 05:51:43.937 +03:00 [ERR] Life : F852BF40
2021-02-01 05:51:43.937 +03:00 [ERR] Animated : 13A5E77F0
2021-02-01 05:51:43.937 +03:00 [ERR] Stats : 97F4CD60
2021-02-01 05:51:43.937 +03:00 [ERR] Positioned : 11C0A7FA0
2021-02-01 05:51:43.937 +03:00 [ERR] ObjectMagicProperties : 146A74B40
2021-02-01 05:51:43.937 +03:00 [ERR] Pathfinding : 164592590
2021-02-01 05:51:43.937 +03:00 [ERR] Inventories : E5C31FC0
2021-02-01 05:51:43.937 +03:00 [ERR] Actor : 14FA67040
2021-02-01 05:51:43.937 +03:00 [ERR] Targetable : 1131A14B0
The full log of that session please. You are using windows 10?
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Post Thanks / Like - 2 Thanks