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Member
I did install python 3.6.5 but I don't remember now but pip wasn't properly working so I did some work around and got the latest version of pip through cmd itself (version 10). So just like the tabula thing can we do the same for skills and such?
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Member
Aah, got it.By editing the evasion base any armour I will equip will have the mtx by default but this is only for ranger as that is the class with dex as the main stat. The way I did it was:
name "change dex"
restriction "./Art/Models/Items/Armours/BodyArmours/BodyDex1A/BodyDex1ADex.sm"
replacewith "/Art/Models/Items/Armours/BodyArmours/Microtransactions/AbyssArmour/AbyssArmourBodyDex\.sm$"
restriction "./Art/Models/Items/Armours/BodyArmours/BodyDex1B/BodyDex1BDex.sm"
replacewith "/Art/Models/Items/Armours/BodyArmours/Microtransactions/AbyssArmour/AbyssArmourBodyDex\.sm$"
restriction "./Art/Models/Items/Armours/BodyArmours/BodyDex1C/BodyDex1CDex.sm"
replacewith "/Art/Models/Items/Armours/BodyArmours/Microtransactions/AbyssArmour/AbyssArmourBodyDex\.sm$"
restriction "./Art/Models/Items/Armours/BodyArmours/BodyDex2A/BodyDex2ADex.sm"
replacewith "/Art/Models/Items/Armours/BodyArmours/Microtransactions/AbyssArmour/AbyssArmourBodyDex\.sm$"
restriction "./Art/Models/Items/Armours/BodyArmours/BodyDex2B/BodyDex2BDex.sm"
replacewith "/Art/Models/Items/Armours/BodyArmours/Microtransactions/AbyssArmour/AbyssArmourBodyDex\.sm$"
restriction "./Art/Models/Items/Armours/BodyArmours/BodyDex2C/BodyDex2CDex.sm"
replacewith "/Art/Models/Items/Armours/BodyArmours/Microtransactions/AbyssArmour/AbyssArmourBodyDex\.sm$"
restriction "./Art/Models/Items/Armours/BodyArmours/BodyDex3A/BodyDex3ADex.sm"
replacewith "/Art/Models/Items/Armours/BodyArmours/Microtransactions/AbyssArmour/AbyssArmourBodyDex\.sm$"
restriction "./Art/Models/Items/Armours/BodyArmours/BodyDex3B/BodyDex3BDex.sm"
replacewith "/Art/Models/Items/Armours/BodyArmours/Microtransactions/AbyssArmour/AbyssArmourBodyDex\.sm$"
restriction "./Art/Models/Items/Armours/BodyArmours/BodyDex3C/BodyDex3CDex.sm"
replacewith "/Art/Models/Items/Armours/BodyArmours/Microtransactions/AbyssArmour/AbyssArmourBodyDex\.sm$"
restriction "./Art/Models/Items/Armours/BodyArmours/BodyDex4A/BodyDex4ADex.sm"
replacewith "/Art/Models/Items/Armours/BodyArmours/Microtransactions/AbyssArmour/AbyssArmourBodyDex\.sm$"
You can also do this for all similar classes, just extract the art models items armour part first and find out the exact names of the files. Btw abyss armour is mostly poop haha
Last edited by dhruv_a; 04-20-2018 at 12:26 AM.
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Member
Just a question, does it work with any armours other than body armours? What about weapons? So technically, can one replace everything to get a (local) client-sided MTX?
Noob question but this is my first time with POE modding.
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Originally Posted by
dhruv_a
Aah, got it.By editing the evasion base any armour I will equip will have the mtx by default but this is only for ranger as that is the class with dex as the main stat. The way I did it was:
name "change dex"
restriction "./Art/Models/Items/Armours/BodyArmours/BodyDex1A/BodyDex1ADex.sm"
replacewith "/Art/Models/Items/Armours/BodyArmours/Microtransactions/AbyssArmour/AbyssArmourBodyDex\.sm$"
restriction "./Art/Models/Items/Armours/BodyArmours/BodyDex1B/BodyDex1BDex.sm"
replacewith "/Art/Models/Items/Armours/BodyArmours/Microtransactions/AbyssArmour/AbyssArmourBodyDex\.sm$"
restriction "./Art/Models/Items/Armours/BodyArmours/BodyDex1C/BodyDex1CDex.sm"
replacewith "/Art/Models/Items/Armours/BodyArmours/Microtransactions/AbyssArmour/AbyssArmourBodyDex\.sm$"
restriction "./Art/Models/Items/Armours/BodyArmours/BodyDex2A/BodyDex2ADex.sm"
replacewith "/Art/Models/Items/Armours/BodyArmours/Microtransactions/AbyssArmour/AbyssArmourBodyDex\.sm$"
restriction "./Art/Models/Items/Armours/BodyArmours/BodyDex2B/BodyDex2BDex.sm"
replacewith "/Art/Models/Items/Armours/BodyArmours/Microtransactions/AbyssArmour/AbyssArmourBodyDex\.sm$"
restriction "./Art/Models/Items/Armours/BodyArmours/BodyDex2C/BodyDex2CDex.sm"
replacewith "/Art/Models/Items/Armours/BodyArmours/Microtransactions/AbyssArmour/AbyssArmourBodyDex\.sm$"
restriction "./Art/Models/Items/Armours/BodyArmours/BodyDex3A/BodyDex3ADex.sm"
replacewith "/Art/Models/Items/Armours/BodyArmours/Microtransactions/AbyssArmour/AbyssArmourBodyDex\.sm$"
restriction "./Art/Models/Items/Armours/BodyArmours/BodyDex3B/BodyDex3BDex.sm"
replacewith "/Art/Models/Items/Armours/BodyArmours/Microtransactions/AbyssArmour/AbyssArmourBodyDex\.sm$"
restriction "./Art/Models/Items/Armours/BodyArmours/BodyDex3C/BodyDex3CDex.sm"
replacewith "/Art/Models/Items/Armours/BodyArmours/Microtransactions/AbyssArmour/AbyssArmourBodyDex\.sm$"
restriction "./Art/Models/Items/Armours/BodyArmours/BodyDex4A/BodyDex4ADex.sm"
replacewith "/Art/Models/Items/Armours/BodyArmours/Microtransactions/AbyssArmour/AbyssArmourBodyDex\.sm$"
You can also do this for all similar classes, just extract the art models items armour part first and find out the exact names of the files. Btw abyss armour is mostly poop haha
Nice! Can you show me your final look???
