AdvancedTheme - a configurable information theme menu

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  1. #1
    TenshiSan's Avatar Active Member
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    AdvancedTheme - a configurable information theme

    AdvancedTheme
    A complete free configurable information theme designer

    I would like to introduce my next (buy by donation) plugin for PoeHUD.
    With AdvancedTheme you could create YOUR theme for display the information that you want.



    Current Features
    • Display XP, Gained XP, XP/Hr
    • Display all GameStat used by the Player, in example "Player.Strength" or "Player.ManaRegenerationPerMinute" and "Player.FireDamageResistancePct"
    • Free positionable Informationfields
    • Reload profiles on the fly



    How to use

    Like every other plugin just download and unzip to ur plugin folder.
    In the plugin there is a basic configuration that I use to create further information fields just duplicate the file, edit it to your needs, and check that <Enabled></Enabled> is set to true.


    Screenshots



    Basic XML-File for Themes

    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <Theme xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
      <Name>Name of the Theme</Name>
      <Author>Name of the Author</Author>
      <Enabled>true</Enabled>
      <ThemeContent>
      <!--
      #####################
      # ThemeObject-Types #
      # ColorTheme        #
      # TableTheme - WIP  #
      # TextboxTheme      #
      # TextTheme         #
      #####################
      <ThemeObject xsi:type="TYPE">
    	  <Parent>Name of the Parent Object</Parent>
          <PosX>Relative Postion, messured from Parent</PosX>
          <PosY>Relative Postion, messured from Parent</PosY>
          <Width>Min. width for the Box</Width>
          <Height>Height of the Box</Height>
    	  <Textsize>well ... - Textsize</Textsize>
    	  <Value>Value/Text to be shown</Value>
    	  <Tooltip>Tooltiptext</Tooltip>
          <Background>
            <R>255</R>
            <G>0</G>
            <B>0</B>
            <A>255</A>
          </Background>
          <Textcolor>
            <R>255</R>
            <G>255</G>
            <B>255</B>
            <A>255</A>
          </Textcolor>
        </ThemeObject>
      -->
      </ThemeContent>
    </Theme>


    Download

    RedVex.AdvancedTheme.zip


    Known Bugs/WIP

    • Impossible to save the enabled status via ingame HUD
    Last edited by TenshiSan; 04-26-2018 at 01:23 PM.

    AdvancedTheme - a configurable information theme
  2. Thanks noneyatemp, Sithylis, Sychotix, sketax (4 members gave Thanks to TenshiSan for this useful post)
  3. #2
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    You do know that poehud have a built in theme editor....

  4. #3
    TenshiSan's Avatar Active Member
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    Originally Posted by zaafar View Post
    You do know that poehud have a built in theme editor....
    I guess you didnt read it correctly

  5. #4
    Lrlanzoni's Avatar Member Authenticator enabled
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    I don't see a link anywhere?

  6. #5
    TenshiSan's Avatar Active Member
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    Originally Posted by Lrlanzoni View Post
    I don't see a link anywhere?
    Its because that plugin should be pay by donation

  7. #6
    Lrlanzoni's Avatar Member Authenticator enabled
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    Fair enough. I guess I assumed there would be a page where one would donate or a means of collecting said donations online as opposed to via individual DM's or communication along those lines.

  8. #7
    TenshiSan's Avatar Active Member
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    Okay guys, after been locked, here is the version for everyone.
    Good loot

  9. #8
    vitasikxp2's Avatar Member
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    useless plugin

  10. #9
    TenshiSan's Avatar Active Member
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    Originally Posted by vitasikxp2 View Post
    useless plugin
    because of?

  11. #10
    DJS's Avatar Member
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    I don't find this useless. Quite interesting to have an eye on resistances or movement speed buff and so on.
    With a look on all existing player stats maybe there are more values you can find for personally interest.
    So thanx :-)

  12. #11
    Sithylis's Avatar Elite User Authenticator enabled
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    could be useful for leveling, nice unique aproach to drawing info.
    will it at any time be open source just out of curiosity?

  13. #12
    TenshiSan's Avatar Active Member
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    Originally Posted by Sithylis View Post
    could be useful for leveling, nice unique aproach to drawing info.
    will it at any time be open source just out of curiosity?
    Well there?s a chance to, I just hate it if some1 copy and pasta code without notice me, happend so often (not just here).

