Updated and added displaying of helmet enchant prices when labyrinth enchant window is open.
Release 3.15.0f . 0xE0D59/Get-Chaos-Value . GitHub
can u make it work with exileapi pls
2021-08-04 16:47:04.239 -07:00 [INF] Stashie -> Update... done
2021-08-04 16:47:04.268 -07:00 [ERR] Ninja Price -> CompilePlugin failed
2021-08-04 16:47:04.268 -07:00 [ERR] Ninja Price -> D:\PoeHelper\Plugins\Source\Get-Chaos-Value\Ninja Price\API\PoeNinja\API.cs(21,36) : warning CS0168: The variable 'e' is declared but never used
2021-08-04 16:47:04.268 -07:00 [ERR] Ninja Price -> D:\PoeHelper\Plugins\Source\Get-Chaos-Value\Ninja Price\Main\Render.cs(429,23) : error CS1061: 'IngameUIElements' does not contain a definition for 'LabyrinthDivineFontPanel' and no accessible extension method 'LabyrinthDivineFontPanel' accepting a first argument of type 'IngameUIElements' could be found (are you missing a using directive or an assembly reference?)
2021-08-04 16:47:04.268 -07:00 [ERR] Ninja Price -> D:\PoeHelper\Plugins\Source\Get-Chaos-Value\Ninja Price\Main\Render.cs(430,62) : error CS1061: 'IngameUIElements' does not contain a definition for 'LabyrinthDivineFontPanel' and no accessible extension method 'LabyrinthDivineFontPanel' accepting a first argument of type 'IngameUIElements' could be found (are you missing a using directive or an assembly reference?)
2021-08-04 16:47:04.268 -07:00 [ERR] Ninja Price -> D:\PoeHelper\Plugins\Source\Get-Chaos-Value\Ninja Price\Methods\Methods.cs(461,30) : warning CS0168: The variable 'e' is declared but never used
2021-08-04 16:47:04.268 -07:00 [ERR] PluginLoader -> No found plugin dll in "D:\PoeHelper\Plugins\Compiled\Get-Chaos-Value".
2021-08-04 16:47:04.268 -07:00 [ERR] PluginLoader -> Dll should be named like folder or only dll in folder.
2021-08-04 16:47:04.314 -07:00 [INF] BasicFlaskRoutine -> Pull... done, already up to date
I've tried every repository I could find of this plugin, but I keep getting a 0x0000005 error when I hover items or open stash..
Does anyone know of a working repository?
Hello, in an area with a large accumulation of loot, Ninjaprice stops displaying the overlay price over uniques on the ground, but if you move to a place where there is little loot, the plugin starts working again.
Is it possible to optimize this somehow?
Doesn't work with current ExileAPI, does it work for anyone?
edit: nvm works, reference (ExileApi 3.23 and beyond - Plugin framework)
Last edited by jusikapide; 12-15-2023 at 10:10 AM.
