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I've looked at the new Content.ggpk with my very limited reverse engineering skills, and it seems that now most files are grouped in somename.bundle.bin. I did not find any strings like there were previously, e.g. "is_infinite 0" in .pet files. So I guess it won't be as easy as before to edit.
I've put all the FILE entries in a pastebin, in case that helps someone figure out how stuff is stored. https://pastebin.pl/view/c3ecc29b
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SickBro,
Sorum (2 members gave Thanks to ehktupido for this useful post)
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It was a big update, right. Too much changes, total PoE rebuild.
The problem is this update increases load times slightly but hurts general performance a lot. I mean Oodle is fine but new data struct is very inefficient for such game as PoE.
Originally Posted by
ehktupido
I did not find any strings like there were previously, e.g. "is_infinite 0" in .pet files. So I guess it won't be as easy as before to edit.
Yeah, well..
I have some progress but it's far from release state. I can't schedule new release date and can't upload anything useful atm.
Anyway I can already edit bundle files. Open ggpk -> export -> unpack -> edit -> pack -> import. As a developer I'm already fine with it ^^
So there's a hope in the long future. That's all I can say for now.
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Originally Posted by
avs
It was a big update, right. Too much changes, total PoE rebuild.
The problem is this update increases load times slightly but hurts general performance a lot. I mean Oodle is fine but new data struct is very inefficient for such game as PoE.
Yeah, well..
I have some progress but it's far from release state. I can't schedule new release date and can't upload anything useful atm.
Anyway I can already edit bundle files. Open ggpk -> export -> unpack -> edit -> pack -> import. As a developer I'm already fine with it ^^
So there's a hope in the long future. That's all I can say for now.

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thank you very much for the effort so far. great to hear that you are on it!
can you provide us the tools for "open ggpk -> export -> unpack -> edit -> pack -> import" at this point? would be very nice if you can do so.
i personally do not look for a full ready to use tool right now anyway.
Last edited by Kintaro-Oe; 09-13-2020 at 08:16 AM.
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Originally Posted by
avs
It was a big update, right. Too much changes, total PoE rebuild.
The problem is this update increases load times slightly but hurts general performance a lot. I mean Oodle is fine but new data struct is very inefficient for such game as PoE.
Yeah, well..
I have some progress but it's far from release state. I can't schedule new release date and can't upload anything useful atm.
Anyway I can already edit bundle files. Open ggpk -> export -> unpack -> edit -> pack -> import. As a developer I'm already fine with it ^^
So there's a hope in the long future. That's all I can say for now.

Really need software like Visual GGPK!
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Originally Posted by
aujv
Really need software like Visual GGPK!
Using VisualGGPK gives me "Failed to read file: Invalid tag" error after the 3.11.2 update. Any ideas how to fix this new error?
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The Steam client does not have a .ggpk file at all. Maybe this will help.
Last edited by iX3; 09-13-2020 at 08:18 PM.
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Any chance for corpses/shadows removing tool before league launch?
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I hope we can throw a bit of money for private version first week
github.com/vadash/EZVendor
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Originally Posted by
RastaxD
Any chance for corpses/shadows removing tool before league launch?
It's possible to remove ~97% ingame shadows. It's just two modified bundles:

I'm going to release a public version soon (I hope tomorrow). In that version you can open .ggpk, browse, export and import files. I'll attach some modified bundles to disable shadows (~16 Mb) too.
So it should work for Steam client as well (there's no .ggpk, Steam users need bundle files only).
Modified bundles work for the current patch only. If GGG will change a bundle, poeNullEffect would know it and won't allow you to import an outdated bundle. In that case you should download new mod files.
As for the other options: work in progress. There is a lot of coding job.
The latest stable private/developer versions will be available for special users. I'll post details later. It's not ready yet anyway: https://i.imgur.com/KdkVF2L.png
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Originally Posted by
avs
It's possible to remove ~97% ingame shadows. It's just two modified bundles:
I'm going to release a public version soon (I hope tomorrow). In that version you can open .ggpk, browse, export and import files. I'll attach some modified bundles to disable shadows (~16 Mb) too.
So it should work for Steam client as well (there's no .ggpk, Steam users need bundle files only).
Modified bundles work for the current patch only. If GGG will change a bundle, poeNullEffect would know it and won't allow you to import an outdated bundle. In that case you should download new mod files.
As for the other options: work in progress. There is a lot of coding job.
The latest stable private/developer versions will be available for special users. I'll post details later. It's not ready yet anyway:
https://i.imgur.com/KdkVF2L.png
will it be possible for me to extract files out of a bundle file and import them again after i edit those?
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Contributor
Originally Posted by
antroxxx
will it be possible for me to extract files out of a bundle file and import them again after i edit those?
Yep in private. Also comes with extra settings
Last edited by dlr5668; 09-17-2020 at 07:06 AM.
github.com/vadash/EZVendor
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Is the private version available now? How can I get?
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Contributor
Originally Posted by
genarte
Is the private version available now? How can I get?
Yes.
I've launched Patreon page so you can support development with Paypal and get the latest private pNE version as Nightmare+ subscriber ($10+ tiers):
ajaxvs is creating software, games, guides | Patreon
atm private version allows you to remove 75000+ particle emitters, some shadows, fog and additional effects from your .ggpk or Steam bundles. You can try Export+Unpack & Pack+Import bundles (as a single decoded bundle file atm) or just preview decoded text from bundles in Ggpk Search window.
You don't have to download new bundles every patch. Private poeNullEffects does modification job by itself.
Anyway it's just a start. I'm making new "All/Except/Only" rules as particle removal options atm. There's no more index.txt file so we can't use old rule lists with old skill detectors.
And here's an important part.
You must have "oo2core_8_win64.dll" on your PC to use private pNE verion atm. I can't distribute that file.
You can easily google this file (can someone recommend the stable link or attach?) or get it from some games folders (e.g. free2play Warframe).
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any free version with "shadows and fog" removal only?