PoeHUD Plugin: Ninja Pricer menu

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  1. #106
    mathiasv91's Avatar Member
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    Originally Posted by loloppe View Post
    This is an issue from poe.ninja side. The data that we extract from their API is giving the wrong information.
    I've updated my fork with a min-max price range for unique with multiple variant. It's not that useful but better than nothing.
    Most thing that show as 0c are either not handled by the API or pretty much just worthless.
    Also, Ancient Orb was giving the wrong info for multiple weeks now, I've put a temporary fix today but it just got fixed from their API apparently. What a strange coincidence.

    Make sure to reload the API data at least once per day, this might be why it show the wrong data.
    But for your question, check what happened to Orb of Unmaking there: poe.ninja
    According to the chart, the price of Orb of Unmaking dropped to 0.07c for buyout.
    Originally Posted by mathiasv91 View Post
    Could you make this work for the curio displays in heist?
    shameless bump and quote.

    PoeHUD Plugin: Ninja Pricer
  2. #107
    AsylioN's Avatar Active Member
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    Updated and added displaying of helmet enchant prices when labyrinth enchant window is open.

    Release 3.15.0f . 0xE0D59/Get-Chaos-Value . GitHub

  3. #108
    biggiesmallsRIP's Avatar Member
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    Originally Posted by AsylioN View Post
    Updated and added displaying of helmet enchant prices when labyrinth enchant window is open.

    Release 3.15.0f . 0xE0D59/Get-Chaos-Value . GitHub
    can u make it work with exileapi pls

    2021-08-04 16:47:04.239 -07:00 [INF] Stashie -> Update... done
    2021-08-04 16:47:04.268 -07:00 [ERR] Ninja Price -> CompilePlugin failed
    2021-08-04 16:47:04.268 -07:00 [ERR] Ninja Price -> D:\PoeHelper\Plugins\Source\Get-Chaos-Value\Ninja Price\API\PoeNinja\API.cs(21,36) : warning CS0168: The variable 'e' is declared but never used
    2021-08-04 16:47:04.268 -07:00 [ERR] Ninja Price -> D:\PoeHelper\Plugins\Source\Get-Chaos-Value\Ninja Price\Main\Render.cs(429,23) : error CS1061: 'IngameUIElements' does not contain a definition for 'LabyrinthDivineFontPanel' and no accessible extension method 'LabyrinthDivineFontPanel' accepting a first argument of type 'IngameUIElements' could be found (are you missing a using directive or an assembly reference?)
    2021-08-04 16:47:04.268 -07:00 [ERR] Ninja Price -> D:\PoeHelper\Plugins\Source\Get-Chaos-Value\Ninja Price\Main\Render.cs(430,62) : error CS1061: 'IngameUIElements' does not contain a definition for 'LabyrinthDivineFontPanel' and no accessible extension method 'LabyrinthDivineFontPanel' accepting a first argument of type 'IngameUIElements' could be found (are you missing a using directive or an assembly reference?)
    2021-08-04 16:47:04.268 -07:00 [ERR] Ninja Price -> D:\PoeHelper\Plugins\Source\Get-Chaos-Value\Ninja Price\Methods\Methods.cs(461,30) : warning CS0168: The variable 'e' is declared but never used
    2021-08-04 16:47:04.268 -07:00 [ERR] PluginLoader -> No found plugin dll in "D:\PoeHelper\Plugins\Compiled\Get-Chaos-Value".
    2021-08-04 16:47:04.268 -07:00 [ERR] PluginLoader -> Dll should be named like folder or only dll in folder.
    2021-08-04 16:47:04.314 -07:00 [INF] BasicFlaskRoutine -> Pull... done, already up to date

  4. #109
    snowhawk's Avatar Contributor
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    Originally Posted by biggiesmallsRIP View Post
    can u make it work with exileapi pls