2023-12-24 22:20:11.642 +05:00 [INF] Main.Render.Loop() is Alive
2023-12-24 22:20:11.642 +05:00 [INF] Main.Render: Selected League: Affliction
2023-12-24 22:20:17.575 +05:00 [INF] Repair thread #0 with Job1: Entity added (C: False F: False) && Job2:Entity added (C: False F: False) Time: 10698 > True
2023-12-24 22:20:17.575 +05:00 [INF] Repair thread #0 with Unit Job1: Entity added (C: True F: True) && Job2:Entity added (C: True F: False) Time: 10704 > 750
2023-12-24 22:20:19.600 +05:00 [INF] Repair thread #0 with Job1: Entity added (C: False F: False) && Job2:Entity added (C: False F: False) Time: 2278 > True
2023-12-24 22:20:21.107 +05:00 [INF] Repair thread #0 with Unit Job1: Entity added (C: True F: True) && Job2:Entity added (C: True F: False) Time: 1503 > 750
2023-12-24 22:20:26.593 +05:00 [INF] Repair thread #0 with Job1: Entity added (C: False F: False) && Job2:Entity added (C: False F: False) Time: 2252 > True
2023-12-24 22:20:28.077 +05:00 [INF] Repair thread #0 with Unit Job1: InitJob (C: True F: False) && Job2:InitJob (C: True F: False) Time: 1501 > 750
2023-12-24 22:20:49.777 +05:00 [INF] Repair thread #0 with Job1: Entity added (C: False F: False) && Job2:Entity added (C: False F: False) Time: 2248 > True
2023-12-24 22:20:51.458 +05:00 [INF] Repair thread #0 with Unit Job1: InitJob (C: True F: False) && Job2:InitJob (C: True F: False) Time: 1502 > 750
2023-12-24 22:21:21.291 +05:00 [INF] Repair thread #0 with Job1: Entity added (C: False F: False) && Job2:Entity added (C: False F: False) Time: 2326 > True
2023-12-24 22:21:21.984 +05:00 [INF] Repair thread #0 with Unit Job1: Entity added (C: True F: True) && Job2:Entity added (C: True F: False) Time: 1501 > 750
2023-12-24 22:22:04.633 +05:00 [INF] Repair thread #0 with Job1: Entity added (C: False F: False) && Job2:Entity added (C: False F: False) Time: 2251 > True
2023-12-24 22:22:05.386 +05:00 [INF] Repair thread #0 with Unit Job1: InitJob (C: True F: False) && Job2:InitJob (C: True F: False) Time: 1517 > 750
2023-12-24 22:22:07.789 +05:00 [INF] Repair thread #0 with Job1: Entity added (C: False F: False) && Job2:Entity added (C: False F: False) Time: 2283 > True
2023-12-24 22:22:08.623 +05:00 [INF] Repair thread #0 with Unit Job1: Entity added (C: True F: True) && Job2:Entity added (C: True F: False) Time: 1502 > 750
I don't understand what the error is (can someone help? thanks a lot, I'm trying to configure the plugin, but it's not working yet
Anyone knows why when theres a lot of items on the ground the Price/Labels function stops working ? If you move a bit further to less items(even invisible ones hidden by filter) it works again.
How do I make this work? This is what I see when I run this.
image.png
1234.png
have theese, old version or anoter repo worked fine for me
Build failed:
[01.01.2024 19:50:44, F:\PoeHUD\ExileApiCompiled3.23.0.2\Plugins\Source\GetChaosValueMaster\Ninja Price\Main\Render.cs(61,
92)] CS1061: "ItemsOnGroundLabelElement" не содержит определения "VisibleGroundItemLabels", и не удалось найти доступный
метод расширения "VisibleGroundItemLabels", принимающий тип "ItemsOnGroundLabelElement" в качестве первого аргумента
(возможно, пропущена директива using или ссылка на сборку).
[01.01.2024 19:50:44, F:\PoeHUD\ExileApiCompiled3.23.0.2\Plugins\Source\GetChaosValueMaster\Ninja Price\Main\Render.cs(632,
96)] CS0117: "Element" не содержит определение для "GemElements".
Build failed:
[01.01.2024 19:50:44, F:\PoeHUD\ExileApiCompiled3.23.0.2\Plugins\Source\GetChaosValueMaster\Ninja Price\Main\Render.cs(61,
92)] CS1061: "ItemsOnGroundLabelElement" does not contain the definition of "VisibleGroundItemLabels", and an available
extension method "VisibleGroundItemLabels" could not be found, taking the type "itemsongroundlabelement" as the first argument
(possibly the using directive or assembly reference is missing).
[01.01.2024 19:50:44, F:\PoeHUD\ExileApiCompiled3.23.0.2\Plugins\Source\GetChaosValueMaster\Ninja Price\Main\Render.cs(632,
96)] CS0117: "Element" does not contain a definition for "GemElements".
Guys, i need help!
Last edited by Omniphobia; 01-01-2024 at 04:24 PM.