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  1. #316
    ehktupido's Avatar Member
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    I've looked at the new Content.ggpk with my very limited reverse engineering skills, and it seems that now most files are grouped in somename.bundle.bin. I did not find any strings like there were previously, e.g. "is_infinite 0" in .pet files. So I guess it won't be as easy as before to edit.
    I've put all the FILE entries in a pastebin, in case that helps someone figure out how stuff is stored. https://pastebin.pl/view/c3ecc29b

    poeNullEffects - for any PoE version.
  2. Thanks SickBro, Sorum (2 members gave Thanks to ehktupido for this useful post)
  3. #317
    avs's Avatar Contributor
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    It was a big update, right. Too much changes, total PoE rebuild.
    The problem is this update increases load times slightly but hurts general performance a lot. I mean Oodle is fine but new data struct is very inefficient for such game as PoE.

    Originally Posted by ehktupido View Post
    I did not find any strings like there were previously, e.g. "is_infinite 0" in .pet files. So I guess it won't be as easy as before to edit.
    Yeah, well..
    I have some progress but it's far from release state. I can't schedule new release date and can't upload anything useful atm.
    Anyway I can already edit bundle files. Open ggpk -> export -> unpack -> edit -> pack -> import. As a developer I'm already fine with it ^^
    So there's a hope in the long future. That's all I can say for now.


  4. Thanks Sorum, SickBro, mesneuar, levelmax, dlr5668, miracle1, Anasterian (7 members gave Thanks to avs for this useful post)
  5. #318
    Kintaro-Oe's Avatar Contributor Golden Boy CoreCoins Purchaser
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    Originally Posted by avs View Post
    It was a big update, right. Too much changes, total PoE rebuild.
    The problem is this update increases load times slightly but hurts general performance a lot. I mean Oodle is fine but new data struct is very inefficient for such game as PoE.


    Yeah, well..
    I have some progress but it's far from release state. I can't schedule new release date and can't upload anything useful atm.
    Anyway I can already edit bundle files. Open ggpk -> export -> unpack -> edit -> pack -> import. As a developer I'm already fine with it ^^
    So there's a hope in the long future. That's all I can say for now.

    ---------------------

    thank you very much for the effort so far. great to hear that you are on it!

    can you provide us the tools for "open ggpk -> export -> unpack -> edit -> pack -> import" at this point? would be very nice if you can do so.

    i personally do not look for a full ready to use tool right now anyway.
    Last edited by Kintaro-Oe; 09-13-2020 at 08:16 AM.

  6. #319
    aujv's Avatar Member
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    Originally Posted by avs View Post
    It was a big update, right. Too much changes, total PoE rebuild.
    The problem is this update increases load times slightly but hurts general performance a lot. I mean Oodle is fine but new data struct is very inefficient for such game as PoE.


    Yeah, well..
    I have some progress but it's far from release state. I can't schedule new release date and can't upload anything useful atm.
    Anyway I can already edit bundle files. Open ggpk -> export -> unpack -> edit -> pack -> import. As a developer I'm already fine with it ^^
    So there's a hope in the long future. That's all I can say for now.



    Really need software like Visual GGPK!

  7. #320
    ethidium's Avatar Member
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    Originally Posted by aujv View Post
    Really need software like Visual GGPK!
    Using VisualGGPK gives me "Failed to read file: Invalid tag" error after the 3.11.2 update. Any ideas how to fix this new error?

  8. #321
    iX3's Avatar Member
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    The Steam client does not have a .ggpk file at all. Maybe this will help.

    Last edited by iX3; 09-13-2020 at 08:18 PM.

  9. #322
    RastaxD's Avatar Member
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    Any chance for corpses/shadows removing tool before league launch?

  10. #323
    dlr5668's Avatar Contributor
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    I hope we can throw a bit of money for private version first week
    github.com/vadash/EZVendor

  11. #324
    avs's Avatar Contributor
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    Originally Posted by RastaxD View Post
    Any chance for corpses/shadows removing tool before league launch?
    It's possible to remove ~97% ingame shadows. It's just two modified bundles:



    I'm going to release a public version soon (I hope tomorrow). In that version you can open .ggpk, browse, export and import files. I'll attach some modified bundles to disable shadows (~16 Mb) too.
    So it should work for Steam client as well (there's no .ggpk, Steam users need bundle files only).
    Modified bundles work for the current patch only. If GGG will change a bundle, poeNullEffect would know it and won't allow you to import an outdated bundle. In that case you should download new mod files.

    As for the other options: work in progress. There is a lot of coding job.
    The latest stable private/developer versions will be available for special users. I'll post details later. It's not ready yet anyway: https://i.imgur.com/KdkVF2L.png

  12. Thanks armory236, miracle1, SickBro, Anasterian, dlr5668, levelmax, NoodlesAreTheBest, Silent_Warrior (8 members gave Thanks to avs for this useful post)
  13. #325
    NoodlesAreTheBest's Avatar Active Member
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    avs you are the true OG

  14. #326
    Kintaro-Oe's Avatar Contributor Golden Boy CoreCoins Purchaser
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    Originally Posted by avs View Post
    It's possible to remove ~97% ingame shadows. It's just two modified bundles:



    I'm going to release a public version soon (I hope tomorrow). In that version you can open .ggpk, browse, export and import files. I'll attach some modified bundles to disable shadows (~16 Mb) too.
    So it should work for Steam client as well (there's no .ggpk, Steam users need bundle files only).
    Modified bundles work for the current patch only. If GGG will change a bundle, poeNullEffect would know it and won't allow you to import an outdated bundle. In that case you should download new mod files.

    As for the other options: work in progress. There is a lot of coding job.
    The latest stable private/developer versions will be available for special users. I'll post details later. It's not ready yet anyway: https://i.imgur.com/KdkVF2L.png
    will it be possible for me to extract files out of a bundle file and import them again after i edit those?

  15. #327
    dlr5668's Avatar Contributor
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    Originally Posted by antroxxx View Post
    will it be possible for me to extract files out of a bundle file and import them again after i edit those?
    Yep in private. Also comes with extra settings

    Last edited by dlr5668; 09-17-2020 at 07:06 AM.
    github.com/vadash/EZVendor

  16. #328
    genarte's Avatar Member
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    Is the private version available now? How can I get?

  17. #329
    avs's Avatar Contributor
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    Originally Posted by genarte View Post
    Is the private version available now? How can I get?
    Yes.

    I've launched Patreon page so you can support development with Paypal and get the latest private pNE version as Nightmare+ subscriber ($10+ tiers):
    ajaxvs is creating software, games, guides | Patreon

    atm private version allows you to remove 75000+ particle emitters, some shadows, fog and additional effects from your .ggpk or Steam bundles. You can try Export+Unpack & Pack+Import bundles (as a single decoded bundle file atm) or just preview decoded text from bundles in Ggpk Search window.
    You don't have to download new bundles every patch. Private poeNullEffects does modification job by itself.
    Anyway it's just a start. I'm making new "All/Except/Only" rules as particle removal options atm. There's no more index.txt file so we can't use old rule lists with old skill detectors.

    And here's an important part.
    You must have "oo2core_8_win64.dll" on your PC to use private pNE verion atm. I can't distribute that file.
    You can easily google this file (can someone recommend the stable link or attach?) or get it from some games folders (e.g. free2play Warframe).

  18. #330
    armory236's Avatar Active Member
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    any free version with "shadows and fog" removal only?

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