    Currently working aswell on a new Plugin - InventoryVendorHelper

  14. Thanks noneyatemp, sketax (2 members gave Thanks to TenshiSan for this useful post)
  15. #13
    Sithylis's Avatar Elite User Authenticator enabled
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    If you want a really nice vendor helper, i would suggest writing code that lets users have a file with good/bad items
    Example:
    Code:
    [type] == amulet && [quality] == rare # [sorceressskills]+[necromancerskills]+[paladinskills] >= 1 && [maxhp] >= 35 && ([maxmana] >= 50 || [strength] >= 15 || [dexterity] >= 10)
    [type] == amulet && [quality] == rare # [sorceressskills]+[necromancerskills]+[paladinskills] >= 1 && [maxmana] >= 50 && ([maxhp] >= 35 || [strength] >= 15 || [dexterity] >= 10)
    [type] == amulet && [quality] == rare # [amazonskills]+[sorceressskills]+[necromancerskills] >= 1 && [fireresist]+[lightresist]+[coldresist]+[poisonresist] >= 64 && ([maxhp]+[maxmana] >= 50 || [strength]+[dexterity] >= 15 || [fcr] == 10)

  16. #14
    TenshiSan's Avatar Active Member
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    Originally Posted by Sithylis View Post
    If you want a really nice vendor helper, i would suggest writing code that lets users have a file with good/bad items
    Example:
    Code:
    [type] == amulet && [quality] == rare # [sorceressskills]+[necromancerskills]+[paladinskills] >= 1 && [maxhp] >= 35 && ([maxmana] >= 50 || [strength] >= 15 || [dexterity] >= 10)
    [type] == amulet && [quality] == rare # [sorceressskills]+[necromancerskills]+[paladinskills] >= 1 && [maxmana] >= 50 && ([maxhp] >= 35 || [strength] >= 15 || [dexterity] >= 10)
    [type] == amulet && [quality] == rare # [amazonskills]+[sorceressskills]+[necromancerskills] >= 1 && [fireresist]+[lightresist]+[coldresist]+[poisonresist] >= 64 && ([maxhp]+[maxmana] >= 50 || [strength]+[dexterity] >= 15 || [fcr] == 10)
    Since a friend told me that the time of *.ini files is over I moved to *.xml, so Im a xml-junky now, current filterfile

    Code:
    <InventoryMarker>
      <ItemSettings>
        <Item>
          <ItemName>Rings</ItemName>
    	  <ItemLevel>0</ItemLevel>
          <ItemMods>
            <Mod>
              <Name>life</Name>
              <MinMax>
                <Min>30</Min>
                <Max>0</Max>
              </MinMax>
            </Mod>
            <Mod>
              <Name>combinedresist</Name>
              <MinMax>
                <Min>20</Min>
                <Max>0</Max>
              </MinMax>
            </Mod>
          </ItemMods>
        </Item>
        <Item>
          <ItemName>Rings</ItemName>
    	  <ItemLevel>0</ItemLevel>
          <ItemMods>
            <Mod>
              <Name>combinedresist</Name>
              <MinMax>
                <Min>40</Min>
                <Max>0</Max>
              </MinMax>
            </Mod>
          </ItemMods>
        </Item>
        <Item>
          <ItemName>Leather Belt</ItemName>
    	  <ItemLevel>0</ItemLevel>
          <ItemMods>
            <Mod>
              <Name>life</Name>
              <MinMax>
                <Min>20</Min>
                <Max>0</Max>
              </MinMax>
            </Mod>
            <Mod>
              <Name>combinedresist</Name>
              <MinMax>
                <Min>10</Min>
                <Max>0</Max>
              </MinMax>
            </Mod>
          </ItemMods>
        </Item>
        <Item>
          <ItemName>Gloves</ItemName>
    	  <ItemLevel>0</ItemLevel>
          <ItemMods>
            <Mod>
              <Name>combinedresist</Name>
              <MinMax>
                <Min>30</Min>
                <Max>0</Max>
              </MinMax>
            </Mod>
            <Mod>
              <Name>life</Name>
              <MinMax>
                <Min>40</Min>
                <Max>0</Max>
              </MinMax>
            </Mod>
          </ItemMods>
        </Item>
        <Item>
          <ItemName>Body Armours</ItemName>
    	  <ItemLevel>0</ItemLevel>
          <ItemMods>
            <Mod>
              <Name>combinedresist</Name>
              <MinMax>
                <Min>45</Min>
                <Max>0</Max>
              </MinMax>
            </Mod>
          </ItemMods>
        </Item>
        <Item>
          <ItemName>Jewel</ItemName>
    	  <ItemLevel>0</ItemLevel>
          <ItemMods>
          </ItemMods>
        </Item>
      </ItemSettings>
    </InventoryMarker>
    PS.: Loving that old D2 pickit files
    Last edited by TenshiSan; 04-28-2018 at 12:45 AM. Reason: Added PS

