ExileApi (Old POEHUD) Overlay for Path of Exile menu

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  1. #451
    ocslappy's Avatar Member
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    Originally Posted by Yaebalgysya View Post
    The range is maximum for hud? With old hud it was 3-4 times farther, with this it is very close.
    Those are changes made to the game, not the hud.

    ExileApi (Old POEHUD) Overlay for Path of Exile
  2. #452
    ReadyToKill's Avatar Banned
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    Does this work properly for you? I was only able to get it to show me the values of items in my stashtabs, but not over items in the map, etc. Also i can't seem to enlarge the text, it stays microscopic.

    NM, item price listings are working.
    Last edited by ReadyToKill; 09-26-2019 at 09:00 AM.

  3. #453
    npomuBBcex's Avatar Member
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    (16)Not found settings class

    How to fix it?

  4. #454
    raretitlez's Avatar Active Member
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    I'm trying to get movetostash to work for ExileApi, but I am unsure what code needs to be changed. I suspect its these headers that need to be changed and directed towards something else:

    using PoeHUD.Framework;
    using PoeHUD.Hud;
    using PoeHUD.Hud.Menu;
    using PoeHUD.Hud.UI;
    using PoeHUD.Models.Enums;
    using PoeHUD.Models.Interfaces;
    using PoeHUD.Plugins;
    using PoeHUD.Poe;
    using PoeHUD.Poe.Components;
    using PoeHUD.Poe.Elements;
    using PoeHUD.Poe.RemoteMemoryObjects;
    using SharpDX;
    using SharpDX.Direct3D9;

    I get a lot of errors, but most of them are from the bad referencing. Anyone have any ideas on how to fix this? And if you do know how to fix it, or you fix it before I do, please tell me how you did it for future reference.

  5. #455
    Maestrolp's Avatar Member
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    Can some help get fix AdvancedTooltip plugin it gives me some error. i'm on win 7.
    advtooltip — imgbb.com

  6. #456
    swangjang's Avatar Member
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    I have trouble getting this running. Windows 10.

    I downloaded the precompiled /release
    I downloaded /source
    I extracted /source and overwrited into /release folder
    Download plugins and put them in /Plugins/Source then run "CompilePlugins.bat"
    I run "Loader.exe".
    The HUD opens in game and the "area information + ping + exp to next level" box shows on top right corner.
    I click on "Plugins" on the HUD UI and the triangular arrow points down but nothing shows up.

  7. #457
    Rocker866's Avatar Member
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    Originally Posted by raretitlez View Post
    I'm trying to get movetostash to work for ExileApi, but I am unsure what code needs to be changed. I suspect its these headers that need to be changed and directed towards something else:

    using PoeHUD.Framework;
    using PoeHUD.Hud;
    using PoeHUD.Hud.Menu;
    using PoeHUD.Hud.UI;
    using PoeHUD.Models.Enums;
    using PoeHUD.Models.Interfaces;
    using PoeHUD.Plugins;
    using PoeHUD.Poe;
    using PoeHUD.Poe.Components;
    using PoeHUD.Poe.Elements;
    using PoeHUD.Poe.RemoteMemoryObjects;
    using SharpDX;
    using SharpDX.Direct3D9;

    I get a lot of errors, but most of them are from the bad referencing. Anyone have any ideas on how to fix this? And if you do know how to fix it, or you fix it before I do, please tell me how you did it for future reference.
    i hope you can fix it ASAP, wish i could help you out somehow but ive literally no idea about programming and stuff but i miss movetostash

  8. #458
    RatMonkey's Avatar Contributor
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    Originally Posted by raretitlez View Post
    I'm trying to get movetostash to work for ExileApi, but I am unsure what code needs to be changed. I suspect its these headers that need to be changed and directed towards something else:

    using PoeHUD.Framework;
    using PoeHUD.Hud;
    using PoeHUD.Hud.Menu;
    using PoeHUD.Hud.UI;
    using PoeHUD.Models.Enums;
    using PoeHUD.Models.Interfaces;
    using PoeHUD.Plugins;
    using PoeHUD.Poe;
    using PoeHUD.Poe.Components;
    using PoeHUD.Poe.Elements;
    using PoeHUD.Poe.RemoteMemoryObjects;
    using SharpDX;
    using SharpDX.Direct3D9;

    I get a lot of errors, but most of them are from the bad referencing. Anyone have any ideas on how to fix this? And if you do know how to fix it, or you fix it before I do, please tell me how you did it for future reference.
    It's a lot more complicated than just changing out the references. I've been working on getting a few plugins going, but it's been difficult, especially with complex ones.

  9. #459
    hitline85's Avatar Member
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    Do you guys configure any auto-out? it’s not possible to play with bad drinking bottles for lives

  10. #460
    Leonid4POE's Avatar Member
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    how to turn on the display text and sound of elemental reflect modification of mosters, because of i die too often from them
    Last edited by Leonid4POE; 09-27-2019 at 12:38 PM.

  11. #461
    Rocker866's Avatar Member
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    is there a plugin for scourge arrow to automatically release after 5 stacks like bladeflurry plugin did?

  12. #462
    ShakeJunk's Avatar Member
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    Originally Posted by Rocker866 View Post
    is there a plugin for scourge arrow to automatically release after 5 stacks like bladeflurry plugin did?
    also looking for something like this

  13. #463
    KeyboardWarrior's Avatar Active Member Authenticator enabled
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    Hey, guys.
    GUI ignored cells for Stashie is back. I already created pull request to the Qvin's repo, changes will appear after merging.


  14. Thanks qNxX, Nolan431, dirkbach666 (3 members gave Thanks to KeyboardWarrior for this useful post)
  15. #464
    FrEeMaNlav's Avatar Member
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    Originally Posted by fearsome67 View Post
    Latest ExileAPI build with FlaskRoutine and RareSetManager:
    Just my shitty build

    All regards to:
    Qvin's PoeHelper
    Full Rare Set Manager
    Basic Flask Routine

    Please donate those awesome guys!
    Can you compile autoquit plugin? Any chance to compile plugin to latest version of HUD?

  16. #465
    armory236's Avatar Active Member
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    Originally Posted by Leonid4POE View Post
    how to turn on the display text and sound of elemental reflect modification of mosters, because of i die too often from them
    oh I'd like to have one instead
    I don't have any sound and text notification about any dangerous monsters i.e. heralds of obelisk, reflect thorns, "storm call", rogue exiles and etc.

    does anybody know how to turn that on?
    cheers!

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