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updated the STASHIE in the github, Kindly download the new poehud and new stashie from the REPO.
Good luck!
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Just wondering, are there not any options for Weapons/Armor with Item Level above the chaos recipe? It seems to be working perfectly, but won't do anything with my Weapons/Armor and I can't seem to find any way to choose what tab they should be put in.
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When I get this error my whole computer freezes. I have to restart my computer clicking the start button.
Delay is 300ms.
Log Entry : 11:01:52 PM Sunday, August 27, 2017
Method error: Render : System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at PoeHUD.Poe.RemoteMemoryObjects.Inventory.get_VisibleInventoryItems()
at Stashie.StashieCore.SwitchToTab(Int32 tabIndex)
at Stashie.StashieCore.DropToStash()
at Stashie.StashieCore.ProcessInventoryItems()
at PoeHUD.Plugins.BasePlugin.iRender()
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is it only me or the stash function for chaos recipe not working at all?
Oh it seems it only transfers unid items is there a way to do the same with arlady identified items?
Last edited by Maxom; 08-28-2017 at 03:14 AM.
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Originally Posted by
Maxom
is it only me or the stash function for chaos recipe not working at all?
Oh it seems it only transfers unid items is there a way to do the same with arlady identified items?
FitersConfig.txt
Edit that.
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Post Thanks / Like - 1 Thanks
Maxom (1 members gave Thanks to Sithylis for this useful post)
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So I am trying to add Gripped Gloves under the Chance category to put in a separate tab to Alch. I have added this under the Chance Items section
Gripped Gloves: BaseName=Gripped Gloves,Rarity=Normal :Chance Items
It shows up on the GUI and I am able to select where I want them sorted, however it doesn't actually do anything with them. They just stay in my inventory. Anyone have any ideas how to fix this issue?
Last edited by ryuuzaki08; 08-28-2017 at 04:06 PM.
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When i have an orb of scouring on the inventory and press F3 it gives this error
Method error: Render : System.NullReferenceException: Object reference not set to an instance of an object.
at Stashie.Filters.ItemData..ctor(NormalInventoryItem inventoryItem, BaseItemType baseItemType)
at Stashie.StashieCore.ProcessInventoryItems()
at PoeHUD.Plugins.BasePlugin.iRender()
Without the orb of scouring it works perfectly,
Anyway to fix this?
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Member
Originally Posted by
Kalifa
When i have an orb of scouring on the inventory and press F3 it gives this error
Method error: Render : System.NullReferenceException: Object reference not set to an instance of an object.
at Stashie.Filters.ItemData..ctor(NormalInventoryItem inventoryItem, BaseItemType baseItemType)
at Stashie.StashieCore.ProcessInventoryItems()
at PoeHUD.Plugins.BasePlugin.iRender()
Without the orb of scouring it works perfectly,
Anyway to fix this?
Same here, i've randomly this error and this error :
Code:
Method error: Render : System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
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now stashie support Map Tier,
update stashie and PoeHUD to latest version.
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Post Thanks / Like - 2 Thanks
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Member
Originally Posted by
keith009
At least try to enable plugin
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Nvm, didn't realize had to update poehud.
Last edited by keith009; 09-15-2017 at 07:22 AM.
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Member
Two suggestions
1.Since i map a lot, so i usually sextant then pick out like 8 maps, so when i use this plugin, it usually leaves behind 2-5 items(The ones in the ignorecell). It'd be awesome if you could make another hotkey so that when you're mousing over an individual item it will stash the item ignoring the "ignorecells" thing.
2.Option to refill currency when lower than > because otherwise it will always restocks.
But otherwise it's a great plugin!
Also, who the fuck gave me the Lazy Leecher tag
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1: put all cell into non-ignore list, you can do in the config file.
2: u can do that in your config file, don't remember how.