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Member
Originally Posted by
Yaebalgysya
The range is maximum for hud? With old hud it was 3-4 times farther, with this it is very close.
Those are changes made to the game, not the hud.
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Banned
Originally Posted by
Overbu
Does this work properly for you? I was only able to get it to show me the values of items in my stashtabs, but not over items in the map, etc. Also i can't seem to enlarge the text, it stays microscopic.
NM, item price listings are working.
Last edited by ReadyToKill; 09-26-2019 at 09:00 AM.
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Member
(16)Not found settings class
How to fix it?
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Active Member
I'm trying to get movetostash to work for ExileApi, but I am unsure what code needs to be changed. I suspect its these headers that need to be changed and directed towards something else:
using PoeHUD.Framework;
using PoeHUD.Hud;
using PoeHUD.Hud.Menu;
using PoeHUD.Hud.UI;
using PoeHUD.Models.Enums;
using PoeHUD.Models.Interfaces;
using PoeHUD.Plugins;
using PoeHUD.Poe;
using PoeHUD.Poe.Components;
using PoeHUD.Poe.Elements;
using PoeHUD.Poe.RemoteMemoryObjects;
using SharpDX;
using SharpDX.Direct3D9;
I get a lot of errors, but most of them are from the bad referencing. Anyone have any ideas on how to fix this? And if you do know how to fix it, or you fix it before I do, please tell me how you did it for future reference.
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Member
Can some help get fix AdvancedTooltip plugin it gives me some error. i'm on win 7.
advtooltip — imgbb.com
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Member
I have trouble getting this running. Windows 10.
I downloaded the precompiled /release
I downloaded /source
I extracted /source and overwrited into /release folder
Download plugins and put them in /Plugins/Source then run "CompilePlugins.bat"
I run "Loader.exe".
The HUD opens in game and the "area information + ping + exp to next level" box shows on top right corner.
I click on "Plugins" on the HUD UI and the triangular arrow points down but nothing shows up.
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Member
Originally Posted by
raretitlez
I'm trying to get movetostash to work for ExileApi, but I am unsure what code needs to be changed. I suspect its these headers that need to be changed and directed towards something else:
using PoeHUD.Framework;
using PoeHUD.Hud;
using PoeHUD.Hud.Menu;
using PoeHUD.Hud.UI;
using PoeHUD.Models.Enums;
using PoeHUD.Models.Interfaces;
using PoeHUD.Plugins;
using PoeHUD.Poe;
using PoeHUD.Poe.Components;
using PoeHUD.Poe.Elements;
using PoeHUD.Poe.RemoteMemoryObjects;
using SharpDX;
using SharpDX.Direct3D9;
I get a lot of errors, but most of them are from the bad referencing. Anyone have any ideas on how to fix this? And if you do know how to fix it, or you fix it before I do, please tell me how you did it for future reference.
i hope you can fix it ASAP, wish i could help you out somehow but ive literally no idea about programming and stuff
but i miss movetostash
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Contributor
Originally Posted by
raretitlez
I'm trying to get movetostash to work for ExileApi, but I am unsure what code needs to be changed. I suspect its these headers that need to be changed and directed towards something else:
using PoeHUD.Framework;
using PoeHUD.Hud;
using PoeHUD.Hud.Menu;
using PoeHUD.Hud.UI;
using PoeHUD.Models.Enums;
using PoeHUD.Models.Interfaces;
using PoeHUD.Plugins;
using PoeHUD.Poe;
using PoeHUD.Poe.Components;
using PoeHUD.Poe.Elements;
using PoeHUD.Poe.RemoteMemoryObjects;
using SharpDX;
using SharpDX.Direct3D9;
I get a lot of errors, but most of them are from the bad referencing. Anyone have any ideas on how to fix this? And if you do know how to fix it, or you fix it before I do, please tell me how you did it for future reference.
It's a lot more complicated than just changing out the references. I've been working on getting a few plugins going, but it's been difficult, especially with complex ones.
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Member
Do you guys configure any auto-out? it’s not possible to play with bad drinking bottles for lives
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Member
how to turn on the display text and sound of elemental reflect modification of mosters, because of i die too often from them
Last edited by Leonid4POE; 09-27-2019 at 12:38 PM.
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Member
is there a plugin for scourge arrow to automatically release after 5 stacks like bladeflurry plugin did?
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Member
Originally Posted by
Rocker866
is there a plugin for scourge arrow to automatically release after 5 stacks like bladeflurry plugin did?
also looking for something like this
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Hey, guys.
GUI ignored cells for Stashie is back. I already created pull request to the Qvin's repo, changes will appear after merging.
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Post Thanks / Like - 3 Thanks
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Member
Originally Posted by
fearsome67
Can you compile autoquit plugin? Any chance to compile plugin to latest version of HUD?
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Active Member
Originally Posted by
Leonid4POE
how to turn on the display text and sound of elemental reflect modification of mosters, because of i die too often from them
oh I'd like to have one instead
I don't have any sound and text notification about any dangerous monsters i.e. heralds of obelisk, reflect thorns, "storm call", rogue exiles and etc.
does anybody know how to turn that on?
cheers!