Anyone gotten 'Blade Vortex' to work? Regardless of number, or distance, It doesn't seem to want to cast with the BV options. I can get it to work with Custom Skill, of course, but not with the actual BV option.
Anyone gotten 'Blade Vortex' to work? Regardless of number, or distance, It doesn't seem to want to cast with the BV options. I can get it to work with Custom Skill, of course, but not with the actual BV option.
I'm having issues getting this to work right, and I'm wondering if this is something already solved by the community. I'm trying to run this one a poe client that I have set up running in a VM, via Hyper-v. I have passed through the GPU, subdivided and such- All the ducks are in a row, and the actual GAME runs well (no noticeable graphical difference or framerate issues between host and virtual). I've got the HUD to load, properly compiling the specific plugin. I installed a virtual sound driver to enable the last little bit of annoyance in the startup, without having to pass through another driver via powershell.
Now, to the copilot specific question: With follow enabled, I have seen the HUD tracking the appropriate player to follow, but I haven't seen it actually click anything. Is this a known quantity, a failure of the HUD becoming unsupported, thus limiting the efficacy of the program as a whole?
The weird part is that when this is enabled on the desktop, outside of a VM, it functionally relocates the mouse toward it's target, but still doesn't click as appropriate. In the VM, due to how the software works, the mouse cursor hover isn't displayed as appropriate, but the functionality is the same- this is referenced via the highlighting in game.
Subsequent question: is this even a copilot issue, or should i be asking in the poehelper main?
TLDR: The click to move function for the follower subroutine doesn't engage correctly in either a VM or traditional environment. Are there any solutions beyond creating a simple AHK routine to click on a highlighted target to re-enable functionality?
[QUOTE=Firefly147;4427264]
clearly this guy needs more sleep or better coffee.... I fixed the issue and have the thing working. sorry for assuming the issue was not because i committed an act of stupid.
The issue was the click to move functionality was not the effect the software was delivering. after poking and tweaking, it's working as intended. Thanks for providing such a useful toolset!
3.22 not worked? =(
Build failed:
[8/22/2023 10:15:21 PM, C:\Files\PoEHelper\Plugins\Source\copilot\CoPilot.cs(320, 82)] CS1061: 'Element' does not contain a definition for 'ChatInputElement' and no accessible extension method 'ChatInputElement' accepting a first argument of type 'Element' could be found (are you missing a using directive or an assembly reference?)
wait fix!!! take my energy)
is it possible to somehow use any link spell?
Could holy relic be added?
is this plugin has follow leader option? Nevermind it is my bad
Last edited by yokyaa; 09-09-2023 at 07:01 AM.
Sorry for dumb question but can I ask what is my problem on this? I installed .net 6.0 and 7.0 then all others with POE Helper latest version work fine.
2023-09-10-233943 hosted at ImgBB — ImgBB
I exactly put all the files into 'copilot-master' in plugins/source/Copilot folder and can see it as red color when running POEhelper which means not working well with error messages.
Must be something with my PC and not sure what that is.
Any help would be much appreciated and thanks again for super work!
=> I made it work.![]()
===> Now time to figure out how follower can get into portal automatically.
Last edited by whyanimal; 09-11-2023 at 04:16 AM.
aura blessing working atm for any one with the public version? Can't seem to get it to work. Using gamehelper atm to auto activate auras but problem is all auras cant fit on hotkeys so missing some.