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  1. #6571
    whyme11's Avatar Member
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    hey, im poehud user for a long a time and in the 1st i wanna very THX to the creater !!

    yesterday i found a bug ( when i run perdandus mode from zana it always show in hude cadiro even if he isnt on a map ) so i look on forum and see update was ( with other fuction ) but still i want update my... and in the new realese there is a lots of suspicious thing WHAT NEVER WAS BEFORE in the PRO thing what is poehud...

    and that isnt thing like THEMIDA what in most case is false detective but something other...


    virustotal link

    https://virustotal.com/#/file/3f16ca...128b/detection

    PoEHUD Overlay Updated
  2. #6572
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    We can't do anything about it,
    You have to compile the exe yourself using visual studio 2015, 2017
    If I did not reply to you, it mean the question you are asking is stupid.

  3. #6573
    Sithylis's Avatar Elite User Authenticator enabled
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    Is there a reason we cannot get objects loaded into the map already (exits etc) before we get near them?
    Ive always wanted poehud to be able to do this so i could draw lines to each exit and color code them depending on what exit it is

    or even if its possible someone else can add a way of getting any close and already loaded transition point entitys so i could draw a small name above it since they are so damned confusing

  4. #6574
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by links1 View Post
    the 32bits ver is working?
    It's not, but I looked at it and I already have most of the offsets from Beta. I'll have to update a few things in HUD and there are a few more offsets that I need to find, but it shouldn't take long (once I get home from work in ~8 hours).

  5. #6575
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Sithylis View Post
    Is there a reason we cannot get objects loaded into the map already (exits etc) before we get near them?
    Ive always wanted poehud to be able to do this so i could draw lines to each exit and color code them depending on what exit it is

    or even if its possible someone else can add a way of getting any close and already loaded transition point entitys so i could draw a small name above it since they are so damned confusing
    The entities for exits/entrances have area transition in their path, if I recall correctly. We could check entities for paths that contain that and when there's one close by we could draw it on the minimap (or draw arrows like the item alerter has). If the entity isn't loaded sooner than when it appears on PoE's minimap, there isn't anything we can do, though.

  6. #6576
    Sithylis's Avatar Elite User Authenticator enabled
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    Originally Posted by TehCheat View Post
    The entities for exits/entrances have area transition in their path, if I recall correctly. We could check entities for paths that contain that and when there's one close by we could draw it on the minimap (or draw arrows like the item alerter has). If the entity isn't loaded sooner than when it appears on PoE's minimap, there isn't anything we can do, though.
    Yeah i think i worded my post wrong, would it be easy for someone to grab the areatransition's name/data, that should be enough.
    Currently im too retarded to get offsets myself and no knowledge of where to start to even contribute to PoEHUD's offsets

  7. #6577
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    it would never work,
    Only way to make it work,

    See what call http/tcp call they make when we are near the door and make that call, get that data and load it into poehud.
    Unless someone wanna decode/reverse engineer their calls, we can't do anything about it,
    If I did not reply to you, it mean the question you are asking is stupid.

  8. #6578
    Sithylis's Avatar Elite User Authenticator enabled
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    Originally Posted by zaafar View Post
    it would never work,
    Only way to make it work,

    See what call http/tcp call they make when we are near the door and make that call, get that data and load it into poehud.
    Unless someone wanna decode/reverse engineer their calls, we can't do anything about it,
    But surely it has the name of area string somewhere since when you hover/are near it shows the name.

  9. #6579
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    It only loads when you are near it, it doesn't load at area entrance,
    If I did not reply to you, it mean the question you are asking is stupid.

  10. #6580
    Sithylis's Avatar Elite User Authenticator enabled
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    Originally Posted by zaafar View Post
    It only loads when you are near it, it doesn't load at area entrance,
    ahh yes, thats what im after tho since i know now there isnt a way (yet) to pull all objects loaded into the area locally.

  11. #6581
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Sithylis View Post
    ahh yes, thats what im after tho since i know now there isnt a way (yet) to pull all objects loaded into the area locally.
    yeah that's the most hacked thing in diablo 2. and also teleport.
    so they handled that carefully.
    If I did not reply to you, it mean the question you are asking is stupid.

  12. #6582
    KaiEon's Avatar Member
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    poehud was working great the whole leage until few minutes ago i got this error
    PoEHUD Overlay Updated-capture-png

  13. #6583
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by KaiEon View Post
    poehud was working great the whole leage until few minutes ago i got this error
    PoEHUD Overlay Updated-capture-png
    No idea, working perfectly over here. Try updating to latest version and removing all plugins and try again.
    If I did not reply to you, it mean the question you are asking is stupid.

  14. #6584
    KaiEon's Avatar Member
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    i redownloaded it and its working again, thnx alot for your help ^^

  15. #6585
    hahab0yz's Avatar Member
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    im trying to download with SVN but require id and password?

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