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Member
I was using the Steam version of poe. After downloading the poe client it works.
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Queuete (1 members gave Thanks to LuckyZer0 for this useful post)
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Member
Got a bug with BasicFlaskRoutine plugin: when I link Leap Slam with Blood magic, the health flask pops everytime I use the Leap Slam, ignoring the min life configuration.
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Active Member
Basicflaskplugin doesn't seem to understand if your hp drops by burning
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Elite User
Originally Posted by
gahehe
Got a bug with BasicFlaskRoutine plugin: when I link Leap Slam with Blood magic, the health flask pops everytime I use the Leap Slam, ignoring the min life configuration.
It seems like you have your life flask configured to fire whenever you are below 100% life. Whenever you leap slam you drop below that. Thats not really a bug, you just need to lower the value when the life flask should be used.
Originally Posted by
roska
Basicflaskplugin doesn't seem to understand if your hp drops by burning
Do you mean it does not recognize the burning state? I will look into that, but I am not sure if thats an ExileApi problem.
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Active Member
Originally Posted by
Queuete
Do you mean it does not recognize the burning state? I will look into that, but I am not sure if thats an ExileApi problem.
Not sure about the burning state but it wont use hp pot if your hp drops by burn dot damage
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Active Member
is there any way to add Delirium encounters be seen in Preloads?
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Member
anyone else's legion encounters not showing up on the minimap?
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Member
@Queuete Any way to fix PassiveTreePlanner plugin?
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Elite User
Originally Posted by
roska
Not sure about the burning state but it wont use hp pot if your hp drops by burn dot damage
If thats true, thats most likely a problem in the flask plugin not in the exileapi It reads the hp and triggers based on this value, no status effect should interact with this at all.
Burning not being cured on the other hand is most likely a exileapi problem
Originally Posted by
Silent_Warrior
is there any way to add Delirium encounters be seen in Preloads?
Most likely yes, I will look into adding this when I encounter a delirium mirror next time.
Originally Posted by
darkknight777
anyone else's legion encounters not showing up on the minimap?
Yes. Legion monster are currently not detected as entities and therefore no plugin can interact with them.
Originally Posted by
Maelzel
@
Queuete Any way to fix PassiveTreePlanner plugin?
Most likely no. If someone wants to look into it feel free to make a pull request.
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@Queuete
Question, How do I get pickit full. As the one that comes precompiled with it picks up everything even thought I have it set not to. I just basicly want it to pick up just currency fast.
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Elite User
Originally Posted by
Silent_Warrior
is there any way to add Delirium encounters be seen in Preloads?
Its added in the latest version of PreloadAlerts. Due to Preloads being in config files this update wont be applied automatically by the update feature.
You need to run the ExileApi wait till the updater is finished and then go into your Plugin/Compiled/PreloadAlert folder.
Then copy the files from "config_new" to "config" (overwrite the files in "config").
After that restart the ExileApi.
The config files are not applied automatically, because otherwise the manual changes to the config files would be overwritten on every update. Not that great in case of the PreloadAlert plugin, but for others this saves quite a bit of trouble.
Originally Posted by
Nipper
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Queuete
Question, How do I get pickit full. As the one that comes precompiled with it picks up everything even thought I have it set not to. I just basicly want it to pick up just currency fast.
Look in the first post, there is a link to the original pick it repository and a description on how to change the url from where the updater pulls the source.
One technical nitpick, there is no precompiled plugin in this release at all. My releases only contain the Core and a default Plugins/updateSettings.json file. The plugins are all downloaded and compiled on your first start up.
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Silent_Warrior (1 members gave Thanks to Queuete for this useful post)
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@Queuete
Not for sure if I am missing something. Deleted the Source/Compiled folders for pickit. replaced the URL in the autoupdater to the full. But it still seems to not compile. Do I need to compile it my self? It seems the compiled folder is just blank. It remakes the folders and downloads the source.
Last edited by Nipper; 07-08-2020 at 12:35 PM.
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Elite User
Originally Posted by
Nipper
@
Queuete
Not for sure if I am missing something. Deleted the Source/Compiled folders for pickit. replaced the URL in the autoupdater to the full. But it still seems to not compile. Do I need to compile it my self? It seems the compiled folder is just blank. It remakes the folders and downloads the source.
I just tried it myself the original pickit repo most likely is missing a dependency in the source, this makes it unable to compile automatically from source. The only solution is to download it yourself, fix it manually, remove the pickit entry from the updater and copy the compiled folder in Plugins/Compiled.
Btw. whenever something is not working its advied to look into the error log (F12 -> Show Log Window), this often gives a lot of insight into the problem. Either for you or the ones in the forum answering your question. 
edit: @Nipper The missing lib is System.Windows.Forms.dll. You can use my simplified version with the updater. Change the url and delete the source folder. (dont delete the compiled folder!)
My repository contains the missing lib. Thats a rather hacky solution but will work.
Last edited by Queuete; 07-08-2020 at 01:07 PM.
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Contributor
Not working with the update from an hour ago?
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Not using this myself, but if it's of any help I had to update InGameState.Data to offset 0x4F8 (from 0x478 ) in my own tools.
Quite possible that all of the InGameState stuff was pushed down that much.
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Queuete (1 members gave Thanks to h42 for this useful post)