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Contributor
Originally Posted by
Thatguywithgoodweed
Screenshot by Lightshot
Know why i am getting that? I am in my HO ATM
I'm playing on Borderless Fullscreen 3440x1440p
update poehud
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Member
i am on the 3.1.1_d2 x11.
Is there an newer one that that? was released 9 days ago.
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Contributor
Originally Posted by
Thatguywithgoodweed
i am on the 3.1.1_d2 x11.
Is there an newer one that that? was released 9 days ago.
yes u will need latest version
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Member
Originally Posted by
ravand
yes u will need latest version
Is the newset one a dx9? and i thought plugin wasn't support it on a dx9
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Contributor
Originally Posted by
Thatguywithgoodweed
Is the newset one a dx9? and i thought plugin wasn't support it on a dx9
nono not dx9
get this here https://github.com/TehCheat/PoEHUD/archive/x64.zip
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Member
Sorry but I have rev 965 poe.hud (jan, 7), I think it's a latest version. And I have .net framework 4.6. My resolution 1920x1080 windowed fullscreen. And I have the same error. What's wrong?
Last edited by Laemi; 01-09-2018 at 10:36 PM.
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Member
Terrain/Labyrinth/Objects/SilverChest will always try to open even if already opened
other chests in lab work as expected tho
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Member
Originally Posted by
ravand
Youre so helpful! thank you so much
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Contributor
Originally Posted by
Laemi
Sorry but I have rev 965 poe.hud (jan, 7), I think it's a latest version. And I have .net framework 4.6. My resolution 1920x1080 windowed fullscreen. And I have the same error. What's wrong?
If you get that error it means plugin cannot find a field that has recently just been added, try a fresh download of latest poehud update (not latest release)
This link will always give you a verison with latest changes https://github.com/TehCheat/PoEHUD/archive/x64.zip
Originally Posted by
omnivore
Terrain/Labyrinth/Objects/SilverChest will always try to open even if already opened
other chests in lab work as expected tho
Fixed Abyss,SilverKey,GoldKey Chests detection in latest update
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Post Thanks / Like - 1 Thanks
omnivore (1 members gave Thanks to ravand for this useful post)
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Active Member
Hey nice to see you still motivated to work on the plugin. I tried out the Pickit plugin and i noticed that AutoOpen is far better at clicking things. So my suggestion would be if you feel the same way as me that you could integrate a loot option to pick up items(which seemingly it already can) for normal mapping or transform this option into another separate plugin.
Would be nice to have and thanks for all your hard work on this plugin!!!
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Contributor
Originally Posted by
uumas
Hey nice to see you still motivated to work on the plugin. I tried out the Pickit plugin and i noticed that AutoOpen is far better at clicking things. So my suggestion would be if you feel the same way as me that you could integrate a loot option to pick up items(which seemingly it already can) for normal mapping or transform this option into another separate plugin.
Would be nice to have and thanks for all your hard work on this plugin!!!
Hey thanks for your reply, appreciate the kind words.
PoEHUD and the plugins are made with an open source mentality if there is anything that can contribute to the overall cause then im happy to help, however I don't want to copy someone elses plugin and try to make a better alternative instead i'd rather help those plugins to become better.
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Member
it worked BTW. thanks again! appreciate it!
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Contributor
Plugin now supports shrines and darkshrines!
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★ Elder ★
Played with this a little last night. I have a private plugin that does some of this stuff. If I were to make a suggestion, have a hotkey mode, so someone can press a hotkey and it'll A) save the current mouse location, B) move to the door/chest/etc., C) click, D) move back to the original location. I do like the automatic feature but, for me, I'd rather I pushed a button/key to control when it clicks. Running lab I kept switching levers in traps that I didn't want to switch.
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Contributor
Originally Posted by
TehCheat
Played with this a little last night. I have a private plugin that does some of this stuff. If I were to make a suggestion, have a hotkey mode, so someone can press a hotkey and it'll A) save the current mouse location, B) move to the door/chest/etc., C) click, D) move back to the original location. I do like the automatic feature but, for me, I'd rather I pushed a button/key to control when it clicks. Running lab I kept switching levers in traps that I didn't want to switch.
Thanks for your suggestions
I already save the last manual mouse position, however i don't have an option to only open on triggering a button maybe i should add that ye, i also thought about adding a blacklist button when hovering over certain types of levers similiar to the whitelist button for chests, that way those annoying alternating levers in traps are ignored