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  1. #631
    cheatingeagle's Avatar Elite User
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    Originally Posted by jiarui View Post
    skills is null or empty

    Did today's patch disable it?
    Should be fixed in the latest version of exileapi

    CoPilot Plugin for PoeHelper / PoeHud / ExileApi
  2. #632
    jiarui's Avatar Member
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    Originally Posted by cheatingeagle View Post
    Should be fixed in the latest version of exileapi
    Thank you for your dedication!

  3. #633
    Anewday's Avatar Member
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    I have issues (routine dead, leader null).
    Am i the only one ? Is there any other alternatives ?

    I manage to make it work when i start ExileAPI without Copilot enabled and then activate it but it stops working after every area change...
    That's so sad since i love this plugin

  4. #634
    Anewday's Avatar Member
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    If it could help anyone to fix this bug, here is the log of the error :

    2023-12-09 11:56:37.014 +02:00 [ERR] Character: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
    at System.Collections.Generic.List`1.get_Item(Int32 index)
    at CoPilot.PartyElements.GetPlayerInfoElementList()

    I found out that if i desactivate copilot, refresh plugin, and reactivate it it does work until i change zone again.

  5. #635
    BlancoPower420's Avatar Member
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    Build failed:
    [12/9/2023 7:54:26 AM, C:\Program
    Files\dotnet\sdk\8.0.100\Microsoft.Common.CurrentVersion.targets(4911, 5)] MSB3094:
    "DestinationFiles" refers to 1 item(s), and "SourceFiles" refers to 32 item(s). They must have the
    same number of items.

    I dont understand why im getting this error i was able to compile the expedition plugin just fine

  6. #636
    CornFlake101's Avatar Member
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    Is anyone able to upload a compiled version? thank you!

  7. #637
    Fragma1's Avatar Member
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    Download the master file, extract and rename it without -master and put in Plugins/Source.

  8. #638
    Anewday's Avatar Member
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    Originally Posted by Fragma1 View Post
    Download the master file, extract and rename it without -master and put in Plugins/Source.
    Is the plugin working fine for you ?

  9. #639
    BlancoPower420's Avatar Member
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    I did exactly that and still get that error message, I don't think I'm doing anything wrong on my end as I have successfully imported the expedition and tujen plugins with no issue

  10. #640
    tabardinhoproton's Avatar Member
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    It isn't working for me either. I'm getting the same error mentioned above: at CoPilot.PartyElements.GetPlayerInfoElementList()

    I did a little bit of debugging and it seems the PartyElements reference isn't working correctly, it seems to be pointing at the skill bar instead. Hopefully they will fix the offset in exileapi at some point.

    Screenshot 2023-12-10 at 14.28.21.png

  11. Thanks Anewday, kenneth942 (2 members gave Thanks to tabardinhoproton for this useful post)
  12. #641
    jairevilasio's Avatar Member
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    I get copilot from github, zip them, put in plugins>source without -master name, only copilot.

    start the loader andddddd nothing happen. Copilot dont have any dll file to or compiled version to share?

  13. #642
    Fragma1's Avatar Member
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    This is mine from Plugins/Temp folder, don't know where you would put it tho.

    CoPilot

  14. #643
    tabardinhoproton's Avatar Member
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    Originally Posted by tabardinhoproton View Post
    It isn't working for me either. I'm getting the same error mentioned above: at CoPilot.PartyElements.GetPlayerInfoElementList()

    I did a little bit of debugging and it seems the PartyElements reference isn't working correctly, it seems to be pointing at the skill bar instead. Hopefully they will fix the offset in exileapi at some point.

    Screenshot 2023-12-10 at 14.28.21.png
    For those who were having the problem I mention above (and know how to compile the plugin themselves), I fixed it by making the following change in PartyElement.cs

    Replaced this:
    var baseWindow = CoPilot.Instance.GameController?.IngameState?.IngameUi?.PartyElement;

    With this:
    var baseWindow = CoPilot.Instance.GameController?.IngameState?.IngameUi?.GetChildAtIndex(17);

    It's just a temporary fix until the offset gets fixed.

  15. Thanks Anewday, KimSLi, kenneth942 (3 members gave Thanks to tabardinhoproton for this useful post)
  16. #644
    Anewday's Avatar Member
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    Originally Posted by tabardinhoproton View Post
    For those who were having the problem I mention above (and know how to compile the plugin themselves), I fixed it by making the following change in PartyElement.cs

    Replaced this:
    var baseWindow = CoPilot.Instance.GameController?.IngameState?.IngameUi?.PartyElement;

    With this:
    var baseWindow = CoPilot.Instance.GameController?.IngameState?.IngameUi?.GetChildAtIndex(17);

    It's just a temporary fix until the offset gets fixed.
    You are my savior ! Thank you very much for sharing your fix. It worked for me too

  17. #645
    joijwefjio's Avatar Member
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    Originally Posted by tabardinhoproton View Post
    For those who were having the problem I mention above (and know how to compile the plugin themselves), I fixed it by making the following change in PartyElement.cs

    Replaced this:
    var baseWindow = CoPilot.Instance.GameController?.IngameState?.IngameUi?.PartyElement;

    With this:
    var baseWindow = CoPilot.Instance.GameController?.IngameState?.IngameUi?.GetChildAtIndex(17);

    It's just a temporary fix until the offset gets fixed.
    How do you debug this? I must be doing something wrong, as im just trying to add debug lines and constantly recompiling it, tried looking for tutorials on the plugin development but ended up empty handed, any tips?

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