Auto-pull Tempest data every hour menu

User Tag List

Results 1 to 11 of 11
  1. #1
    SpaceGuy119's Avatar Member
    Reputation
    9
    Join Date
    Aug 2014
    Posts
    325
    Thanks G/R
    7/7
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Auto-pull Tempest data every hour

    It would be great if there was a script or program that could pull client/server data to auto-update all of the areas that are affected by Tempest, and what the Tempests are.

    It would make farming a joke. Oh "Guaranteed Unique" in Coves map? Good thing I have 3 Coves maps...time to farm. Oh, +440IIR and 70IIQ on Courtyard map? Thanks, game.

    Auto-pull Tempest data every hour
  2. #2
    ngcheukwai's Avatar Member
    Reputation
    1
    Join Date
    Oct 2014
    Posts
    26
    Thanks G/R
    0/0
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    How it work ..........

  3. #3
    SpaceGuy119's Avatar Member
    Reputation
    9
    Join Date
    Aug 2014
    Posts
    325
    Thanks G/R
    7/7
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    No, I'm wondering if it's possible to pull information from the client?
    Tempest Watch exists, but it's shit, and unreliable.

  4. #4
    SpaceGuy119's Avatar Member
    Reputation
    9
    Join Date
    Aug 2014
    Posts
    325
    Thanks G/R
    7/7
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Someone posted that Tempest Watch is reporting some amazing Tempests in high-end maps. In-game users are denying the Tempests are there. In other words, Tempest Watch sucks. A tool that pulls Tempest Data from the server would be amazing.

    Is this possible to make?

  5. #5
    thelifeguard's Avatar Member
    Reputation
    1
    Join Date
    Sep 2012
    Posts
    7
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Tempest Watch has not worked well because competitive players have no incentive to share their knowledge with the rest of the community.

  6. #6
    HvC's Avatar Contributor
    Reputation
    138
    Join Date
    Jan 2015
    Posts
    324
    Thanks G/R
    0/50
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I was thinking of implementing something like this to the HUD, something that would read the tempest data in the map and send it to a global database so that we can have accurate info that would be harder to spoof. Probably set it up so there's a web interface people can look at and all hud users send in tempest data when they enter maps.
    Not sure whether the community would be okay with this though so I'll probably make it optional. And I need to make sure people don't compile their own versions that report gibberish so idk about that.

  7. #7
    datz's Avatar Active Member
    Reputation
    22
    Join Date
    Aug 2013
    Posts
    532
    Thanks G/R
    166/19
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    wont it be pointless after league tho lol

  8. #8
    HvC's Avatar Contributor
    Reputation
    138
    Join Date
    Jan 2015
    Posts
    324
    Thanks G/R
    0/50
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    It's mostly so that we have a infrastructure for this kind of stuff in the future.

  9. #9
    aldololoz's Avatar Member
    Reputation
    3
    Join Date
    Dec 2013
    Posts
    41
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by HvC View Post
    It's mostly so that we have a infrastructure for this kind of stuff in the future.
    It is impossible to pull data about tempest mods in maps.

    It is possible to do it for normal areas (change your system clock to +1h, and on the travelling map you will see what tempests will be in an hour in normal zones).

  10. #10
    HvC's Avatar Contributor
    Reputation
    138
    Join Date
    Jan 2015
    Posts
    324
    Thanks G/R
    0/50
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    You would be wrong, what I'm proposing is no to magically aquire the data from the ether, we allready get tempest data from the maps we're in as a mapmod in poehud I was just thinking that in the event of a league with simillar dynamics I could use the data of the people that use the HUD to make a reliable poetempest.com version instead of it being gamed by players since there would be no human input and the hud would send the mods straight to the server (probably encoded to avoid ****ery).
    Last edited by HvC; 10-02-2015 at 01:21 PM.

  11. Thanks Ket (1 members gave Thanks to HvC for this useful post)
  12. #11
    xrrrx's Avatar Member
    Reputation
    1
    Join Date
    Jul 2015
    Posts
    26
    Thanks G/R
    9/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Do it HvC ! I sure it helps to all

Similar Threads

  1. Pulling Armory Data, Arena teams and Members.
    By Joevlol in forum Programming
    Replies: 2
    Last Post: 09-21-2009, 08:20 AM
All times are GMT -5. The time now is 07:51 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search