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Member
Can you add models to your character without replacing anything? For example if I don't have a cloak effect on my account could I somehow add it?
And also is there a way to add particle effects?
Last edited by asdftestasdf; 05-28-2018 at 05:17 AM.
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Member
got it to work! Does anyone know how to replace skill effects?
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Active Member
Is there a specific place you can find all item names and stuff? looking to find specific ones to edit, as well as as like MTX names.
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Member
Last edited by asdftestasdf; 05-29-2018 at 01:22 AM.
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Post Thanks / Like - 2 Thanks
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Originally Posted by
asdftestasdf
Aight, def need a how to on that shit because thats fucking great.
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Yes....OP
Good bye buying MTX
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Member
Originally Posted by
Sithylis
Aight, def need a how to on that shit because thats fucking great.
Start with replacing your base armours first and see how it goes. I'd say that's progress.
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Member
Originally Posted by
asdftestasdf
Can you add models to your character without replacing anything? For example if I don't have a cloak effect on my account could I somehow add it?
And also is there a way to add particle effects?
This is the big question. Have you found an answer?
Originally Posted by
asdftestasdf
Is this yours? That's dope.
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Member
Originally Posted by
Sithylis
Aight, def need a how to on that shit because thats fucking great.
Originally Posted by
Enneagram
This is the big question. Have you found an answer?
Is this yours? That's dope.
Ya, it was pretty simple.
Replacing spells is as simple as replacing the corresponding .ao and .aoc files.
Can change the visuals of them by editing the .dds files with Photoshop + NVIDIA DDS plugin.
To add particle and cloak effects you need an item or MTX with an .epk file associated with it to replace (maybe there's some other way you can do it but this is how I did it).
An epk file is basically just a text file that contains a number of particle effects (.pet) or attached objects (.ao). So if you have an item or mtx with an .epk on your character you can add as many particle effects or attached objects as you want to it.
In my case I had an Ice Body Armour MTX which uses armourfx_Ice.epk so I extracted it and added a bunch of ridiculous purple particle effects to it and then inserted it again. Done.
Last edited by asdftestasdf; 05-29-2018 at 08:30 AM.
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Post Thanks / Like - 2 Thanks
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Member
Originally Posted by
asdftestasdf
Ya, it was pretty simple.
Replacing spells is as simple as replacing the corresponding .ao and .aoc files.
Can change the visuals of them by editing the .dds files with Photoshop + NVIDIA DDS plugin.
To add particle and cloak effects you need an item or MTX with an .epk file associated with it to replace (maybe there's some other way you can do it but this is how I did it).
An epk file is basically just a text file that contains a number of particle effects (.pet) or attached objects (.ao). So if you have an item or mtx with an .epk on your character you can add as many particle effects or attached objects as you want to it.
In my case I had an Ice Body Armour MTX which uses armourfx_Ice.epk so I extracted it and added a bunch of ridiculous purple particle effects to it and then inserted it again. Done.
Interesting thanks for all of the info. Replacing one thing with another thing works. But trying to magically spoof a Raven wings I still have not figured it out. I tried replacing some broadheadquiver files with the Raven Wings MTX, could modify them but there were no changes.
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Member
Originally Posted by
Enneagram
Interesting thanks for all of the info. Replacing one thing with another thing works. But trying to magically spoof a Raven wings I still have not figured it out. I tried replacing some broadheadquiver files with the Raven Wings MTX, could modify them but there were no changes.
Add
Code:
AttachedObject "Back" "Metadata/Effects/Microtransactions/BodyArmours/Wings/RavenWings.ao"
in an .epk that you're using.
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Post Thanks / Like - 1 Thanks
calebrivers098 (1 members gave Thanks to asdftestasdf for this useful post)