    2021-08-04 16:47:04.268 -07:00 [ERR] Ninja Price -> D:\PoeHelper\Plugins\Source\Get-Chaos-Value\Ninja Price\Main\Render.cs(429,23) : error CS1061: 'IngameUIElements' does not contain a definition for 'LabyrinthDivineFontPanel' and no accessible extension method 'LabyrinthDivineFontPanel' accepting a first argument of type 'IngameUIElements' could be found (are you missing a using directive or an assembly reference?)
    2021-08-04 16:47:04.268 -07:00 [ERR] Ninja Price -> D:\PoeHelper\Plugins\Source\Get-Chaos-Value\Ninja Price\Main\Render.cs(430,62) : error CS1061: 'IngameUIElements' does not contain a definition for 'LabyrinthDivineFontPanel' and no accessible extension method 'LabyrinthDivineFontPanel' accepting a first argument of type 'IngameUIElements' could be found (are you missing a using directive or an assembly reference?)
    This panel has been added to ExileAPI. Update and it should compile.

  5. #110
    foxmlg's Avatar Member
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    I've tried every repository I could find of this plugin, but I keep getting a 0x0000005 error when I hover items or open stash..
    Does anyone know of a working repository?

  6. #111
    gachihuc6's Avatar Member
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    Hello, in an area with a large accumulation of loot, Ninjaprice stops displaying the overlay price over uniques on the ground, but if you move to a place where there is little loot, the plugin starts working again.
    Is it possible to optimize this somehow?

  7. #112
    jusikapide's Avatar Member
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    Doesn't work with current ExileAPI, does it work for anyone?


    edit: nvm works, reference (ExileApi 3.23 and beyond - Plugin framework)
    Last edited by jusikapide; 12-15-2023 at 10:10 AM.

  8. #113
    gahehe's Avatar Member
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    Originally Posted by jusikapide View Post
    Doesn't work with current ExileAPI, does it work for anyone?


    edit: nvm works, reference (ExileApi 3.23 and beyond - Plugin framework)
    How did you get it to work?

  9. #114
    ac9's Avatar Member
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    2023-12-24 22:20:11.642 +05:00 [INF] Main.Render.Loop() is Alive
    2023-12-24 22:20:11.642 +05:00 [INF] Main.Render: Selected League: Affliction
    2023-12-24 22:20:17.575 +05:00 [INF] Repair thread #0 with Job1: Entity added (C: False F: False) && Job2:Entity added (C: False F: False) Time: 10698 > True
    2023-12-24 22:20:17.575 +05:00 [INF] Repair thread #0 with Unit Job1: Entity added (C: True F: True) && Job2:Entity added (C: True F: False) Time: 10704 > 750
    2023-12-24 22:20:19.600 +05:00 [INF] Repair thread #0 with Job1: Entity added (C: False F: False) && Job2:Entity added (C: False F: False) Time: 2278 > True
    2023-12-24 22:20:21.107 +05:00 [INF] Repair thread #0 with Unit Job1: Entity added (C: True F: True) && Job2:Entity added (C: True F: False) Time: 1503 > 750
    2023-12-24 22:20:26.593 +05:00 [INF] Repair thread #0 with Job1: Entity added (C: False F: False) && Job2:Entity added (C: False F: False) Time: 2252 > True
    2023-12-24 22:20:28.077 +05:00 [INF] Repair thread #0 with Unit Job1: InitJob (C: True F: False) && Job2:InitJob (C: True F: False) Time: 1501 > 750
    2023-12-24 22:20:49.777 +05:00 [INF] Repair thread #0 with Job1: Entity added (C: False F: False) && Job2:Entity added (C: False F: False) Time: 2248 > True
    2023-12-24 22:20:51.458 +05:00 [INF] Repair thread #0 with Unit Job1: InitJob (C: True F: False) && Job2:InitJob (C: True F: False) Time: 1502 > 750
    2023-12-24 22:21:21.291 +05:00 [INF] Repair thread #0 with Job1: Entity added (C: False F: False) && Job2:Entity added (C: False F: False) Time: 2326 > True
    2023-12-24 22:21:21.984 +05:00 [INF] Repair thread #0 with Unit Job1: Entity added (C: True F: True) && Job2:Entity added (C: True F: False) Time: 1501 > 750
    2023-12-24 22:22:04.633 +05:00 [INF] Repair thread #0 with Job1: Entity added (C: False F: False) && Job2:Entity added (C: False F: False) Time: 2251 > True
    2023-12-24 22:22:05.386 +05:00 [INF] Repair thread #0 with Unit Job1: InitJob (C: True F: False) && Job2:InitJob (C: True F: False) Time: 1517 > 750
    2023-12-24 22:22:07.789 +05:00 [INF] Repair thread #0 with Job1: Entity added (C: False F: False) && Job2:Entity added (C: False F: False) Time: 2283 > True
    2023-12-24 22:22:08.623 +05:00 [INF] Repair thread #0 with Unit Job1: Entity added (C: True F: True) && Job2:Entity added (C: True F: False) Time: 1502 > 750

