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Member
2 versions
1st version: less graceful
Code:
;detonate.ahk
#singleinstance force
#ifwinactive Path of Exile
x := a_screenwidth/2
y := a_screenheight - 100
pause
loop {
send {y}
sleep 100
}
q::
if (a_ispaused) {
splashtexton, , , detonating
winmove, detonating, , x, y
pause
} else {
splashtextoff
pause
}
return
f3::suspend
2nd version:more graceful (I think)
Code:
;detonate2.ahk
#singleinstance force
#ifwinactive Path of Exile
x := a_screenwidth/2
y := a_screenheight - 100
detonating := 0
splashtexton, , , detonating
winmove, detonating, , x, y
winhide, detonating
q::
if (detonating) {
detonating := 0
winhide, detonating
settimer, detonateloop, off
} else {
detonating := 1
winshow, detonating
settimer, detonateloop, 100
}
return
f3::suspend
detonateloop:
send {y}
return
both do the same thing
when you press q, it toggles spamming y every 100ms
sometimes this line
Code:
#ifwinactive Path of Exile
breaks the script in other systems so you can remove/comment it out. The script would work on desktop on any windows without this line
set where the osd is by changing these
Code:
x := a_screenwidth/2
y := a_screenheight - 100
top left of the screen is 0, 0
a_screenwidth, a_screenheight are the width and heigt of your monitor
these are built in variables of ahk
all the shit between the hashtags at the top and the first hotkey (in this case, "q::") are run on startup of the script
you can change q to any key you want by changing this line:
Code:
...
q:: <----change this
if(de...
this is blocking that means that POE wouldnt know you pressed q. if you dont want it to be blocking aka pressing q goes through poe, change it to ~q::
my detonate mines key is set to y, to change this to whatever key you use, change all instances of
to
change the delay between key presses to whatever you want by changing all instances of 100
all the other shit is ahk shit. If you dont understand those learn ahk scrub
my playstyle is toggle it on after loading map then toggle it off when i have to type something to chat or when I alt tab to wank it to some kinky japanes porn
Requirments:
AHK must be installed in u system. copy paste the codes into notepad then save as trapperbuildsaregay.ahk then run that
Volatile Mines node so that your toon wouldnt nut everytim you detonate mines
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Post Thanks / Like - 1 Thanks
manutdrule (1 members gave Thanks to arcminer for this useful post)
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Member
Hi guys, i fixed mine monitoring entities. Like this:
public override void EntityAdded(EntityWrapper entityWrapper)
{
base.EntityAdded(entityWrapper);
if (entityWrapper.Path.StartsWith("Metadata/MiscellaneousObjects/RemoteMine"))
{
count++;
}
}
mines.jpg
Last edited by L30z0n; 07-07-2019 at 09:52 AM.
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Active Member
any good soul can update this plugin to Qvin's hud version
HUD it's like cocaine, once you used, you can't forget.
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Member
Originally Posted by
MACROS4LIFE
any good soul can update this plugin to Qvin's hud version
yes please,can someone update this?