Is there any way to make chest icons appear bigger? Like, you can make the monster icons appear bigger, but the Delve chests are really tiny
Is there any way to make chest icons appear bigger? Like, you can make the monster icons appear bigger, but the Delve chests are really tiny
Make sure you untick the "only draw on big map", otherwise you won't see monsters in the minimap. It's on by default.
i take this here https://www.ownedcore.com/forums/mmo...ml#post3834190 (PoEHUD - Overlay for Path of Exile (Updated for 3.0)) and change for new recipe, if you need do it yourself, and dont know work or not
Qwnxm5yOdBk.jpg take this settings
Fosil in stashie is gone?
Okay so is this detected or not? I'm confused. If it's detected, why are people using it?
GH it's like cocaine, once you used, you can't forget.
Ok, does this thing work or not?
I get the GUI when I hit F12.
But I get nothing on my screen as far as HUD.
I look in the Debug under Plugins > All Plugins and nothing is listed.
How do I get this program to work? How do I "compile the plugins" or whatever?
The GUI is up and running. But its not actually providing any information what-so-ever.
**********UPDATE*********
I got it to work.
It wasnt as straight forward as it seemed would be.
I had to put each individual folder for each Plugin into the source folder, then use the Compile Plugins.bat and it compiled the Plugins into the Compiled folder.
Seems to be working.
To get the monsters on the Minimap you need to first, do the above and compile the plugins. Then go into the MiniMapIcons Plugin settings within the GUI (open the GUI by pressing F12. Then to get the monsters on the Minimap uncheck Draw Only On Large Map check box.
So far that is what I have figured out just by playing around, was it the correct way? I dunno, but I got this damn thing workin for me.
So, hopefully my trials and post can help someone else who is struggling trying to figure this out.
Last edited by FredDurst; 09-15-2019 at 10:55 PM.
Any compilation update? I not have possibility complilated new update. Many new functions in three day
In last version of HUD don't see autoquit and qutoflask plugins in menu(f12) .Previous version good,but don't compile other plugin
Everything is buggy for me. Preload alert doesnt fit in the screen(went out from right top) 1920x1080. stashie and plugin doesnt work its supposed to be. healthbars are not on enemies. minimap monster icons are not accurate. am i doing something wrong?
Thank you for explaining what no one else will do for us non-programmers.
However, I am confused on the compiling. I downloaded that exileplugins-master and no matter where I seem to put the plugins, the compile plugins.bat doesn't seem to do anything. I see nowhere in the menu about "draw only on large map" but I assume that will appear somewhere when I successfully compile the plugins.
Go into the plugins master folder and cut and past the individual plugin folder into the source folder, them empty anything from the compiled folder, then run the CompilePlugins.bat. If you get a fail dialog box it didnt work, you should get dialog boxes that say successful and a few that fail. For the ones that failed I just deleted them. Maybe soon there will be a complete working version.