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Member
22:01:31. App Start. Set path.
22:01:45. Opening ggpk. Please, wait.
22:01:45. GGPK: Parsing...
22:01:52. 5% ...
22:01:58. 10% ...
22:02:05. 15% ...
22:02:14. 20% ...
22:02:22. 25% ...
22:02:28. 30% ...
22:02:34. 35% ...
22:02:41. 40% ...
22:02:46. 45% ...
22:02:51. 50% ...
22:02:56. 55% ...
22:03:00. 60% ...
22:03:06. 65% ...
22:03:13. 70% ...
22:03:18. 75% ...
22:03:24. 80% ...
22:03:30. 85% ...
22:03:32. 90% ...
22:03:34. 95% ...
22:03:35. 100% ...
22:03:35. GGPK: Building tree...
22:03:36. GGPK Directories: 1566. Files: 36057. Free records: 2314
22:03:36. GGPK: Loaded, 111 sec. Total records: 39953
22:03:36. .pet/.trl records: 0
22:03:40. import mods: start...
22:03:40. saved 2 backup files. Don't forget to delete backup folder when it's outdated.
22:03:40. loading. Please wait.
load: 50%... load: 100
22:03:40. Finished. Found: 2 files in dir: c:\users\envikor\downloads\poenulleffects_200920_public\mods\root\
why not work?
path: C:\Users\EnvX\Downloads\poeNullEffects_200920_public\mods
path: E:\POE
Last edited by EnvX; 09-27-2020 at 02:14 PM.
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Member
Originally Posted by
avs
Just realized how to add "Remove Dead Bodies" lol. Coming next week for patrons.
Well, I got some other work - my brain was a bit busy doing "delve-hack", "map-hack" and other features by demand. But now I have a place for new ideas ^^
Looks fine, it's done. Works as intended.
upper post
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Member
Originally Posted by
avs
Looks fine, it's done. Works as intended.
But everything is still shaded grey with no options available, and nothing in game either. Please help.
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Active Member
/del
sound driver was off
Last edited by armory236; 10-01-2020 at 04:30 AM.
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Member
how to fix this?capture.PNG
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Contributor
Originally Posted by
13ite
how to fix this?
Hello. What exactly are you going to fix?
I see "loading ... 100%" without any errors or warnings. There's "finished" status as well. Shadows & fog were removed.
The other gray options are locked in the public version as was mentioned on the github download page.
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Member
Is patreon the only way to get paid option? anyway to have a one time payment ?
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Contributor
Originally Posted by
omgsosorry
anyway to have a one time payment ?
Nope, there's no other options.
Meanwhile working on datamining features.
"_login_1" bundle contains 20 files. One of them: 2048x2048 .dds cracks texture.. 21 Mb. Nice optimization, GGG.
https://i.imgur.com/ODoeBNb.png
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Post Thanks / Like - 2 Thanks
SickBro,
BR87 (2 members gave Thanks to avs for this useful post)
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Sorry, but what's the point of posting incomplete code on github ?
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Contributor
Originally Posted by
AeonClock
Sorry, but what's the point of posting incomplete code on github ?
.cpp file is 100% completed open source of the first version of the project (pNP). It worked until 3.12, you could apply "Null particles" using attached zip.
As for frm*.cs files, you can think it's some kind of history of the pNE features. Now they have no sense, you're right. It's just github attaches .zip/.tag.gz automatically.
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Active Member
I'm not interested in that, I'm interested in why you used confuserx on the releasd binary and released uncomplete source of it
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Contributor
Originally Posted by
AeonClock
I'm not interested in that, I'm interested in why you used confuserx on the releasd binary and released uncomplete source of it
github is perfect for posting landing page / wiki /releases (1 line in post build can upload)
As for confuserx so ppl wont patch free version to private. Its obfuscator without virtualization. Nothing wrong with it
github.com/vadash/EZVendor
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Active Member
Originally Posted by
dlr5668
github is perfect for posting landing page / wiki /releases (1 line in post build can upload)
As for confuserx so ppl wont patch free version to private. Its obfuscator without virtualization. Nothing wrong with it
Private version should never be part of the compiled release of a free version.
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Sychotix (1 members gave Thanks to AeonClock for this useful post)
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Active Member
shadows are back in free version after latest patch
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Active Member
Last edited by Silent_Warrior; 10-06-2020 at 04:05 PM.