  17. #15
    Sithylis's Avatar Elite User Authenticator enabled
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    Originally Posted by TenshiSan View Post
    Since a friend told me that the time of *.ini files is over I moved to *.xml, so Im a xml-junky now, current filterfile

    Code:
    <InventoryMarker>
      <ItemSettings>
        <Item>
          <ItemName>Rings</ItemName>
    	  <ItemLevel>0</ItemLevel>
          <ItemMods>
            <Mod>
              <Name>life</Name>
              <MinMax>
                <Min>30</Min>
                <Max>0</Max>
              </MinMax>
            </Mod>
            <Mod>
              <Name>combinedresist</Name>
              <MinMax>
                <Min>20</Min>
                <Max>0</Max>
              </MinMax>
            </Mod>
          </ItemMods>
        </Item>
        <Item>
          <ItemName>Rings</ItemName>
    	  <ItemLevel>0</ItemLevel>
          <ItemMods>
            <Mod>
              <Name>combinedresist</Name>
              <MinMax>
                <Min>40</Min>
                <Max>0</Max>
              </MinMax>
            </Mod>
          </ItemMods>
        </Item>
        <Item>
          <ItemName>Leather Belt</ItemName>
    	  <ItemLevel>0</ItemLevel>
          <ItemMods>
            <Mod>
              <Name>life</Name>
              <MinMax>
                <Min>20</Min>
                <Max>0</Max>
              </MinMax>
            </Mod>
            <Mod>
              <Name>combinedresist</Name>
              <MinMax>
                <Min>10</Min>
                <Max>0</Max>
              </MinMax>
            </Mod>
          </ItemMods>
        </Item>
        <Item>
          <ItemName>Gloves</ItemName>
    	  <ItemLevel>0</ItemLevel>
          <ItemMods>
            <Mod>
              <Name>combinedresist</Name>
              <MinMax>
                <Min>30</Min>
                <Max>0</Max>
              </MinMax>
            </Mod>
            <Mod>
              <Name>life</Name>
              <MinMax>
                <Min>40</Min>
                <Max>0</Max>
              </MinMax>
            </Mod>
          </ItemMods>
        </Item>
        <Item>
          <ItemName>Body Armours</ItemName>
    	  <ItemLevel>0</ItemLevel>
          <ItemMods>
            <Mod>
              <Name>combinedresist</Name>
              <MinMax>
                <Min>45</Min>
                <Max>0</Max>
              </MinMax>
            </Mod>
          </ItemMods>
        </Item>
        <Item>
          <ItemName>Jewel</ItemName>
    	  <ItemLevel>0</ItemLevel>
          <ItemMods>
          </ItemMods>
        </Item>
      </ItemSettings>
    </InventoryMarker>
    PS.: Loving that old D2 pickit files
    pickit file is what i want in poehud for all devs to use.
    This filter looks nice, as long as there is high customization of it, it should be good.
    Links (min/max), sockets, socketstring ("R R-G-B"), this would add enough customisation imo for inventory plugin to show whats good/bad

    EDIT: you can also check item mod names and allow that in the "item mods" if you havnt done so already.
    And if you dont know about the plugin for devs: GitHub - DetectiveSquirrel/PoeHUD-Developer: Show PoeHUD Data through ImGUI
    Last edited by Sithylis; 04-28-2018 at 01:37 AM.

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