    I don't understand what the error is (can someone help? thanks a lot, I'm trying to configure the plugin, but it's not working yet

  10. #115
    AeonClock's Avatar Active Member
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    Anyone knows why when theres a lot of items on the ground the Price/Labels function stops working ? If you move a bit further to less items(even invisible ones hidden by filter) it works again.

  11. #116
    cheatingeagle's Avatar Elite User
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    Originally Posted by AeonClock View Post
    Anyone knows why when theres a lot of items on the ground the Price/Labels function stops working ? If you move a bit further to less items(even invisible ones hidden by filter) it works again.
    There's a label limit in core settings. You're likely to hit that in juiced maps.

  12. #117
    nirsnd's Avatar Member
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    How do I make this work? This is what I see when I run this.
    image.png

  13. #118
    guidecc1's Avatar Member
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    1234.png
    have theese, old version or anoter repo worked fine for me

  14. #119
    Omniphobia's Avatar Member
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    Build failed:
    [01.01.2024 19:50:44, F:\PoeHUD\ExileApiCompiled3.23.0.2\Plugins\Source\GetChaosValueMaster\Ninja Price\Main\Render.cs(61,
    92)] CS1061: "ItemsOnGroundLabelElement" не содержит определения "VisibleGroundItemLabels", и не удалось найти доступный
    метод расширения "VisibleGroundItemLabels", принимающий тип "ItemsOnGroundLabelElement" в качестве первого аргумента
    (возможно, пропущена директива using или ссылка на сборку).
    [01.01.2024 19:50:44, F:\PoeHUD\ExileApiCompiled3.23.0.2\Plugins\Source\GetChaosValueMaster\Ninja Price\Main\Render.cs(632,
    96)] CS0117: "Element" не содержит определение для "GemElements".

    Build failed:
    [01.01.2024 19:50:44, F:\PoeHUD\ExileApiCompiled3.23.0.2\Plugins\Source\GetChaosValueMaster\Ninja Price\Main\Render.cs(61,
    92)] CS1061: "ItemsOnGroundLabelElement" does not contain the definition of "VisibleGroundItemLabels", and an available
    extension method "VisibleGroundItemLabels" could not be found, taking the type "itemsongroundlabelement" as the first argument
    (possibly the using directive or assembly reference is missing).
    [01.01.2024 19:50:44, F:\PoeHUD\ExileApiCompiled3.23.0.2\Plugins\Source\GetChaosValueMaster\Ninja Price\Main\Render.cs(632,
    96)] CS0117: "Element" does not contain a definition for "GemElements".

    Guys, i need help!
    Last edited by Omniphobia; 01-01-2024 at 04:24 PM.

  15. #120
    AeonClock's Avatar Active Member
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    Originally Posted by cheatingeagle View Post
    There's a label limit in core settings. You're likely to hit that in juiced maps.
    Any way to overwrite it without source ? Or ar the current API changes you're working on centered around this ?

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