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Originally Posted by
DiMATRON
possible to show monsters on map ?
PoEHUD already does that. Why not just boot that up?
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toadskin (1 members gave Thanks to Sychotix for this useful post)
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Member
POEHud lags my system down cant use it on a surface you know and that exmap does not lags my system down so i asked if it possible to put that into it
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★ Elder ★
Originally Posted by
DiMATRON
POEHud lags my system down cant use it on a surface you know and that exmap does not lags my system down so i asked if it possible to put that into it
So you want to make this tool lag your system, too?
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Member
:-) i dont know if it will lag my surface pro , i use POEHud on my Home Maschine no problems there but on Surface yeah you know its not that BigBaby that can handle all . We need a light wight tools for low systems
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Originally Posted by
DiMATRON
:-) i dont know if it will lag my surface pro , i use POEHud on my Home Maschine no problems there but on Surface yeah you know its not that BigBaby that can handle all . We need a light wight tools for low systems
Feel free to make a fork of PoEHUD then! It isn't like PoEHUD is designed to be "heavy weight" or anything. The processes it needs to go through just aren't necessarily cheap on resources. Have you tried adjusting PoeHUD's performance settings? Such as only running at 1 FPS or something?
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Contributor
I really interesting what info we can get from network packages, really interesting.
I found some package structures on internet:
PoE NPL * GitHub
..from here Blizzhackers • View topic - Path of Exile Protocol
but they old as dinosaurs shit.
If we could get all of this I be really happy. There are a lot of useful information.
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toadskin (1 members gave Thanks to Stridemann for this useful post)
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Originally Posted by
DiMATRON
:-) i dont know if it will lag my surface pro , i use POEHud on my Home Maschine no problems there but on Surface yeah you know its not that BigBaby that can handle all . We need a light wight tools for low systems
To be fair to PoeHUD, my tool generates an exception that is caught by an external process every single time the game sends or receives packets, or updates the map. I wouldn't exactly call it light weight either.
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Contributor
Originally Posted by
maper
Nah I haven't bothered to reverse the encryption. Not much motivation since I can hook before and after. Good work, though, looking into it!
Maybe this repo helps to decode.. PoE-OPN/PoE.opn at master * Zoxc/PoE-OPN * GitHub
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Member
Neat. I've written a packet logger for this game as well. Mine hooks the PacketWriter code, allowing outputted packets to be divided into individual values & their respective data sizes, as built by the client. If anyone's interested in PoE's protocol, I'm open to discuss. Cool tool OP, if you're looking for ideas hit me up.
Also, regarding the people reversing their encryption, I once attempted to do so as well, but my crypto knowledge is limited. I found the same findings, Salsa20, implemented with CryptoPP, when you establish a connection to the server, it generates private key and sends you a public one 128 bytes in size using opcode 0x01, this is how your client will encrypt packets. Then your client establishes private key, generates a public one, sends it to the server. This key will be used to decrypt packets from the server.
Last edited by Subi; 02-24-2018 at 05:34 PM.
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Contributor
Originally Posted by
Subi
if you're looking for ideas hit me up.
Full inventory of mirrors On client side ofc.
But in the other hand I don't think that there (in network data) can be something interesting. Almost all things that received can be found in memory. And I think memory reading can be less risky then debugging of network protocols.
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Member
Originally Posted by
Stridemann
But in the other hand I don't think that there (in network data) can be something interesting. Almost all things that received can be found in memory.
I'm more interested in finding vulnerabilities in the game server than programming bots.
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Stridemann (1 members gave Thanks to Subi for this useful post)
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Originally Posted by
Subi
I'm more interested in finding vulnerabilities in the game server than programming bots.
Do anything you want just don't make the server fall)
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Subi (1 members gave Thanks to Stridemann for this useful post)
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Originally Posted by
Subi
I'm more interested in finding vulnerabilities in the game server than programming bots.
i miss Diablo 2 trade hack!
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Member
Originally Posted by
zaafar
i miss Diablo 2 trade hack!
Haha yep, exploits are amazing. Do you normally look for them?
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Contributor
I know super big exploit:
You can use stash when you even not close to it:
Click on stash, wait when player get close to it then click to go to some point. You should do this in some good moment of opening stash UI. Piccy.png
(I think we can open it even by enabling UI element in memory)
I know, very useful (sarcasm)
Last edited by Stridemann; 02-24-2018 at 08:14 PM.