Compiled PoEHelper with plugins menu

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  1. #76
    Rymex's Avatar Member
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    how version?

    Compiled PoEHelper with plugins
  2. #77
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by deimudda69 View Post
    Auto Mine folder is missing the .pdb file, whats probably the reason why its not working. Can someone upload it or can i fix that for myself somehow?
    pdb is not needed for running a dll, only debugging it.

  3. Thanks BrasileirinhoPe (1 members gave Thanks to TehCheat for this useful post)
  4. #78
    Logisticz's Avatar Member
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    @tehcheat I downloaded from your direct link the only issue I have is Flask Routine is not working. Is there anything else I need to do to make that work.

    Everything else seems to be working fine.

  5. #79
    TehCheat's Avatar ★ Elder ★
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    Updated with the Gem Level Up Panel offsets. This might fix some issues with things like the item alert lsit.

    Repo/Releases links above or in first post.

  6. Thanks BrasileirinhoPe (1 members gave Thanks to TehCheat for this useful post)
  7. #80
    armory236's Avatar Active Member
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    Originally Posted by TehCheat View Post
    Updated with the Gem Level Up Panel offsets. This might fix some issues with things like the item alert lsit.

    Repo/Releases links above or in first post.
    hello, dear TehCheat
    could you please tell us will we have old warnings for corrupting blood, volatile flameblood and etc monsters like we had in PoEHUD back in old days?
    also Preload alert doesn't show anything (exiles, syndicate, etc.)
    cheers!

  8. #81
    MACROS4LIFE's Avatar Active Member
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    Originally Posted by armory236 View Post
    hello, dear TehCheat
    could you please tell us will we have old warnings for corrupting blood, volatile flameblood and etc monsters like we had in PoEHUD back in old days?
    also Preload alert doesn't show anything (exiles, syndicate, etc.)
    cheers!
    i really miss those precious gold old days.

    Everybody here keep saying "Qvin version" is the beeeeeeeeeeeeest bla bla bla but I am literally 3 days trying to make few plugins work ( autoquit/autoskill/map icons ) and whenever I fix one thing other stop to work and hud crashes. I'm almost done.
    GH it's like cocaine, once you used, you can't forget.

  9. Thanks BrasileirinhoPe (1 members gave Thanks to MACROS4LIFE for this useful post)
  10. #82
    MACROS4LIFE's Avatar Active Member
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    Originally Posted by TehCheat View Post
    Updated with the Gem Level Up Panel offsets. This might fix some issues with things like the item alert lsit.

    Repo/Releases links above or in first post.
    Thank you, I will try your version.

    I have tested 439843 buildings already so I can do it once again.... here we go
    GH it's like cocaine, once you used, you can't forget.

  11. #83
    qqcakesqq's Avatar Member
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    is there an auto quit on here? if not how can i add one?

  12. #84
    904550's Avatar Member
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    HUD elements like HealthBars, Minimapicons and others are setup for another screen resolution, any help please to resize them for 2560x1440?
    Screenshot by Lightshot - health bar should be above my char
    Oh i found the problem i had display scaling 125%, changed to 100% and now works fine
    Last edited by 904550; 12-16-2019 at 05:48 PM.

  13. #85
    AsylioN's Avatar Active Member
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    Current version is working for me without any problems. Good job!

    Also, please accept my PR: BuffUtil by 0xE0D59 . Pull Request #1 . TehCheat/PoEHelper . GitHub

  14. #86
    MACROS4LIFE's Avatar Active Member
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    Originally Posted by 904550 View Post
    HUD elements like HealthBars, Minimapicons and others are setup for another screen resolution, any help please to resize them for 2560x1440?
    Screenshot by Lightshot - health bar should be above my char
    Oh i found the problem i had display scaling 125%, changed to 100% and now works fine
    curious thing. I have the same problem, display was at 150%.

    I set to 100%, but still bugged. I am playing in a LED 48 with 1980x1024 resolution. HUD thinks I'm still in a 23" monitor. Because the mouse clicks from pickitup/stash and minimap icons its displayed all over the top left of the screen like it was a 23" screen.

    Someone here have any idea how to fix it?
    Last edited by MACROS4LIFE; 12-16-2019 at 06:15 PM.
    GH it's like cocaine, once you used, you can't forget.

  15. #87
    Araitz's Avatar Member
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    is this the best version and the most compatible whit pluggins? im seeing some versions :/ sychotixdev/PoEHUD, Qvin0000/ExileApi and poehelper,IM CONFUSE HELP!

  16. #88
    LOdddRi's Avatar Member
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    Originally Posted by Araitz View Post
    is this the best version and the most compatible whit pluggins? im seeing some versions :/ sychotixdev/PoEHUD, Qvin0000/ExileApi and poehelper,IM CONFUSE HELP!
    Pretty easy:
    This: compiled version of Qvin0000/ExileApi with new HUD (ExileAPI) and Plugins
    sychotixdev/PoEHUD: old PoEHUD working with current version of PoE but only basic functionality.


    Imho both are fine to use with current 3.90c, so thank the devs and choose yours.

  17. Thanks Araitz (1 members gave Thanks to LOdddRi for this useful post)
  18. #89
    LOdddRi's Avatar Member
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    Originally Posted by MACROS4LIFE View Post
    curious thing. I have the same problem, display was at 150%.

    I set to 100%, but still bugged. I am playing in a LED 48 with 1980x1024 resolution. HUD thinks I'm still in a 23" monitor. Because the mouse clicks from pickitup/stash and minimap icons its displayed all over the top left of the screen like it was a 23" screen.

    Someone here have any idea how to fix it?
    Try setting display resolution equal to the resolution in poe options.

  19. #90
    Unknown_B's Avatar Member
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    Originally Posted by Araitz View Post
    is this the best version and the most compatible whit pluggins? im seeing some versions :/ sychotixdev/PoEHUD, Qvin0000/ExileApi and poehelper,IM CONFUSE HELP!
    sychotixdev/PoEHUD = A lite version of the old HUD. It has only the very basic of plugins with it (flask, minimap, etc).

    Qvin0000/ExileApi and poehelper = These are the same thing. When you extract / compile ExileApi it creates a folder called PoeHelper.

    The different versions of compiled HUDs you are seeing, are various community members taking the most up to date version of ExileApi (which is getting updates by Striderman by the looks of the GitHub). Then people are trying to fix various plugins (and compiling them) and releasing.

    Which one is "best"? Depends on what you need. I am personally using this version from Sirbottery on Page 53 of the ExileApi thread: https://mega.nz/#!GHwmRAIA!iNlPJrWEG...hLtzlAwY9hGwo0

    I also took some plugins out of some of the other compiled versions such as AutoOpen from KeyboardWarriors fork of the HUD from Releases . Chilli-RF/ExileApi . GitHub. You can generally freely take the compiled plugins from one fork and just place them into another fork and the plugins should work.


    You may just want to wait until TehCheat releases his version (which i think he did already, not sure if its been tested yet). But eventually that will end up being the goto compiled version to use for most people.

  20. Thanks Araitz (1 members gave Thanks to Unknown_B for this useful post)
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