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  1. #361
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by someguyhaha View Post
    ive been trying to write a timer to press a flask for me every few seconds and i cant get this to work
    heres what i have atm

    Code:
    {
      "Name": "",
      "Composite": {
        "Name": "Prio",
        "Type": 0,
        "AlwaysContinue": false,
        "ConditionList": [],
        "Children": [
          {
            "Name": "isPressHotKey",
            "Type": 2,
            "AlwaysContinue": false,
            "ConditionList": [
              {
                "Parameters": {
                  "Invert": "False",
                  "key": "109"
                },
                "Linker": null,
                "Owner": "Default",
                "Name": "IsKeyPressedConditionFactory"
              }
            ],
            "Children": [
              {
                "Name": "StartTimer",
                "Type": 3,
                "AlwaysContinue": false,
                "ConditionList": [],
                "Children": [],
                "Action": {
                  "Parameters": {
                    "TimerName": "HP",
                    "ForceStop": "False"
                  },
                  "Owner": "Default",
                  "Name": "TimerActionFactory"
                }
              }
            ],
            "Action": null
          },
          {
            "Name": "CheckTimer",
            "Type": 2,
            "AlwaysContinue": false,
            "ConditionList": [
              {
                "Parameters": {
                  "Invert": "False",
                  "TimerName": "HP",
                  "TimeElapsed": "5000",
                  "TrueIfStopped": "False"
                },
                "Linker": null,
                "Owner": "Default",
                "Name": "TimerConditionFactory"
              }
            ],
            "Children": [
              {
                "Name": "Press1",
                "Type": 3,
                "AlwaysContinue": false,
                "ConditionList": [],
                "Children": [],
                "Action": {
                  "Parameters": {
                    "key": "49"
                  },
                  "Owner": "Default",
                  "Name": "SendKeyActionFactory"
                }
              }
            ],
            "Action": null
          },
          {
            "Name": "StopTimer",
            "Type": 3,
            "AlwaysContinue": false,
            "ConditionList": [],
            "Children": [],
            "Action": {
              "Parameters": {
                "TimerName": "HP",
                "ForceStop": "True"
              },
              "Owner": "Default",
              "Name": "TimerActionFactory"
            }
          }
        ],
        "Action": null
      }
    }
    Its hard to read the JSON, but looks like you're using the IsKeyPressed condition. That has always been pretty unreliable in this plugin. Maybe consider using ReAgent instead or having the flask usage automated based on conditions that aren't checking if a key is pressed.

    TreeRoutine for PoeHUD plus a Flask Manager
  2. #362
    someguyhaha's Avatar Member
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    a different way i could do it is check for a buff but when i tried using it, only "ignited" was listed as a buff
    i tried filtering for other keywords but nothing would show up
    i cant find the buff json file either to try adding buffs

    sidenote, how do i do code blocks?

  3. #363
    wjswltn33's Avatar Member
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    This doesn't work in Korean, it only works in English

  4. #364
    Deadwoodcrux's Avatar Site Donator
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    Any way to create a procedure where a flask activates after a guard skill expires? Such a function used to be in the game.

  5. #365
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by Deadwoodcrux View Post
    Any way to create a procedure where a flask activates after a guard skill expires? Such a function used to be in the game.
    Think so, probably should be able to set a boolean when you have the buff and when you no longer have the buff and the boolean is true... do an action.

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