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  1. #5911
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    BTW @cheat with "ListNode" in poeHUD maybe we can user in poehud Settings menu for "Garena/Normal/x86/x64" (depending on how far we wanna go)
    and merge all branches together, if we can....
    If I did not reply to you, it mean the question you are asking is stupid.

    PoEHUD Overlay Updated
  2. #5912
    POEHudForPresident's Avatar Member
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    So i switched to DX11 now and POE needs now 2gb ram instead of 1gb and has 40% instead of 25% CPU Usage. Is it related to this that HUD now needs between 20%-25% CPU instead of 10%-15% or is there something wrong going on with my PC? Is there anyway to decrease HUDs CPU Usage/what are the most demanding Functions of it (mainly need the Mob Map Preview and Health Bars for Rares/Uniques i guess)..

  3. #5913
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    turn off plugins and features 1 by 1 and see which one takes most usage...and let me know maybe we can optimized it.
    If I did not reply to you, it mean the question you are asking is stupid.

  4. #5914
    golenallahu's Avatar Member
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    downloaded, tested and confirmed, NOT WORKING, on dx9

  5. #5915
    POEHudForPresident's Avatar Member
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    Originally Posted by zaafar View Post
    turn off plugins and features 1 by 1 and see which one takes most usage...and let me know maybe we can optimized it.
    I don´t run any Plugins, the 20% are with only this features enabled: Icons on minimap & large map, Monster alerts, XP per hours/XP lvl & party penalty and Preload alerts.

    I also had some really risky freezes where i can´t move my mouse anymore or just delayed. I copied one of the Error Message Text but dont know if it´s even relevant so i´ll just post the start of it so you can tell me if i should send you the whole thing.

    System.ComponentModel.Win32Exception (0x80004005): Invalid hook handle
    at PoeHUD.Framework.InputHooks.MouseHook.TryUnsubscribe()
    at PoeHUD.Hud.Menu.MenuPlugin.Dispose()
    at System.Collections.Generic.List`1.ForEach(Action`1 action)
    at PoeHUD.Hud.ExternalOverlay.OnClosing(Object sender, FormClosingEventArgs e)
    at System.Windows.Forms.Form.OnFormClosing(FormClosingEventArgs e)
    at System.Windows.Forms.Form.WmClose(Message& m)
    at SharpDX.Windows.RenderForm.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

  6. #5916
    AeonClock's Avatar Active Member
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    Originally Posted by POEHudForPresident View Post
    So i switched to DX11 now and POE needs now 2gb ram instead of 1gb and has 40% instead of 25% CPU Usage. Is it related to this that HUD now needs between 20%-25% CPU instead of 10%-15% or is there something wrong going on with my PC? Is there anyway to decrease HUDs CPU Usage/what are the most demanding Functions of it (mainly need the Mob Map Preview and Health Bars for Rares/Uniques i guess)..
    That's normal for any x64 client.

  7. #5917
    POEHudForPresident's Avatar Member
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    Originally Posted by AeonClock View Post
    That's normal for any x64 client.
    Yeah i know i was just wondering why the HUD also needs significant more Ressources then on DX9.

  8. #5918
    Sithylis's Avatar Elite User Authenticator enabled
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    Originally Posted by golenallahu View Post
    downloaded, tested and confirmed, NOT WORKING, on dx9
    DX9 version has not been updated in the last 3 months and will not be unless someone else thinks its worth it.
    You have to be using DX11 Beta with x64 branch of POEHud.

  9. #5919
    misterhacker's Avatar Member
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    Ok,i tested all the plugins,everyone works, except one that has only one problem. "PoeHUD_FullRareSetManager",one thing does not work.
    When i open stash with Weapons,Gloves,Helmets,Boots,Belts,Shields,Rings/Amulets,does not show item with yellow color borders who i need to take for recept.
    Everything else about this plugin works
    Last edited by misterhacker; 07-23-2017 at 11:16 PM.

  10. #5920
    MasterDMFour's Avatar Active Member
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    Quick question, is the hud going to be free when 3.0 releases or are donations still required? Don't mind donating if required as I am going to start playing again as soon as 3.0 hits.

  11. #5921
    misterhacker's Avatar Member
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    Originally Posted by MasterDMFour View Post
    Quick question, is the hud going to be free when 3.0 releases or are donations still required? Don't mind donating if required as I am going to start playing again as soon as 3.0 hits.
    Free for all,only in beta 3.0.0 is donations for hard work,but it's always good to reward someone for the hard work and knowledge

  12. #5922
    Doomnezau's Avatar Member
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    just support, even if you have the hud day one or day 7. it's a great tool with high developement behind, talent and dedication.

  13. #5923
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by MasterDMFour View Post
    Quick question, is the hud going to be free when 3.0 releases or are donations still required? Don't mind donating if required as I am going to start playing again as soon as 3.0 hits.
    As others have stated, it will be free (and open source, just as it is now) when 3.0 releases. Donations are only required for the beta.

  14. Thanks links1 (1 members gave Thanks to TehCheat for this useful post)
  15. #5924
    LongJohnDude's Avatar Member
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    TehCheat , Item Alert (x64 branch) still broken - not show text on right part of screen, only icons on map.

  16. #5925
    ProfGamer's Avatar Member
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    Guys my PoeHUD x 64 stop the work.... have any update?

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